Player Matchup

Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Harlekin39
Anubis
Level 127
God Stats
13W - 7L
1,637 SR
Queue Stats
116W - 101L
1,539 Elo+
Party 2
Cerberus
Cerberus
JmSoHoT
Cerberus
Level 125
God Stats
3W - 1L
1,834 SR
Queue Stats
30W - 24L
1,555 Elo+
Solo
Nemesis
Nemesis
RedEyeItachi
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,464 Elo+
Party 2
Chang'e
Chang'e
ShadowOfChaos69
Chang'e
Level 114
God Stats
10W - 9L
1,584 SR
Queue Stats
171W - 162L
1,525 Elo+
Solo
Team Averages
Level 108
1,611 SR
1,516 Elo+

VS

Team Averages
Level 105
1,566 SR
1,455 Elo+
Bellona
Bellona
Bubbsy93
Bellona
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 156L
1,564 Elo+
Solo
Neith
Neith
Cterneik
Neith
Level 104
God Stats
6W - 4L
1,578 SR
Queue Stats
67W - 77L
1,488 Elo+
Solo
He Bo
He Bo
gonzo_porto977
He Bo
Level 102
God Stats
12W - 7L
1,513 SR
Queue Stats
299W - 289L
1,440 Elo+
Party 1
Scylla
Scylla
lambda8145
Scylla
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 110L
1,389 Elo+
Party 1
Apollo
Apollo
thenext
Apollo
Level 86
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 4L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
8 / 2 / 3
10,143
534
17,211
11,497
4,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Harlekin39
Anubis
16
8 / 3 / 3
10,939
576
13,499
12,250
6,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
JmSoHoT
Cerberus
15
1 / 2 / 6
8,560
451
4,868
15,264
17,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
RedEyeItachi
Nemesis
14
2 / 6 / 4
8,512
448
6,679
16,557
7,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 2 / 0
7,130
375
3,323
6,521
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bubbsy93
Bellona
14
1 / 1 / 4
8,817
464
4,238
12,262
10,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Cterneik
Neith
16
2 / 4 / 3
9,472
499
9,479
12,740
5,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 1 / 2
11,077
583
10,673
12,114
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
lambda8145
Scylla
17
4 / 2 / 5
10,638
560
9,778
9,139
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
thenext
Apollo
16
4 / 11 / 3
9,603
505
8,780
21,405
7,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
19
Kills
15
15
Deaths
19
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
8
2
3
4.75
W
Bellona
Bubbsy93
Bellona
1
1
4
3
W
Neith
Cterneik
Neith
2
4
3
0.88
L
Anubis
Harlekin39
Anubis
8
3
3
3.17
L
Cerberus
JmSoHoT
Cerberus
1
2
6
2
L
Nemesis
RedEyeItachi
Nemesis
2
6
4
0.67
L
0
2
0
0
W
4
1
2
5
W
Scylla
lambda8145
Scylla
4
2
5
3.25
W
Apollo
thenext
Apollo
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,580
Damage
42,948
62,089
Taken
67,660
37,765
Mitigated
29,979
16,448
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
17,211
8,834
0
4,961
11,497
4,848
549
2,463
9,034
0
74,617
W
Bellona
Bubbsy93
Bellona
4,238
747
0
3,279
12,262
10,057
728
3,177
8,812
0
35,466
W
Neith
Cterneik
Neith
9,479
5,083
26
3,233
12,740
5,330
1,017
2,277
10,077
0
77,020
L
Anubis
Harlekin39
Anubis
13,499
585
0
5,268
12,250
6,259
564
4,642
7,608
81,026
0
L
Cerberus
JmSoHoT
Cerberus
4,868
463
0
3,337
15,264
17,157
112
3,934
11,330
51,738
0
L
Nemesis
RedEyeItachi
Nemesis
6,679
3,169
0
652
16,557
7,137
0
5,300
11,257
0
58,804
L
3,323
39
200
2,030
6,521
2,364
0
4,112
2,409
31,697
0
W
10,673
773
0
4,775
12,114
4,211
0
3,362
8,584
117,225
0
W
Scylla
lambda8145
Scylla
9,778
1,463
0
1,210
9,139
3,255
0
4,321
4,596
90,404
0
W
Apollo
thenext
Apollo
8,780
5,024
0
4,204
21,405
7,126
95
7,459
13,901
0
59,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
49,607
444
Minions Killed
581
0
Camps Cleared
0
1,651,219
Distance Traveled
1,850,150
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,143
534
106
6
0
343,956
4
W
Bellona
8,817
464
52
3
0
386,694
5
W
Neith
9,472
499
125
7
0
322,075
1
L
Anubis
10,939
576
124
7
0
336,967
4
L
Cerberus
8,560
451
69
4
0
384,508
0
L
Nemesis
8,512
448
75
4
0
387,086
0
L
Chang'e
7,130
375
70
4
0
198,702
2
W
He Bo
11,077
583
161
8
0
413,610
0
W
Scylla
10,638
560
163
9
0
376,686
1
W
Apollo
9,603
505
80
4
0
351,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role