Player Matchup

Arachne
Arachne
 
Arachne
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FRF Serpentine
Fafnir
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 195L
1,485 Elo+
Solo
Sol
Sol
MrKain0218
Sol
Level 147
God Stats
1W - 2L
1,481 SR
Queue Stats
116W - 126L
1,466 Elo+
Solo
Mercury
Mercury
St4TU3
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,496 Elo+
Solo
Discordia
Discordia
wizardofgames12
Discordia
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
173W - 188L
1,418 Elo+
Solo
Team Averages
Level 106
1,496 SR
1,473 Elo+

VS

Team Averages
Level 79
1,451 SR
1,519 Elo+
Ah Puch
Ah Puch
CerberusMasked
Ah Puch
Level 103
God Stats
2W - 1L
1,443 SR
Queue Stats
71W - 59L
1,502 Elo+
Solo
Vamana
Vamana
Dyoser
Vamana
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 124L
1,475 Elo+
Solo
Lancelot
Lancelot
SplinteredTriad
Lancelot
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
365W - 313L
1,606 Elo+
Solo
Cerberus
Cerberus
WolfWyn
Cerberus
Level 16
God Stats
1W - 1L
1,285 SR
Queue Stats
5W - 10L
1,518 Elo+
Solo
Vulcan
Vulcan
august-deprival9
Vulcan
Level 65
God Stats
7W - 10L
1,526 SR
Queue Stats
652W - 652L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 4 / 4
6,765
846
5,361
8,858
4,841
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 1 / 5
7,690
961
2,245
9,271
12,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 4
7,058
882
9,816
10,190
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
St4TU3
Mercury
11
3 / 5 / 1
6,414
802
3,705
8,568
3,390
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
wizardofgames12
Discordia
10
0 / 1 / 6
6,024
753
5,275
3,097
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
7,253
907
7,770
6,283
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Dyoser
Vamana
14
6 / 4 / 6
8,060
1,008
6,696
8,331
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
13
1 / 1 / 10
7,397
925
9,378
6,939
3,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
WolfWyn
Cerberus
14
6 / 2 / 7
8,790
1,099
6,574
9,723
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 8
7,232
904
5,312
4,923
2,355
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
9
Kills
15
15
Deaths
9
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
4
4
1.25
W
1
2
9
2.75
W
Vamana
Dyoser
Vamana
6
4
6
2.25
L
2
1
5
4.5
L
1
4
4
0.75
W
Lancelot
1
1
10
6
L
Mercury
St4TU3
Mercury
3
5
1
0.7
W
Cerberus
WolfWyn
Cerberus
6
2
7
4.75
W
1
0
8
5
L
Discordia
wizardofgames12
Discordia
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,402
Damage
35,730
39,984
Taken
36,199
26,139
Mitigated
27,714
14,054
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,361
3,648
290
2,378
8,858
4,841
0
4,176
4,541
0
8,468
W
7,770
409
1,150
1,631
6,283
3,126
320
3,841
2,442
18,018
0
W
Vamana
Dyoser
Vamana
6,696
2,950
270
691
8,331
7,487
0
1,568
6,763
0
14,274
L
2,245
346
1,536
2,728
9,271
12,355
0
5,171
3,915
3,775
0
L
9,816
1,824
1,227
3,446
10,190
4,586
0
5,010
5,012
29,449
0
W
Lancelot
9,378
3,590
1,538
2,203
6,939
3,866
297
3,202
3,737
0
20,892
L
Mercury
St4TU3
Mercury
3,705
1,963
425
1,028
8,568
3,390
0
4,099
4,391
0
5,765
W
Cerberus
WolfWyn
Cerberus
6,574
537
0
3,116
9,723
10,880
122
5,433
4,290
15,543
0
W
5,312
1,495
1,058
2,237
4,923
2,355
770
3,292
1,631
15,705
0
L
Discordia
wizardofgames12
Discordia
5,275
342
172
824
3,097
967
0
1,200
1,859
10,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
38,732
105
Minions Killed
141
0
Camps Cleared
0
783,923
Distance Traveled
879,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,765
846
10
1
0
151,986
0
W
Ah Puch
7,253
907
35
4
0
175,585
0
W
Vamana
8,060
1,008
9
1
0
158,347
0
L
Fafnir
7,690
961
5
1
0
177,517
0
L
Sol
7,058
882
71
9
0
153,699
0
W
Lancelot
7,397
925
38
5
0
202,480
0
L
Mercury
6,414
802
10
1
0
165,038
0
W
Cerberus
8,790
1,099
25
3
0
169,983
0
W
Vulcan
7,232
904
34
4
0
172,852
0
L
Discordia
6,024
753
9
1
0
135,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role