Player Matchup

Thanatos
Thanatos
DaBakeryTILT
Thanatos
Level 129
God Stats
7W - 7L
1,446 SR
Queue Stats
165W - 159L
1,458 Elo+
Party 3
Chang'e
Chang'e
ProvenChamp
Chang'e
Level 68
God Stats
13W - 7L
1,722 SR
Queue Stats
252W - 255L
1,473 Elo+
Solo
King Arthur
King Arthur
Switouski
King Arthur
Level 148
God Stats
8W - 13L
1,129 SR
Queue Stats
214W - 210L
1,471 Elo+
Party 3
Artemis
Artemis
The_RevenanTLoI
Artemis
Level 86
God Stats
24W - 8L
1,804 SR
Queue Stats
138W - 125L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
coca_3_piernas
Baron Samedi
Level 81
God Stats
30W - 11L
1,734 SR
Queue Stats
138W - 124L
1,568 Elo+
Party 2
Team Averages
Level 102
1,567 SR
1,508 Elo+

VS

Team Averages
Level 79
1,514 SR
1,370 Elo+
Nu Wa
Nu Wa
G0KUS0N
Nu Wa
Level 58
God Stats
25W - 14L
1,533 SR
Queue Stats
81W - 75L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
He-loves-mew
Ao Kuang
Level 10
God Stats
0W - 3L
1,267 SR
Queue Stats
0W - 3L
1,134 Elo+
Party 1
Danzaburou
Danzaburou
ItsOrbiess
Danzaburou
Level 108
God Stats
1W - 2L
1,708 SR
Queue Stats
79W - 83L
1,479 Elo+
Party 1
King Arthur
King Arthur
MestreKarma
King Arthur
Level 149
God Stats
2W - 4L
1,689 SR
Queue Stats
123W - 121L
1,411 Elo+
Solo
Arachne
Arachne
Yrqzy
Arachne
Level 69
God Stats
4W - 7L
1,373 SR
Queue Stats
132W - 139L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DaBakeryTILT
Thanatos
16
6 / 4 / 3
10,654
533
5,222
19,062
8,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
ProvenChamp
Chang'e
15
1 / 2 / 6
9,791
490
12,253
15,605
6,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Switouski
King Arthur
18
6 / 0 / 5
11,663
583
9,840
16,015
15,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

16
5 / 1 / 5
9,806
490
16,841
15,954
7,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
coca_3_piernas
Baron Samedi
14
2 / 0 / 8
9,834
492
7,420
10,782
12,583
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
G0KUS0N
Nu Wa
16
2 / 5 / 1
9,960
498
13,774
15,409
6,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
He-loves-mew
Ao Kuang
14
1 / 3 / 1
8,353
418
3,451
12,430
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
ItsOrbiess
Danzaburou
10
2 / 6 / 0
7,986
399
8,107
11,850
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
MestreKarma
King Arthur
15
0 / 3 / 2
9,175
459
9,041
16,522
16,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Yrqzy
Arachne
14
2 / 3 / 1
9,260
463
6,814
15,320
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
20
Kills
7
7
Deaths
20
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DaBakeryTILT
Thanatos
6
4
3
1.88
L
Nu Wa
G0KUS0N
Nu Wa
2
5
1
0.5
L
Ao Kuang
He-loves-mew
Ao Kuang
1
3
1
0.5
L
Danzaburou
ItsOrbiess
Danzaburou
2
6
0
0.33
L
King Arthur
MestreKarma
King Arthur
0
3
2
0.33
W
Chang'e
ProvenChamp
Chang'e
1
2
6
2
W
King Arthur
Switouski
King Arthur
6
0
5
8.5
W
5
1
5
7.5
L
Arachne
Yrqzy
Arachne
2
3
1
0.83
W
Baron Samedi
coca_3_piernas
Baron Samedi
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,576
Damage
41,187
77,418
Taken
71,531
50,689
Mitigated
38,067
42,108
Healing
14,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DaBakeryTILT
Thanatos
5,222
1,604
0
14,511
19,062
8,673
2,978
3,396
15,666
0
63,841
L
Nu Wa
G0KUS0N
Nu Wa
13,774
4,106
146
2,328
15,409
6,499
96
5,483
9,636
78,103
0
L
Ao Kuang
He-loves-mew
Ao Kuang
3,451
674
0
2,389
12,430
4,793
170
4,124
8,116
34,606
0
L
Danzaburou
ItsOrbiess
Danzaburou
8,107
2,914
0
3,306
11,850
4,477
0
3,072
8,720
0
47,802
L
King Arthur
MestreKarma
King Arthur
9,041
745
0
2,664
16,522
16,049
70
3,188
13,232
1,142
69,708
W
Chang'e
ProvenChamp
Chang'e
12,253
182
1,759
6,546
15,605
6,680
2,833
4,824
10,781
78,208
0
W
King Arthur
Switouski
King Arthur
9,840
864
0
5,390
16,015
15,505
432
2,004
14,011
0
109,852
W
16,841
9,061
102
7,168
15,954
7,248
3,699
5,576
10,378
0
75,774
L
Arachne
Yrqzy
Arachne
6,814
5,547
0
3,761
15,320
6,249
782
3,056
12,154
0
74,499
W
Baron Samedi
coca_3_piernas
Baron Samedi
7,420
548
1,272
5,360
10,782
12,583
1,097
1,962
8,820
36,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,748
Gold Earned
44,734
555
Minions Killed
495
0
Camps Cleared
0
1,966,069
Distance Traveled
1,638,055
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,654
533
113
6
0
423,312
8
L
Nu Wa
9,960
498
133
7
0
331,105
0
L
Ao Kuang
8,353
418
76
4
0
390,896
0
L
Danzaburou
7,986
399
65
3
0
241,386
2
L
King Arthur
9,175
459
109
5
0
377,654
3
W
Chang'e
9,791
490
119
6
0
399,255
2
W
King Arthur
11,663
583
166
8
0
382,987
0
W
Artemis
9,806
490
114
6
0
382,299
0
L
Arachne
9,260
463
112
6
0
297,014
0
W
Baron Samedi
9,834
492
43
2
0
378,216
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role