Player Matchup

Chaac
Chaac
Evodine
Chaac
Level 120
God Stats
1W - 0L
1,301 SR
Queue Stats
30W - 16L
1,377 Elo+
Solo
Mercury
Mercury
Heatthcliff
Mercury
Level 142
God Stats
2W - 3L
1,301 SR
Queue Stats
92W - 88L
1,430 Elo+
Party 1
Ishtar
Ishtar
Mozuuhs
Ishtar
Level 115
God Stats
3W - 6L
1,179 SR
Queue Stats
93W - 95L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
ahr1loveu
Zhong Kui
Level 31
God Stats
1W - 1L
1,299 SR
Queue Stats
16W - 8L
1,602 Elo+
Party 2
Bacchus
Bacchus
chullaincu
Bacchus
Level 48
God Stats
15W - 4L
1,796 SR
Queue Stats
16W - 8L
1,602 Elo+
Party 2
Team Averages
Level 91
1,375 SR
1,488 Elo+

VS

Team Averages
Level 51
1,542 SR
1,423 Elo+
Terra
Terra
Danielovitsch
Terra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,382 Elo+
Party 4
Lancelot
Lancelot
TROMMLERS
Lancelot
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 28L
1,401 Elo+
Party 4
Shiva
Shiva
bigbjake
Shiva
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 59L
1,465 Elo+
Party 3
Thoth
Thoth
shufff
Thoth
Level 66
God Stats
3W - 1L
1,740 SR
Queue Stats
70W - 51L
1,432 Elo+
Party 3
Jing Wei
Jing Wei
xTicki
Jing Wei
Level 16
God Stats
4W - 3L
1,468 SR
Queue Stats
16W - 14L
1,432 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Evodine
Chaac
10
0 / 1 / 2
6,072
607
4,517
8,318
4,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Heatthcliff
Mercury
11
6 / 0 / 1
6,690
669
6,615
7,821
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
Mozuuhs
Ishtar
9
1 / 2 / 2
5,288
529
4,186
5,733
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
ahr1loveu
Zhong Kui
10
1 / 0 / 4
6,094
609
3,215
4,845
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
chullaincu
Bacchus
9
1 / 0 / 2
5,516
552
3,954
4,975
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
5,303
530
2,322
5,491
3,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
TROMMLERS
Lancelot
8
0 / 1 / 1
4,782
478
2,720
7,718
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
bigbjake
Shiva
9
1 / 2 / 0
5,505
551
6,397
8,250
7,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
shufff
Thoth
8
0 / 4 / 0
4,686
469
2,931
4,847
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
xTicki
Jing Wei
8
0 / 3 / 2
4,547
455
3,466
8,977
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
3
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
W
Chaac
Evodine
Chaac
0
1
2
1
W
Mercury
Heatthcliff
Mercury
6
0
1
6.5
W
Ishtar
Mozuuhs
Ishtar
1
2
2
1
L
Lancelot
TROMMLERS
Lancelot
0
1
1
0.5
W
Zhong Kui
ahr1loveu
Zhong Kui
1
0
4
3
L
Shiva
bigbjake
Shiva
1
2
0
0.5
W
Bacchus
chullaincu
Bacchus
1
0
2
2
L
Thoth
shufff
Thoth
0
4
0
0
L
Jing Wei
xTicki
Jing Wei
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,487
Damage
17,836
31,692
Taken
35,283
16,589
Mitigated
17,774
9,717
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,322
615
1,361
2,264
5,491
3,095
0
1,392
4,099
9,168
0
W
Chaac
Evodine
Chaac
4,517
958
0
3,198
8,318
4,861
0
227
8,091
0
40,050
W
Mercury
Heatthcliff
Mercury
6,615
3,407
0
475
7,821
2,866
0
1,596
6,225
0
48,899
W
Ishtar
Mozuuhs
Ishtar
4,186
2,892
0
1,403
5,733
1,825
0
1,342
4,391
0
38,301
L
Lancelot
TROMMLERS
Lancelot
2,720
541
0
427
7,718
2,908
0
1,748
5,970
0
24,356
W
Zhong Kui
ahr1loveu
Zhong Kui
3,215
401
0
1,955
4,845
3,128
746
1,799
3,046
36,998
0
L
Shiva
bigbjake
Shiva
6,397
1,519
0
2,005
8,250
7,340
18
401
7,849
1,003
36,607
W
Bacchus
chullaincu
Bacchus
3,954
471
21
2,665
4,975
3,909
0
679
4,296
12,297
0
L
Thoth
shufff
Thoth
2,931
89
0
500
4,847
1,459
0
1,547
3,300
26,652
0
L
Jing Wei
xTicki
Jing Wei
3,466
2,239
0
2,981
8,977
2,972
0
2,081
6,896
0
30,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
24,823
329
Minions Killed
193
0
Camps Cleared
0
1,069,328
Distance Traveled
994,210
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,303
530
13
1
0
189,568
1
W
Chaac
6,072
607
87
9
0
215,956
0
W
Mercury
6,690
669
85
9
0
262,105
0
W
Ishtar
5,288
529
69
7
0
175,660
0
L
Lancelot
4,782
478
43
4
0
239,188
0
W
Zhong Kui
6,094
609
82
8
0
204,845
0
L
Shiva
5,505
551
52
5
0
203,372
0
W
Bacchus
5,516
552
6
1
0
210,762
4
L
Thoth
4,686
469
44
4
0
174,180
0
L
Jing Wei
4,547
455
41
4
0
187,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role