Player Matchup

Guan Yu
Guan Yu
Littleblue94
Guan Yu
Level 94
God Stats
1W - 3L
1,500 SR
Queue Stats
234W - 241L
1,450 Elo+
Solo
Ra
Ra
Truskawaa
Ra
Level 100
God Stats
2W - 7L
1,212 SR
Queue Stats
22W - 34L
1,230 Elo+
Solo
Tyr
Tyr
Zaamys
Tyr
Level 48
God Stats
7W - 7L
1,280 SR
Queue Stats
291W - 315L
1,457 Elo+
Solo
Chang'e
Chang'e
gameplayerspj
Chang'e
Level 46
God Stats
3W - 1L
1,849 SR
Queue Stats
126W - 134L
1,446 Elo+
Party 2
Artemis
Artemis
rubenmaister
Artemis
Level 63
God Stats
7W - 5L
1,649 SR
Queue Stats
110W - 120L
1,377 Elo+
Party 2
Team Averages
Level 70
1,498 SR
1,392 Elo+

VS

Team Averages
Level 41
1,270 SR
1,353 Elo+
Fenrir
Fenrir
Hentoad4
Fenrir
Level 11
God Stats
4W - 4L
1,219 SR
Queue Stats
4W - 5L
1,190 Elo+
Party 1
Olorun
Olorun
Nartales
Olorun
Level 47
God Stats
1W - 2L
1,273 SR
Queue Stats
59W - 73L
1,406 Elo+
Solo
Cthulhu
Cthulhu
johnbjerg12
Cthulhu
Level 77
God Stats
4W - 1L
1,302 SR
Queue Stats
18W - 18L
1,477 Elo+
Party 1
Hades
Hades
okaybaka
Hades
Level 11
God Stats
4W - 3L
1,109 SR
Queue Stats
5W - 7L
1,190 Elo+
Party 1
Cerberus
Cerberus
tuninja
Cerberus
Level 61
God Stats
29W - 35L
1,446 SR
Queue Stats
129W - 141L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Littleblue94
Guan Yu
13
2 / 4 / 2
7,401
463
8,356
15,698
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 1
6,397
400
2,659
5,001
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
Zaamys
Tyr
13
4 / 3 / 0
8,156
510
5,122
16,144
8,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
13
3 / 4 / 3
7,918
495
9,277
11,777
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
rubenmaister
Artemis
13
3 / 5 / 6
7,768
486
13,898
13,139
4,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hentoad4
Fenrir
15
3 / 3 / 5
9,217
576
7,029
13,631
9,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Nartales
Olorun
12
2 / 5 / 5
8,280
518
10,614
12,443
5,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
johnbjerg12
Cthulhu
14
4 / 2 / 1
9,306
582
9,324
14,952
12,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hades
okaybaka
Hades
15
6 / 1 / 2
9,494
593
11,586
12,473
7,032
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
tuninja
Cerberus
11
3 / 1 / 3
7,877
492
4,503
15,272
15,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
12
Kills
18
18
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hentoad4
Fenrir
3
3
5
1.83
L
Guan Yu
Littleblue94
Guan Yu
2
4
2
0.75
W
Olorun
Nartales
Olorun
2
5
5
0.9
L
0
2
1
0.25
L
Tyr
Zaamys
Tyr
4
3
0
1.33
L
Chang'e
3
4
3
1.13
W
Cthulhu
johnbjerg12
Cthulhu
4
2
1
2.25
W
Hades
okaybaka
Hades
6
1
2
7
L
Artemis
rubenmaister
Artemis
3
5
6
1.2
W
Cerberus
tuninja
Cerberus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,312
Damage
43,056
61,759
Taken
68,771
33,063
Mitigated
50,599
18,866
Healing
23,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hentoad4
Fenrir
7,029
1,969
0
1,082
13,631
9,882
0
1,677
11,825
11,668
62,476
L
Guan Yu
Littleblue94
Guan Yu
8,356
1,669
534
6,169
15,698
14,770
0
9,433
5,282
0
49,173
W
Olorun
Nartales
Olorun
10,614
5,432
196
2,905
12,443
5,667
901
1,558
10,840
64,382
0
L
2,659
213
192
1,141
5,001
1,689
0
1,684
3,317
38,674
0
L
Tyr
Zaamys
Tyr
5,122
1,114
0
3,300
16,144
8,273
0
8,276
7,737
0
56,297
L
Chang'e
9,277
1,422
1,719
3,243
11,777
3,948
82
6,921
4,856
37,785
0
W
Cthulhu
johnbjerg12
Cthulhu
9,324
2,185
219
5,282
14,952
12,828
160
0
14,147
60,177
0
W
Hades
okaybaka
Hades
11,586
834
955
7,021
12,473
7,032
576
3,905
8,419
61,845
0
L
Artemis
rubenmaister
Artemis
13,898
7,301
0
2,568
13,139
4,383
70
9,636
3,503
0
40,338
W
Cerberus
tuninja
Cerberus
4,503
465
0
5,962
15,272
15,190
0
5,570
9,574
21,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
44,174
324
Minions Killed
443
0
Camps Cleared
0
1,386,054
Distance Traveled
1,477,188
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,217
576
109
7
0
324,446
0
L
Guan Yu
7,401
463
60
4
0
302,093
3
W
Olorun
8,280
518
98
6
0
268,132
0
L
Ra
6,397
400
63
4
0
163,718
1
L
Tyr
8,156
510
87
5
0
351,590
4
L
Chang'e
7,918
495
76
5
0
285,957
0
W
Cthulhu
9,306
582
88
6
0
279,006
1
W
Hades
9,494
593
115
7
0
291,999
0
L
Artemis
7,768
486
38
2
0
282,696
6
W
Cerberus
7,877
492
33
2
0
313,605
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role