Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AphrosKnockers
Achilles
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 80L
1,567 Elo+
Solo
Arachne
Arachne
KIDStormy
Arachne
Level 83
God Stats
15W - 10L
1,696 SR
Queue Stats
177W - 149L
1,540 Elo+
Solo
Ganesha
Ganesha
KINGKALARE52
Ganesha
Level 69
God Stats
23W - 17L
1,737 SR
Queue Stats
217W - 179L
1,600 Elo+
Solo
Team Averages
Level 76
1,587 SR
1,541 Elo+

VS

Team Averages
Level 94
1,507 SR
1,582 Elo+
Baron Samedi
Baron Samedi
Haseo133
Baron Samedi
Level 66
God Stats
34W - 31L
1,639 SR
Queue Stats
287W - 250L
1,563 Elo+
Solo
Ares
Ares
UmItzJames
Ares
Level 67
God Stats
7W - 2L
1,524 SR
Queue Stats
109W - 110L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
andrewisvibing
Gilgamesh
Level 107
God Stats
38W - 47L
1,276 SR
Queue Stats
448W - 399L
1,505 Elo+
Solo
Tyr
Tyr
anonuir
Tyr
Level 69
God Stats
245W - 186L
1,597 SR
Queue Stats
324W - 328L
1,538 Elo+
Solo
Rama
Rama
xMrSquiggles
Rama
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
92W - 35L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 0 / 0
6,386
532
5,236
7,199
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
 
Danzaburou
10
2 / 3 / 0
6,337
528
5,571
9,753
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
10
0 / 3 / 0
5,656
471
5,916
10,119
11,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
KIDStormy
Arachne
10
0 / 2 / 0
5,784
482
1,870
10,658
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ganesha
KINGKALARE52
Ganesha
9
0 / 4 / 2
5,678
473
3,001
11,271
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Haseo133
Baron Samedi
12
2 / 0 / 0
6,959
580
5,837
5,308
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 5
6,120
510
4,337
9,251
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
andrewisvibing
Gilgamesh
11
1 / 0 / 1
6,405
534
2,612
6,480
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
13
5 / 0 / 0
8,079
673
9,311
11,147
10,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 1
7,380
615
9,840
8,044
2,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
12
12
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
0
0
L
Danzaburou
 
Danzaburou
2
3
0
0.67
L
Achilles
0
3
0
0
W
Baron Samedi
Haseo133
Baron Samedi
2
0
0
2
L
Arachne
KIDStormy
Arachne
0
2
0
0
L
Ganesha
KINGKALARE52
Ganesha
0
4
2
0.25
W
0
2
5
1.25
W
Gilgamesh
andrewisvibing
Gilgamesh
1
0
1
1.5
W
Tyr
5
0
0
5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
31,937
49,000
Taken
40,230
30,888
Mitigated
26,016
17,971
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,236
195
1,059
6,313
7,199
2,787
0
3,409
3,524
57,413
0
L
Danzaburou
 
Danzaburou
5,571
2,370
0
2,651
9,753
4,286
0
1,052
8,701
0
48,495
L
Achilles
5,916
731
0
4,564
10,119
11,870
0
0
10,119
0
36,347
W
Baron Samedi
Haseo133
Baron Samedi
5,837
495
131
2,461
5,308
2,866
0
3,043
2,265
55,142
0
L
Arachne
KIDStormy
Arachne
1,870
1,558
0
1,510
10,658
4,183
0
872
9,724
0
43,896
L
Ganesha
KINGKALARE52
Ganesha
3,001
744
0
1,874
11,271
7,762
0
4,419
6,758
16,355
0
W
4,337
303
102
3,382
9,251
7,358
0
3,370
5,881
21,525
0
W
Gilgamesh
andrewisvibing
Gilgamesh
2,612
421
0
1,593
6,480
2,896
0
1,208
5,272
0
52,258
W
Tyr
9,311
807
0
6,100
11,147
10,083
0
0
10,049
0
67,317
W
9,840
7,969
0
4,523
8,044
2,813
899
616
7,428
0
58,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
34,943
342
Minions Killed
424
0
Camps Cleared
0
1,178,699
Distance Traveled
1,314,323
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,386
532
110
9
0
242,319
0
L
Danzaburou
6,337
528
96
8
0
221,293
0
L
Achilles
5,656
471
56
5
0
202,396
0
W
Baron Samedi
6,959
580
122
10
0
242,597
3
L
Arachne
5,784
482
80
7
0
291,660
0
L
Ganesha
5,678
473
0
0
0
221,031
4
W
Ares
6,120
510
23
2
0
241,755
1
W
Gilgamesh
6,405
534
82
7
0
337,153
0
W
Tyr
8,079
673
97
8
0
254,897
0
W
Rama
7,380
615
100
8
0
237,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role