Player Matchup

Tiamat
Tiamat
Hatshi
Tiamat
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 150L
1,553 Elo+
Solo
Thoth
Thoth
Odamita
Thoth
Level 141
God Stats
7W - 16L
1,442 SR
Queue Stats
706W - 715L
1,444 Elo+
Solo
Bacchus
Bacchus
Sarkofaq
Bacchus
Level 137
God Stats
9W - 3L
1,500 SR
Queue Stats
208W - 190L
1,501 Elo+
Solo
Hades
Hades
VitriolBoss
Hades
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
575W - 588L
1,432 Elo+
Solo
Anubis
Anubis
biggsE
Anubis
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 60L
1,492 Elo+
Solo
Team Averages
Level 131
1,488 SR
1,484 Elo+

VS

Team Averages
Level 133
1,407 SR
1,513 Elo+
Agni
Agni
CheddarClucked
Agni
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
170W - 159L
1,556 Elo+
Solo
Anubis
Anubis
KILLERFEY99
Anubis
Level 170
God Stats
15W - 10L
1,444 SR
Queue Stats
618W - 657L
1,515 Elo+
Solo
Hercules
Hercules
Krestone
Hercules
Level 114
God Stats
1W - 1L
1,285 SR
Queue Stats
58W - 68L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Nikirasi
Sun Wukong
Level 119
God Stats
2W - 3L
1,520 SR
Queue Stats
251W - 253L
1,551 Elo+
Solo
Cernunnos
Cernunnos
xTeacHz
Cernunnos
Level 152
God Stats
5W - 6L
1,288 SR
Queue Stats
311W - 351L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hatshi
Tiamat
12
0 / 6 / 5
6,888
689
5,768
10,746
6,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Odamita
Thoth
14
1 / 2 / 2
7,061
706
8,754
7,212
3,480
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Sarkofaq
Bacchus
14
2 / 4 / 3
7,880
788
6,369
14,489
17,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 3 / 0
6,130
613
3,144
5,403
3,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
biggsE
Anubis
15
2 / 2 / 3
8,064
806
7,707
8,558
4,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,546
855
12,570
6,092
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
16
3 / 1 / 10
9,414
941
11,923
6,823
4,656
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Krestone
Hercules
15
3 / 1 / 12
8,389
839
4,336
12,669
17,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Nikirasi
Sun Wukong
14
4 / 2 / 8
8,717
872
7,310
11,974
16,007
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
xTeacHz
Cernunnos
14
5 / 4 / 10
8,712
871
7,617
9,299
4,290
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
6
Kills
17
17
Deaths
9
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
Tiamat
Hatshi
Tiamat
0
6
5
0.42
W
Anubis
3
1
10
8
W
Hercules
Krestone
Hercules
3
1
12
9
W
Sun Wukong
Nikirasi
Sun Wukong
4
2
8
4
L
Thoth
Odamita
Thoth
1
2
2
1
L
Bacchus
Sarkofaq
Bacchus
2
4
3
0.88
L
1
3
0
0.33
L
Anubis
biggsE
Anubis
2
2
3
1.75
W
Cernunnos
xTeacHz
Cernunnos
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,742
Damage
43,756
46,408
Taken
46,857
35,305
Mitigated
44,805
12,025
Healing
22,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,570
1,748
1,436
1,970
6,092
2,794
516
3,434
2,658
17,571
0
L
Tiamat
Hatshi
Tiamat
5,768
206
465
847
10,746
6,213
0
5,186
5,560
11,147
0
W
Anubis
11,923
385
741
2,892
6,823
4,656
1,342
5,198
1,625
36,842
0
W
Hercules
Krestone
Hercules
4,336
852
246
5,305
12,669
17,058
524
9,186
3,483
0
7,772
W
Sun Wukong
Nikirasi
Sun Wukong
7,310
1,487
3,261
5,268
11,974
16,007
121
7,710
4,264
0
10,337
L
Thoth
Odamita
Thoth
8,754
302
242
1,242
7,212
3,480
0
2,563
4,649
16,904
0
L
Bacchus
Sarkofaq
Bacchus
6,369
541
593
3,420
14,489
17,758
0
8,589
5,900
10,053
0
L
3,144
209
509
746
5,403
3,224
0
2,536
2,867
5,687
0
L
Anubis
biggsE
Anubis
7,707
858
647
3,314
8,558
4,630
0
5,619
2,939
29,439
0
W
Cernunnos
xTeacHz
Cernunnos
7,617
2,687
613
581
9,299
4,290
1,738
6,214
3,085
0
19,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,023
Gold Earned
43,778
93
Minions Killed
120
0
Camps Cleared
0
788,954
Distance Traveled
872,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,546
855
18
2
0
178,372
0
L
Tiamat
6,888
689
18
2
0
162,104
0
W
Anubis
9,414
941
72
7
0
160,331
0
W
Hercules
8,389
839
6
1
0
196,403
0
W
Sun Wukong
8,717
872
2
0
0
181,318
0
L
Thoth
7,061
706
19
2
0
181,838
0
L
Bacchus
7,880
788
4
0
0
176,427
0
L
Hades
6,130
613
6
1
0
95,877
0
L
Anubis
8,064
806
46
5
0
172,708
0
W
Cernunnos
8,712
871
22
2
0
156,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role