Player Matchup

Hercules
Hercules
Platinum III
OnjusticeFred
Hercules
Platinum III
Level 176
God Stats
12W - 11L
1,732 SR
Queue Stats
621W - 582L
1,818 MMR
Party 1
Fenrir
Fenrir
Gold I
Ryca Does It
Fenrir
Gold I
Level 161
God Stats
2W - 3L
1,704 SR
Queue Stats
277W - 161L
1,836 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
iiamtanky
Morgan Le Fay
Gold I
Level 155
God Stats
41W - 28L
1,669 SR
Queue Stats
349W - 319L
1,412 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 164
1,702 SR
1,689 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 93
1,672 SR
1,718 MMR
Agni
Agni
Platinum V
Drezingar
Agni
Platinum V
Level 56
God Stats
19W - 14L
1,686 SR
Queue Stats
144W - 129L
1,731 MMR
Party 2
Chaac
Chaac
Platinum V
OneGuilherme
Chaac
Platinum V
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
377W - 403L
1,792 MMR
Solo
Cupid
Cupid
Platinum V
lnFeRrNaL
Cupid
Platinum V
Level 64
God Stats
32W - 15L
1,830 SR
Queue Stats
125W - 113L
1,631 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OnjusticeFred
Hercules
14
1 / 4 / 3
8,434
649
7,743
15,571
19,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
2 / 3 / 3
9,180
706
7,360
16,144
14,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
iiamtanky
Morgan Le Fay
15
2 / 2 / 2
9,593
738
14,141
8,902
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ao KuangSurtrAtlasNe ZhaAphrodite

VS

Bans
AchillesAresHeraGaneshaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
4 / 2 / 5
9,720
748
13,251
11,098
4,187
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 3 / 7
9,787
753
5,272
17,213
17,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
lnFeRrNaL
Cupid
17
4 / 0 / 5
10,071
775
14,608
11,361
4,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
9
9
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Agni
4
2
5
3.25
W
1
3
7
1.5
L
Hercules
OnjusticeFred
Hercules
1
4
3
0.63
L
Fenrir
2
3
3
1.17
L
Morgan Le Fay
iiamtanky
Morgan Le Fay
2
2
2
1.5
W
Cupid
lnFeRrNaL
Cupid
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,244
Damage
33,131
40,617
Taken
39,672
38,176
Mitigated
26,362
8,573
Healing
17,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
13,251
1,338
0
2,583
11,098
4,187
1,092
4,904
5,323
49,240
0
W
5,272
615
0
7,996
17,213
17,505
177
4,451
11,335
0
22,364
L
Hercules
OnjusticeFred
Hercules
7,743
1,612
0
5,727
15,571
19,218
172
4,713
10,306
0
19,106
L
Fenrir
7,360
604
0
2,485
16,144
14,607
0
4,199
11,226
0
28,141
L
Morgan Le Fay
iiamtanky
Morgan Le Fay
14,141
360
0
361
8,902
4,351
638
2,741
5,791
53,671
0
W
Cupid
lnFeRrNaL
Cupid
14,608
10,979
1,372
5,418
11,361
4,670
1,984
3,722
6,787
0
55,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,207
Gold Earned
29,578
150
Minions Killed
173
0
Camps Cleared
0
776,193
Distance Traveled
781,830
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,720
748
64
5
0
257,548
0
W
Chaac
9,787
753
22
2
0
265,193
2
L
Hercules
8,434
649
15
1
0
263,201
0
L
Fenrir
9,180
706
34
3
0
245,154
2
L
Morgan Le Fay
9,593
738
101
8
0
267,838
3
W
Cupid
10,071
775
87
7
0
259,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role