Player Matchup

Aphrodite
Aphrodite
Daywalker_563
Aphrodite
Level 125
God Stats
5W - 6L
1,500 SR
Queue Stats
282W - 278L
1,436 Elo+
Solo
Bellona
Bellona
Garazeb
Bellona
Level 109
God Stats
0W - 1L
1,298 SR
Queue Stats
43W - 53L
1,454 Elo+
Solo
Scylla
Scylla
LeXa777LeXa
Scylla
Level 68
God Stats
0W - 2L
1,374 SR
Queue Stats
127W - 160L
1,451 Elo+
Solo
Fafnir
Fafnir
Meretor
Fafnir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,358 Elo+
Solo
Chaac
Chaac
Tupsu135
Chaac
Level 123
God Stats
4W - 4L
1,454 SR
Queue Stats
170W - 173L
1,443 Elo+
Solo
Team Averages
Level 109
1,425 SR
1,428 Elo+

VS

Team Averages
Level 118
1,499 SR
1,441 Elo+
Charybdis
Charybdis
Beinagrind
Charybdis
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 97L
1,444 Elo+
Solo
Cerberus
Cerberus
DaoSun
Cerberus
Level 107
God Stats
1W - 3L
1,096 SR
Queue Stats
289W - 315L
1,389 Elo+
Solo
Bellona
Bellona
KnowYourRole262
Bellona
Level 105
God Stats
6W - 8L
1,897 SR
Queue Stats
862W - 969L
1,431 Elo+
Solo
Hel
Hel
Oggn
Hel
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
242W - 257L
1,484 Elo+
Solo
Martichoras
Martichoras
Rolka24
Martichoras
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
240W - 241L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Daywalker_563
Aphrodite
17
4 / 6 / 3
9,422
725
17,173
19,892
13,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Garazeb
Bellona
13
2 / 9 / 7
8,235
633
11,961
24,416
30,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
3 / 6 / 6
8,913
686
13,697
13,844
6,354
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Meretor
Fafnir
15
2 / 9 / 4
8,804
677
7,231
23,392
39,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Tupsu135
Chaac
17
3 / 6 / 10
10,062
774
20,173
23,674
40,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beinagrind
Charybdis
19
10 / 3 / 23
12,169
936
26,938
16,540
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
DaoSun
Cerberus
18
4 / 3 / 27
10,476
806
14,550
26,323
40,952
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
11 / 4 / 18
11,200
862
19,141
21,674
35,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hel
Oggn
Hel
16
3 / 3 / 25
9,956
766
9,957
13,428
9,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Martichoras
Rolka24
Martichoras
20
8 / 1 / 25
11,744
903
25,763
16,961
11,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
154
14
Kills
36
36
Deaths
14
30
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Beinagrind
Charybdis
10
3
23
7.17
W
Cerberus
DaoSun
Cerberus
4
3
27
5.83
L
Aphrodite
Daywalker_563
Aphrodite
4
6
3
0.92
L
Bellona
Garazeb
Bellona
2
9
7
0.61
W
11
4
18
5
L
Scylla
3
6
6
1
L
Fafnir
Meretor
Fafnir
2
9
4
0.44
W
Hel
Oggn
Hel
3
3
25
5.17
W
Martichoras
Rolka24
Martichoras
8
1
25
20.5
L
Chaac
Tupsu135
Chaac
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,235
Damage
96,349
105,218
Taken
94,926
130,815
Mitigated
109,880
31,747
Healing
60,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Beinagrind
Charybdis
26,938
17,661
683
4,404
16,540
12,806
5,512
6,530
10,010
0
44,851
W
Cerberus
DaoSun
Cerberus
14,550
986
1,286
9,779
26,323
40,952
660
9,576
16,747
28,079
0
L
Aphrodite
Daywalker_563
Aphrodite
17,173
2,632
8,135
9,456
19,892
13,743
0
3,672
16,005
29,280
0
L
Bellona
Garazeb
Bellona
11,961
2,780
545
1,964
24,416
30,627
0
6,464
17,582
0
21,304
W
19,141
3,077
1,455
2,813
21,674
35,117
542
7,196
14,478
1,135
23,815
L
Scylla
13,697
627
1,454
1,474
13,844
6,354
117
3,512
10,157
23,204
0
L
Fafnir
Meretor
Fafnir
7,231
1,518
1,437
1,904
23,392
39,237
91
6,404
16,612
12,496
0
W
Hel
Oggn
Hel
9,957
1,717
25,823
8,655
13,428
9,007
992
6,845
6,583
16,477
0
W
Martichoras
Rolka24
Martichoras
25,763
9,592
1,299
4,337
16,961
11,998
2,390
7,954
9,007
0
57,171
L
Chaac
Tupsu135
Chaac
20,173
1,550
1,166
4,212
23,674
40,854
48
5,435
17,862
0
37,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
55,545
107
Minions Killed
178
0
Camps Cleared
0
1,081,363
Distance Traveled
1,213,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,169
936
38
3
0
209,191
0
W
Cerberus
10,476
806
45
3
0
247,274
0
L
Aphrodite
9,422
725
28
2
0
192,725
0
L
Bellona
8,235
633
12
1
0
225,287
0
W
Bellona
11,200
862
19
1
0
250,186
0
L
Scylla
8,913
686
27
2
0
224,703
0
L
Fafnir
8,804
677
8
1
0
196,970
0
W
Hel
9,956
766
15
1
0
263,848
0
W
Martichoras
11,744
903
61
5
0
243,358
0
L
Chaac
10,062
774
32
2
0
241,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role