Player Matchup

Ganesha
Ganesha
Platinum I
Barkot
Ganesha
Platinum I
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
196W - 190L
1,970 MMR
Solo
Cernunnos
Cernunnos
Platinum II
IdcMMR
Cernunnos
Platinum II
Level 67
God Stats
4W - 3L
1,840 SR
Queue Stats
205W - 182L
1,974 MMR
Solo
Vamana
Vamana
Diamond V
SevenB
Vamana
Diamond V
Level 176
God Stats
0W - 6L
1,348 SR
Queue Stats
150W - 135L
1,970 MMR
Solo
Thor
Thor
Platinum I
SloppyFatBoy
Thor
Platinum I
Level 125
God Stats
1W - 1L
1,800 SR
Queue Stats
85W - 75L
1,997 MMR
Solo
Zeus
Zeus
Diamond V
ггПроебали
Zeus
Diamond V
Level 62
God Stats
5W - 4L
1,362 SR
Queue Stats
364W - 331L
2,027 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 115
1,570 SR
1,987 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,449 SR
1,783 MMR
Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum II
Eternate
Yu Huang
Platinum II
Level 190
God Stats
2W - 3L
1,233 SR
Queue Stats
72W - 52L
2,000 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
Girao
Amaterasu
Diamond IV
Level 82
God Stats
1W - 1L
1,359 SR
Queue Stats
64W - 64L
1,990 MMR
Party 1
Yemoja
Yemoja
Platinum III
Ragnaröк
Yemoja
Platinum III
Level 159
God Stats
26W - 19L
1,654 SR
Queue Stats
89W - 65L
1,925 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Barkot
Ganesha
11
0 / 0 / 0
6,944
463
5,324
10,159
7,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
IdcMMR
Cernunnos
13
0 / 3 / 1
7,422
495
8,707
14,049
6,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
SevenB
Vamana
12
4 / 6 / 0
8,135
542
15,936
20,130
15,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 1
7,616
508
4,601
11,416
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 6 / 0
7,546
503
11,046
12,443
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaMorgan Le FayAphroditeSusano

VS

Bans
BakasuraMartichorasHe BoJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 1 / 0
9,771
651
10,403
12,692
6,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
 
Loki
14
5 / 2 / 3
8,735
582
11,291
13,119
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Eternate
Yu Huang
14
3 / 1 / 1
8,605
574
7,564
9,776
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Girao
Amaterasu
14
4 / 2 / 3
9,609
641
13,393
17,335
15,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yemoja
Ragnaröк
Yemoja
13
1 / 0 / 5
8,248
550
6,135
13,801
10,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
17
17
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
0
4
W
Loki
 
Loki
5
2
3
3.25
L
Ganesha
Barkot
Ganesha
0
0
0
0
W
Yu Huang
Eternate
Yu Huang
3
1
1
3.5
W
Amaterasu
Girao
Amaterasu
4
2
3
2.75
L
Cernunnos
IdcMMR
Cernunnos
0
3
1
0.17
W
Yemoja
Ragnaröк
Yemoja
1
0
5
3.5
L
Vamana
SevenB
Vamana
4
6
0
0.67
L
1
2
1
0.75
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
48,786
68,197
Taken
66,723
38,010
Mitigated
41,316
20,536
Healing
27,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,403
5,830
0
7,310
12,692
6,131
98
633
12,055
0
91,196
W
Loki
 
Loki
11,291
3,291
0
3,762
13,119
5,117
0
868
12,226
0
63,590
L
Ganesha
Barkot
Ganesha
5,324
808
1,830
2,672
10,159
7,134
0
4,056
6,050
20,716
0
W
Yu Huang
Eternate
Yu Huang
7,564
765
0
500
9,776
3,927
0
6,676
2,860
80,095
0
W
Amaterasu
Girao
Amaterasu
13,393
8,864
0
7,426
17,335
15,853
839
879
16,456
0
76,591
L
Cernunnos
IdcMMR
Cernunnos
8,707
4,330
0
6,155
14,049
6,596
0
872
13,177
0
71,209
W
Yemoja
Ragnaröк
Yemoja
6,135
1,260
4,037
4,833
13,801
10,288
24
7,001
6,556
22,949
0
L
Vamana
SevenB
Vamana
15,936
10,396
0
5,184
20,130
15,308
0
599
19,531
0
68,402
L
4,601
692
0
4,125
11,416
4,253
0
875
10,541
0
64,161
L
11,046
2,549
0
570
12,443
4,719
0
7,211
5,199
62,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,663
Gold Earned
44,968
492
Minions Killed
544
0
Camps Cleared
0
1,480,066
Distance Traveled
1,581,562
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,771
651
161
11
0
290,675
4
W
Loki
8,735
582
79
5
0
346,044
4
L
Ganesha
6,944
463
3
0
0
317,209
6
W
Yu Huang
8,605
574
139
9
0
287,915
2
W
Amaterasu
9,609
641
132
9
0
341,985
6
L
Cernunnos
7,422
495
142
9
0
271,929
0
W
Yemoja
8,248
550
33
2
0
314,943
1
L
Vamana
8,135
542
105
7
0
295,618
0
L
Thor
7,616
508
110
7
0
316,194
0
L
Zeus
7,546
503
132
9
0
279,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role