Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Nosdeyn
Tiamat
Level 151
God Stats
3W - 0L
1,770 SR
Queue Stats
137W - 116L
1,460 Elo+
Solo
Merlin
Merlin
TheJasonKill
Merlin
Level 129
God Stats
13W - 10L
1,576 SR
Queue Stats
278W - 291L
1,486 Elo+
Solo
Izanami
Izanami
zSilvestri
Izanami
Level 153
God Stats
4W - 6L
1,382 SR
Queue Stats
325W - 307L
1,534 Elo+
Solo
Team Averages
Level 148
1,546 SR
1,496 Elo+

VS

Team Averages
Level 106
1,456 SR
1,481 Elo+
Anhur
Anhur
Fabrii7xD
Anhur
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 79L
1,499 Elo+
Solo
Artio
Artio
JaegerBarioth
Artio
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,427 Elo+
Solo
Anubis
Anubis
Kiirishinaide
Anubis
Level 125
God Stats
0W - 1L
1,282 SR
Queue Stats
21W - 32L
1,434 Elo+
Solo
Vulcan
Vulcan
RaphaEU
Vulcan
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 69L
1,498 Elo+
Solo
Cerberus
Cerberus
TheGoDStyle
Cerberus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 55L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 4 / 15
8,688
869
5,691
15,013
12,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
 
Baron Samedi
13
1 / 3 / 17
8,090
809
7,336
8,452
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
Nosdeyn
Tiamat
16
5 / 2 / 14
8,908
891
10,094
8,719
7,243
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
14
6 / 2 / 10
8,673
867
13,596
4,400
1,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
zSilvestri
Izanami
15
6 / 2 / 11
8,971
897
11,506
7,459
3,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fabrii7xD
Anhur
13
2 / 5 / 4
7,547
755
5,619
9,707
3,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 7
7,167
717
2,230
11,999
11,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 5 / 3
8,286
829
6,854
8,968
5,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
RaphaEU
Vulcan
16
3 / 2 / 3
8,425
843
11,453
6,945
3,777
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
TheGoDStyle
Cerberus
15
1 / 3 / 7
8,059
806
4,938
14,925
15,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
33
19
Kills
9
13
Deaths
19
67
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
4
15
2.13
W
Baron Samedi
 
Baron Samedi
1
3
17
3.17
L
Anhur
Fabrii7xD
Anhur
2
5
4
0.8
L
0
4
7
0.88
L
3
5
3
0.9
W
Tiamat
Nosdeyn
Tiamat
5
2
14
6
L
Vulcan
RaphaEU
Vulcan
3
2
3
2.25
L
Cerberus
TheGoDStyle
Cerberus
1
3
7
1.5
W
Merlin
6
2
10
5.5
W
Izanami
zSilvestri
Izanami
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,223
Damage
31,094
44,043
Taken
52,544
29,692
Mitigated
39,909
17,079
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,691
50
1,562
3,744
15,013
12,669
105
9,082
5,931
9,915
0
W
Baron Samedi
 
Baron Samedi
7,336
543
4,513
2,934
8,452
4,534
891
4,576
3,876
19,111
0
L
Anhur
Fabrii7xD
Anhur
5,619
1,477
297
963
9,707
3,868
69
7,048
2,547
0
13,486
L
2,230
475
1,733
1,690
11,999
11,229
13
8,273
3,638
4,417
0
L
6,854
116
128
1,478
8,968
5,186
52
6,104
2,760
22,685
0
W
Tiamat
Nosdeyn
Tiamat
10,094
572
639
2,136
8,719
7,243
227
6,097
2,622
17,570
0
L
Vulcan
RaphaEU
Vulcan
11,453
3,214
1,131
1,498
6,945
3,777
56
5,318
1,587
24,862
0
L
Cerberus
TheGoDStyle
Cerberus
4,938
223
1,394
4,045
14,925
15,849
0
9,478
5,295
10,779
0
W
Merlin
13,596
288
316
498
4,400
1,597
1,218
2,270
2,130
29,893
0
W
Izanami
zSilvestri
Izanami
11,506
6,830
0
737
7,459
3,649
2,947
3,450
4,009
0
24,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,330
Gold Earned
39,484
141
Minions Killed
111
0
Camps Cleared
0
890,083
Distance Traveled
927,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,688
869
14
1
0
189,253
0
W
Baron Samedi
8,090
809
30
3
0
152,215
0
L
Anhur
7,547
755
20
2
0
130,333
0
L
Artio
7,167
717
0
0
0
202,833
0
L
Anubis
8,286
829
38
4
0
182,515
0
W
Tiamat
8,908
891
16
2
0
193,291
0
L
Vulcan
8,425
843
36
4
0
212,562
0
L
Cerberus
8,059
806
17
2
0
199,439
0
W
Merlin
8,673
867
32
3
0
177,724
0
W
Izanami
8,971
897
49
5
0
177,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role