Player Matchup

Chang'e
Chang'e
DraidCymru
Chang'e
Level 139
God Stats
43W - 34L
1,492 SR
Queue Stats
615W - 599L
1,458 Elo+
Solo
Danzaburou
Danzaburou
ImmerNurAmSaufen
Danzaburou
Level 89
God Stats
75W - 58L
1,472 SR
Queue Stats
563W - 559L
1,342 Elo+
Party 1
Bellona
Bellona
Sebeross28
Bellona
Level 86
God Stats
11W - 9L
1,587 SR
Queue Stats
421W - 429L
1,348 Elo+
Party 1
Ymir
Ymir
driiloon
Ymir
Level 18
God Stats
213W - 184L
1,462 SR
Queue Stats
273W - 291L
1,353 Elo+
Party 1
Hun Batz
Hun Batz
winwin_x
Hun Batz
Level 101
God Stats
2W - 0L
1,725 SR
Queue Stats
144W - 152L
1,475 Elo+
Solo
Team Averages
Level 87
1,547 SR
1,395 Elo+

VS

Team Averages
Level 66
1,399 SR
1,408 Elo+
Set
Set
Kabale3213
Set
Level 57
God Stats
4W - 10L
1,391 SR
Queue Stats
213W - 256L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
Mobatt 87
Erlang Shen
Level 67
God Stats
7W - 11L
1,371 SR
Queue Stats
43W - 64L
1,354 Elo+
Solo
Ganesha
Ganesha
X__CANOPUS__X
Ganesha
Level 97
God Stats
6W - 7L
1,199 SR
Queue Stats
302W - 296L
1,471 Elo+
Solo
Sol
Sol
Zamrazanie
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 182L
1,434 Elo+
Solo
Chiron
Chiron
ghostturtel
Chiron
Level 59
God Stats
1W - 2L
1,533 SR
Queue Stats
192W - 191L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DraidCymru
Chang'e
12
5 / 3 / 1
7,100
645
9,178
10,647
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ImmerNurAmSaufen
Danzaburou
10
2 / 1 / 0
5,662
515
5,189
6,220
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Sebeross28
Bellona
12
3 / 1 / 0
6,921
629
6,265
9,067
9,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
9
0 / 1 / 0
5,592
508
1,183
7,295
3,973
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
winwin_x
Hun Batz
10
0 / 3 / 2
5,830
530
2,797
9,732
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 3 / 1
5,581
507
5,069
7,076
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Mobatt 87
Erlang Shen
9
2 / 1 / 0
5,594
509
3,568
10,198
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
9
0 / 1 / 3
5,585
508
1,482
7,408
4,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 2
5,677
516
4,602
9,298
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
10
1 / 1 / 1
5,336
485
8,207
3,504
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
10
Kills
8
9
Deaths
10
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DraidCymru
Chang'e
5
3
1
1.83
W
Danzaburou
ImmerNurAmSaufen
Danzaburou
2
1
0
2
L
4
3
1
1.5
L
Erlang Shen
Mobatt 87
Erlang Shen
2
1
0
2
W
Bellona
Sebeross28
Bellona
3
1
0
3
L
Ganesha
0
1
3
1.5
L
1
4
2
0.5
W
Ymir
0
1
0
0
L
Chiron
1
1
1
1.5
W
Hun Batz
winwin_x
Hun Batz
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,612
Damage
22,928
42,961
Taken
37,484
22,332
Mitigated
16,479
15,783
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DraidCymru
Chang'e
9,178
162
76
4,091
10,647
3,729
0
4,050
6,597
43,389
0
W
Danzaburou
ImmerNurAmSaufen
Danzaburou
5,189
2,424
0
2,916
6,220
2,274
1,434
450
5,770
0
39,599
L
5,069
2,854
0
816
7,076
2,878
0
860
6,174
0
20,553
L
Erlang Shen
Mobatt 87
Erlang Shen
3,568
1,924
0
5,072
10,198
4,440
0
0
10,198
0
28,609
W
Bellona
Sebeross28
Bellona
6,265
2,590
0
2,497
9,067
9,127
600
0
9,067
0
45,811
L
Ganesha
1,482
149
1,158
1,941
7,408
4,649
0
2,419
4,845
12,494
0
L
4,602
1,428
0
4,029
9,298
3,098
0
6,008
2,792
39,121
0
W
Ymir
1,183
68
114
2,402
7,295
3,973
112
660
6,635
15,239
0
L
Chiron
8,207
2,473
541
788
3,504
1,414
0
390
3,114
0
38,420
W
Hun Batz
winwin_x
Hun Batz
2,797
1,193
0
3,687
9,732
3,229
0
924
8,808
0
38,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,105
Gold Earned
27,773
292
Minions Killed
211
0
Camps Cleared
0
1,048,804
Distance Traveled
983,042
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,100
645
80
7
0
230,937
0
W
Danzaburou
5,662
515
68
6
0
186,669
0
L
Set
5,581
507
29
3
0
183,810
0
L
Erlang Shen
5,594
509
49
4
0
212,118
0
W
Bellona
6,921
629
59
5
0
207,054
0
L
Ganesha
5,585
508
0
0
0
214,045
1
L
Sol
5,677
516
68
6
0
173,275
1
W
Ymir
5,592
508
26
2
0
205,423
0
L
Chiron
5,336
485
65
6
0
199,794
0
W
Hun Batz
5,830
530
59
5
0
218,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role