Player Matchup

Zeus
Zeus
Silver II
Harp Dabby
Zeus
Silver II
Level 127
God Stats
3W - 4L
1,426 SR
Queue Stats
394W - 412L
1,170 MMR
Solo
Ne Zha
Ne Zha
Gold I
Idjtihad
Ne Zha
Gold I
Level 152
God Stats
2W - 4L
1,595 SR
Queue Stats
141W - 149L
1,724 MMR
Party 1
Surtr
Surtr
Silver III
Nomakun
Surtr
Silver III
Level 121
God Stats
3W - 2L
1,350 SR
Queue Stats
100W - 109L
939 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,457 SR
1,278 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 88
1,600 SR
1,482 MMR
Vulcan
Vulcan
Platinum V
Drezingar
Vulcan
Platinum V
Level 56
God Stats
11W - 14L
1,492 SR
Queue Stats
144W - 129L
1,713 MMR
Party 2
Odin
Odin
Silver I
Nomada-005
Odin
Silver I
Level 144
God Stats
25W - 24L
1,483 SR
Queue Stats
627W - 717L
1,119 MMR
Solo
Cupid
Cupid
Platinum V
lnFeRrNaL
Cupid
Platinum V
Level 64
God Stats
32W - 15L
1,824 SR
Queue Stats
125W - 113L
1,613 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,176
706
8,733
10,220
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Idjtihad
Ne Zha
14
2 / 6 / 1
8,955
689
10,917
14,367
7,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Nomakun
Surtr
13
0 / 4 / 1
8,126
625
4,900
17,116
16,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirAphroditeGuan YuAo KuangBacchus

VS

Bans
AchillesAthenaHorusMulanShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Drezingar
Vulcan
16
2 / 0 / 11
10,354
796
12,191
7,633
3,321
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 8
9,622
740
4,802
12,844
13,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
lnFeRrNaL
Cupid
16
9 / 2 / 5
10,922
840
16,820
13,388
5,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
15
15
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Drezingar
Vulcan
2
0
11
7.5
L
1
5
1
0.3
L
Ne Zha
Idjtihad
Ne Zha
2
6
1
0.42
W
4
1
8
8
L
Surtr
Nomakun
Surtr
0
4
1
0.13
W
Cupid
lnFeRrNaL
Cupid
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,550
Damage
33,813
41,703
Taken
33,865
28,977
Mitigated
22,028
4,263
Healing
11,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Drezingar
Vulcan
12,191
5,625
0
2,404
7,633
3,321
869
2,058
5,575
65,586
0
L
8,733
464
0
1,033
10,220
4,889
0
1,733
8,276
40,153
0
L
Ne Zha
Idjtihad
Ne Zha
10,917
1,391
0
624
14,367
7,168
0
4,055
9,920
0
35,643
W
4,802
455
0
3,588
12,844
13,167
140
4,502
8,342
841
19,906
L
Surtr
Nomakun
Surtr
4,900
1,458
0
2,606
17,116
16,920
0
6,591
10,063
198
22,842
W
Cupid
lnFeRrNaL
Cupid
16,820
11,718
299
5,046
13,388
5,540
2,573
2,632
10,756
0
48,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,257
Gold Earned
30,898
159
Minions Killed
185
0
Camps Cleared
0
639,269
Distance Traveled
785,020
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,354
796
117
9
0
276,188
1
L
Zeus
9,176
706
74
6
0
186,874
0
L
Ne Zha
8,955
689
43
3
0
215,419
1
W
Odin
9,622
740
18
1
0
260,337
1
L
Surtr
8,126
625
42
3
0
236,976
0
W
Cupid
10,922
840
50
4
0
248,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role