Player Matchup

Thoth
Thoth
Reksiks1
Thoth
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,612 Elo+
Solo
Sol
Sol
TheFoxMans
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 125L
1,290 Elo+
Solo
Mercury
Mercury
WarAngle
Mercury
Level 123
God Stats
3W - 3L
1,826 SR
Queue Stats
429W - 406L
1,607 Elo+
Solo
Team Averages
Level 103
1,609 SR
1,503 Elo+

VS

Team Averages
Level 82
1,462 SR
1,543 Elo+
Gilgamesh
Gilgamesh
HERVSOKY
Gilgamesh
Level 79
God Stats
3W - 2L
1,370 SR
Queue Stats
50W - 45L
1,526 Elo+
Party 1
Merlin
Merlin
Sexplank
Merlin
Level 46
God Stats
17W - 9L
1,553 SR
Queue Stats
48W - 41L
1,510 Elo+
Party 1
Hercules
Hercules
TwiceSwords
Hercules
Level 120
God Stats
18W - 22L
1,462 SR
Queue Stats
160W - 143L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Reksiks1
Thoth
16
2 / 4 / 2
10,820
721
10,422
12,838
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 3
9,972
665
14,214
15,077
6,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
WarAngle
Mercury
17
2 / 5 / 3
10,979
732
9,472
16,687
7,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HERVSOKY
Gilgamesh
13
2 / 1 / 3
9,764
651
4,105
8,713
6,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Sexplank
Merlin
19
3 / 1 / 7
11,918
795
14,722
10,429
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
TwiceSwords
Hercules
19
8 / 3 / 5
12,237
816
20,488
21,951
24,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
13
13
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HERVSOKY
Gilgamesh
2
1
3
3.5
L
Thoth
Reksiks1
Thoth
2
4
2
0.75
W
Merlin
Sexplank
Merlin
3
1
7
6.5
L
1
4
3
0.63
W
Hercules
TwiceSwords
Hercules
8
3
5
3.5
L
Mercury
WarAngle
Mercury
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,108
Damage
39,315
44,602
Taken
41,093
19,211
Mitigated
36,505
8,773
Healing
9,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HERVSOKY
Gilgamesh
4,105
757
0
797
8,713
6,711
478
5,631
2,992
0
26,992
L
Thoth
Reksiks1
Thoth
10,422
690
0
1,625
12,838
5,412
0
3,551
9,191
51,014
0
W
Merlin
Sexplank
Merlin
14,722
684
0
305
10,429
5,437
604
6,688
3,701
74,438
0
L
14,214
5,142
0
4,314
15,077
6,620
0
3,892
11,081
39,193
0
W
Hercules
TwiceSwords
Hercules
20,488
7,858
0
8,158
21,951
24,357
35
12,052
9,719
0
42,648
L
Mercury
WarAngle
Mercury
9,472
3,960
0
2,834
16,687
7,179
0
6,792
9,459
0
38,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,771
Gold Earned
33,919
205
Minions Killed
217
0
Camps Cleared
0
863,106
Distance Traveled
781,709
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,764
651
31
2
0
201,099
0
L
Thoth
10,820
721
89
6
0
263,388
0
W
Merlin
11,918
795
136
9
0
282,269
0
L
Sol
9,972
665
60
4
0
261,409
0
W
Hercules
12,237
816
50
3
0
298,341
2
L
Mercury
10,979
732
56
4
0
338,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role