Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
A_C_l_D__T_R_I_P
He Bo
Level 127
God Stats
22W - 30L
1,487 SR
Queue Stats
224W - 235L
1,491 Elo+
Solo
Ares
Ares
MAN_GEZUS89
Ares
Level 42
God Stats
91W - 91L
1,167 SR
Queue Stats
141W - 155L
1,009 Elo+
Solo
Artemis
Artemis
jazkiller
Artemis
Level 69
God Stats
8W - 7L
1,743 SR
Queue Stats
77W - 129L
1,275 Elo+
Solo
King Arthur
King Arthur
spiderze1990
King Arthur
Level 126
God Stats
20W - 17L
1,534 SR
Queue Stats
57W - 53L
1,378 Elo+
Solo
Team Averages
Level 127
1,486 SR
1,330 Elo+

VS

Team Averages
Level 104
1,412 SR
1,431 Elo+
Thoth
Thoth
AverageGod16
Thoth
Level 59
God Stats
20W - 24L
1,368 SR
Queue Stats
812W - 793L
1,387 Elo+
Solo
Camazotz
Camazotz
Bethani25
Camazotz
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,498 Elo+
Solo
Izanami
Izanami
CptJinbe
Izanami
Level 127
God Stats
2W - 2L
1,586 SR
Queue Stats
51W - 54L
1,457 Elo+
Solo
Chaac
Chaac
HELLBORNE_007
Chaac
Level 102
God Stats
0W - 4L
1,107 SR
Queue Stats
28W - 36L
1,429 Elo+
Solo
Olorun
Olorun
killakel23
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
7 / 2 / 1
6,686
669
7,598
7,459
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 3
6,462
646
4,883
5,948
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 0 / 1
5,463
546
2,804
6,092
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
jazkiller
Artemis
11
0 / 0 / 1
5,590
559
2,744
5,384
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
spiderze1990
King Arthur
11
4 / 1 / 0
6,520
652
9,997
9,689
7,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,862
486
1,279
6,929
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Camazotz
Bethani25
Camazotz
8
1 / 4 / 1
5,149
515
4,141
11,442
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
CptJinbe
Izanami
8
0 / 2 / 1
4,878
488
3,439
7,222
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 2
5,698
570
5,384
10,937
6,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Olorun
killakel23
Olorun
8
3 / 4 / 0
5,454
545
2,799
7,327
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
16
Kills
5
5
Deaths
16
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
2
1
3.75
W
4
2
3
2.75
L
0
5
0
0
L
Camazotz
Bethani25
Camazotz
1
4
1
0.38
L
Izanami
CptJinbe
Izanami
0
2
1
0.25
L
1
1
2
2
W
1
0
1
1.5
W
Artemis
jazkiller
Artemis
0
0
1
0.5
L
Olorun
killakel23
Olorun
3
4
0
0.75
W
King Arthur
spiderze1990
King Arthur
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,026
Damage
17,042
34,572
Taken
43,857
16,969
Mitigated
16,534
10,057
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,598
1,927
0
1,495
7,459
2,920
0
1,617
5,842
0
32,049
W
4,883
282
0
2,477
5,948
1,636
305
926
5,022
40,999
0
L
1,279
122
0
1,164
6,929
1,694
0
297
6,632
29,186
0
L
Camazotz
Bethani25
Camazotz
4,141
1,058
0
3,666
11,442
3,739
0
1,928
9,514
0
27,270
L
Izanami
CptJinbe
Izanami
3,439
2,435
65
1,865
7,222
2,290
107
2,803
4,419
0
27,453
L
5,384
1,034
0
3,324
10,937
6,029
0
1,663
9,274
0
35,262
W
2,804
66
228
1,021
6,092
3,433
112
589
5,503
15,273
0
W
Artemis
jazkiller
Artemis
2,744
388
0
2,972
5,384
1,759
122
703
4,681
0
46,456
L
Olorun
killakel23
Olorun
2,799
1,229
292
1,150
7,327
2,782
0
2,223
5,104
30,380
0
W
King Arthur
spiderze1990
King Arthur
9,997
579
0
1,864
9,689
7,221
0
243
9,446
6,173
44,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,721
Gold Earned
26,041
256
Minions Killed
244
0
Camps Cleared
0
954,693
Distance Traveled
1,006,813
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,686
669
42
4
0
196,744
1
W
He Bo
6,462
646
70
7
0
199,663
1
L
Thoth
4,862
486
47
5
0
201,275
1
L
Camazotz
5,149
515
42
4
0
226,186
0
L
Izanami
4,878
488
51
5
0
180,970
4
L
Chaac
5,698
570
55
6
0
205,331
0
W
Ares
5,463
546
16
2
0
185,282
0
W
Artemis
5,590
559
71
7
0
176,313
0
L
Olorun
5,454
545
49
5
0
193,051
0
W
King Arthur
6,520
652
57
6
0
196,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role