Player Matchup

Artemis
Artemis
DobleJCA
Artemis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 52L
1,465 Elo+
Solo
Surtr
Surtr
MelonsForSneed
Surtr
Level 5
God Stats
2W - 2L
1,844 SR
Queue Stats
16W - 15L
1,406 Elo+
Party 2
Camazotz
Camazotz
YouGotMeMadNow
Camazotz
Level 108
God Stats
2W - 2L
1,277 SR
Queue Stats
88W - 74L
1,458 Elo+
Party 2
Chang'e
Chang'e
darkrabbit55
Chang'e
Level 105
God Stats
38W - 30L
1,663 SR
Queue Stats
104W - 90L
1,610 Elo+
Solo
Aphrodite
Aphrodite
omgkae
Aphrodite
Level 76
God Stats
69W - 64L
1,660 SR
Queue Stats
154W - 142L
1,614 Elo+
Solo
Team Averages
Level 80
1,589 SR
1,511 Elo+

VS

Team Averages
Level 86
1,513 SR
1,415 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DaboDabo
Danzaburou
Level 10
God Stats
4W - 4L
1,402 SR
Queue Stats
30W - 32L
1,200 Elo+
Party 1
Mercury
Mercury
NotSweezy
Mercury
Level 125
God Stats
7W - 7L
1,504 SR
Queue Stats
353W - 313L
1,503 Elo+
Solo
Cerberus
Cerberus
NotoriousIrishGy
Cerberus
Level 46
God Stats
0W - 1L
1,660 SR
Queue Stats
6W - 11L
1,459 Elo+
Party 1
Merlin
Merlin
Paradøxical
Merlin
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 95L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DobleJCA
Artemis
12
10 / 1 / 4
7,867
715
11,306
7,645
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 2
7,176
652
7,453
5,192
3,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
10
2 / 1 / 4
6,259
569
3,657
9,457
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
darkrabbit55
Chang'e
13
4 / 1 / 1
7,937
722
5,251
6,131
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
omgkae
Aphrodite
12
4 / 1 / 11
8,021
729
6,353
8,304
4,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 6 / 0
5,466
497
4,926
11,508
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
DaboDabo
Danzaburou
8
0 / 5 / 0
5,225
475
2,514
8,434
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
NotSweezy
Mercury
9
1 / 6 / 2
5,484
499
4,960
11,659
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 0
5,080
462
3,394
9,410
6,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
11
1 / 4 / 0
6,054
550
2,000
6,811
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
22
Kills
4
4
Deaths
22
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
6
0
0.33
L
Danzaburou
DaboDabo
Danzaburou
0
5
0
0
W
Artemis
DobleJCA
Artemis
10
1
4
12
W
2
0
2
3
L
Mercury
NotSweezy
Mercury
1
6
2
0.33
L
0
1
0
0
L
Merlin
1
4
0
0.25
W
Camazotz
2
1
4
4
W
Chang'e
darkrabbit55
Chang'e
4
1
1
4.5
W
Aphrodite
omgkae
Aphrodite
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,020
Damage
17,794
36,729
Taken
47,822
16,876
Mitigated
25,436
20,093
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,926
518
0
1,227
11,508
9,281
0
3,686
7,799
16,858
0
L
Danzaburou
DaboDabo
Danzaburou
2,514
622
0
1,965
8,434
3,190
0
1,616
6,818
0
26,370
W
Artemis
DobleJCA
Artemis
11,306
5,902
0
2,901
7,645
3,392
57
2,223
5,422
0
47,180
W
7,453
4,336
0
1,422
5,192
3,646
1,084
3,190
1,964
905
46,941
L
Mercury
NotSweezy
Mercury
4,960
3,134
0
990
11,659
3,820
0
1,750
9,867
0
37,780
L
3,394
700
0
3,037
9,410
6,399
0
135
9,275
29,559
0
L
Merlin
2,000
384
0
885
6,811
2,746
0
4,277
2,268
44,155
0
W
Camazotz
3,657
1,302
0
5,573
9,457
2,832
666
1,145
8,301
0
31,396
W
Chang'e
darkrabbit55
Chang'e
5,251
603
521
2,305
6,131
2,192
0
1,969
4,162
56,633
0
W
Aphrodite
omgkae
Aphrodite
6,353
718
2,271
5,100
8,304
4,814
0
2,967
5,337
40,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,260
Gold Earned
27,309
361
Minions Killed
278
0
Camps Cleared
0
1,125,421
Distance Traveled
1,009,973
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,466
497
13
1
0
216,342
0
L
Danzaburou
5,225
475
47
4
0
195,371
0
W
Artemis
7,867
715
56
5
0
214,009
0
W
Surtr
7,176
652
70
6
0
215,054
0
L
Mercury
5,484
499
67
6
0
222,226
1
L
Cerberus
5,080
462
67
6
0
175,668
0
L
Merlin
6,054
550
84
8
0
200,366
5
W
Camazotz
6,259
569
52
5
0
246,260
0
W
Chang'e
7,937
722
108
10
0
221,510
3
W
Aphrodite
8,021
729
75
7
0
228,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role