Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Afrogoblin88
Hachiman
Level 101
God Stats
12W - 6L
1,630 SR
Queue Stats
244W - 221L
1,544 Elo+
Solo
Ymir
Ymir
DusseBaby-
Ymir
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 38L
1,530 Elo+
Solo
Bakasura
Bakasura
Solaire4Life
Bakasura
Level 107
God Stats
3W - 0L
1,761 SR
Queue Stats
15W - 14L
1,524 Elo+
Solo
King Arthur
King Arthur
killspring177
King Arthur
Level 151
God Stats
15W - 15L
1,560 SR
Queue Stats
253W - 234L
1,545 Elo+
Solo
Team Averages
Level 106
1,590 SR
1,529 Elo+

VS

Team Averages
Level 123
1,508 SR
1,494 Elo+
Scylla
Scylla
BlitzedBarb
Scylla
Level 127
God Stats
1W - 5L
1,286 SR
Queue Stats
149W - 138L
1,559 Elo+
Party 1
Ishtar
Ishtar
CantPlayDoom241
Ishtar
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,268 Elo+
Solo
Ao Kuang
Ao Kuang
Deehog
Ao Kuang
Level 124
God Stats
2W - 2L
1,486 SR
Queue Stats
105W - 97L
1,566 Elo+
Party 1
Ah Puch
Ah Puch
HadesVengence
Ah Puch
Level 154
God Stats
4W - 8L
1,525 SR
Queue Stats
419W - 409L
1,569 Elo+
Solo
Chronos
Chronos
Veloh
Chronos
Level 147
God Stats
0W - 1L
1,744 SR
Queue Stats
14W - 21L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 0
6,888
530
4,676
11,018
4,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Afrogoblin88
Hachiman
13
2 / 1 / 1
8,147
627
5,296
6,905
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 0
7,034
541
2,564
10,102
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Solaire4Life
Bakasura
12
1 / 2 / 0
7,209
555
3,199
9,072
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
killspring177
King Arthur
15
8 / 2 / 0
9,068
698
11,797
12,392
10,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
2 / 0 / 3
7,120
548
5,922
4,574
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 2 / 2
5,814
447
4,212
6,034
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Deehog
Ao Kuang
12
3 / 4 / 4
7,384
568
4,899
12,304
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
12
1 / 5 / 2
6,967
536
7,559
12,768
5,621
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Veloh
Chronos
11
0 / 1 / 5
6,614
509
6,712
8,734
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
12
Kills
7
7
Deaths
12
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
0
0
W
Hachiman
Afrogoblin88
Hachiman
2
1
1
2.5
L
Scylla
2
0
3
3.5
L
1
2
2
1
L
Ao Kuang
Deehog
Ao Kuang
3
4
4
1.25
W
1
1
0
1
L
Ah Puch
1
5
2
0.4
W
Bakasura
Solaire4Life
Bakasura
1
2
0
0.5
L
Chronos
Veloh
Chronos
0
1
5
2.5
W
King Arthur
killspring177
King Arthur
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,532
Damage
29,304
49,489
Taken
44,414
30,163
Mitigated
20,685
16,404
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,676
1,016
0
7,570
11,018
4,481
0
9,405
1,613
51,587
0
W
Hachiman
Afrogoblin88
Hachiman
5,296
2,691
0
2,497
6,905
2,776
394
1,943
4,962
0
66,646
L
Scylla
5,922
849
0
1,252
4,574
1,519
0
2,056
2,490
56,973
0
L
4,212
2,922
0
2,285
6,034
2,209
0
882
5,152
0
29,958
L
Ao Kuang
Deehog
Ao Kuang
4,899
1,427
0
2,310
12,304
5,059
0
710
11,571
53,027
0
W
2,564
952
0
1,238
10,102
8,397
0
5,039
5,063
26,911
0
L
Ah Puch
7,559
357
0
3,678
12,768
5,621
0
809
11,724
54,914
0
W
Bakasura
Solaire4Life
Bakasura
3,199
2,561
0
1,950
9,072
3,602
0
2,643
6,429
0
46,865
L
Chronos
Veloh
Chronos
6,712
1,773
0
1,644
8,734
6,277
0
2,783
5,911
31,437
0
W
King Arthur
killspring177
King Arthur
11,797
1,585
0
3,149
12,392
10,907
396
6,452
5,940
0
67,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,346
Gold Earned
33,899
430
Minions Killed
394
0
Camps Cleared
0
1,376,977
Distance Traveled
1,226,261
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,888
530
91
7
0
241,157
0
W
Hachiman
8,147
627
104
8
0
267,031
5
L
Scylla
7,120
548
102
8
0
280,310
1
L
Ishtar
5,814
447
62
5
0
144,703
1
L
Ao Kuang
7,384
568
81
6
0
285,415
3
W
Ymir
7,034
541
44
3
0
286,138
0
L
Ah Puch
6,967
536
96
7
0
232,160
0
W
Bakasura
7,209
555
84
6
0
309,953
0
L
Chronos
6,614
509
53
4
0
283,673
0
W
King Arthur
9,068
698
107
8
0
272,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role