Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Kewenyy
The Morrigan
Level 146
God Stats
3W - 6L
1,641 SR
Queue Stats
96W - 105L
1,487 Elo+
Solo
Anhur
Anhur
Kojiro57
Anhur
Level 199
God Stats
2W - 1L
1,851 SR
Queue Stats
135W - 120L
1,545 Elo+
Party 1
Odin
Odin
Zigander
Odin
Level 141
God Stats
1W - 2L
1,173 SR
Queue Stats
69W - 59L
1,507 Elo+
Party 1
Cerberus
Cerberus
rogelio34
Cerberus
Level 126
God Stats
10W - 5L
1,755 SR
Queue Stats
535W - 535L
1,513 Elo+
Solo
Team Averages
Level 154
1,584 SR
1,510 Elo+

VS

Team Averages
Level 140
1,457 SR
1,550 Elo+
Fenrir
Fenrir
Batnane
Fenrir
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
656W - 555L
1,562 Elo+
Solo
Ne Zha
Ne Zha
MahyawaEater
Ne Zha
Level 128
God Stats
0W - 3L
1,221 SR
Queue Stats
84W - 91L
1,507 Elo+
Solo
Martichoras
Martichoras
MooWA
Martichoras
Level 198
God Stats
6W - 4L
1,589 SR
Queue Stats
474W - 315L
1,607 Elo+
Solo
Danzaburou
Danzaburou
Qokap
Danzaburou
Level 105
God Stats
2W - 2L
1,416 SR
Queue Stats
62W - 66L
1,524 Elo+
Solo
Ullr
Ullr
givenup
Ullr
Level 122
God Stats
6W - 8L
1,562 SR
Queue Stats
474W - 459L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 2 / 17
9,170
917
10,787
8,340
9,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Kewenyy
The Morrigan
13
2 / 3 / 13
8,379
838
9,051
6,361
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Kojiro57
Anhur
16
12 / 4 / 7
10,108
1,011
17,740
11,051
5,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
14
3 / 3 / 19
8,567
857
7,981
12,386
18,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
rogelio34
Cerberus
15
4 / 4 / 16
8,786
879
7,834
16,329
24,125
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Batnane
Fenrir
13
3 / 5 / 5
8,210
821
3,801
12,240
12,183
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
15
3 / 5 / 6
8,661
866
6,529
11,616
12,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Martichoras
MooWA
Martichoras
14
2 / 4 / 5
7,807
781
13,896
11,171
5,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Qokap
Danzaburou
15
3 / 6 / 7
8,951
895
8,824
13,852
6,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
givenup
Ullr
14
2 / 4 / 4
7,913
791
7,090
8,654
3,913

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
40
24
Kills
13
16
Deaths
24
72
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
2
17
5.75
L
Fenrir
Batnane
Fenrir
3
5
5
1.1
W
The Morrigan
Kewenyy
The Morrigan
2
3
13
2.83
W
Anhur
Kojiro57
Anhur
12
4
7
3.88
L
Ne Zha
3
5
6
1.2
L
Martichoras
MooWA
Martichoras
2
4
5
1.13
L
Danzaburou
Qokap
Danzaburou
3
6
7
1.08
W
Odin
3
3
19
4.17
L
Ullr
givenup
Ullr
2
4
4
1
W
Cerberus
rogelio34
Cerberus
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,393
Damage
40,140
54,467
Taken
57,533
61,182
Mitigated
40,815
11,593
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,787
2,773
518
480
8,340
9,362
2,836
96
8,122
0
32,081
L
Fenrir
Batnane
Fenrir
3,801
633
626
2,207
12,240
12,183
685
3,019
9,017
739
5,682
W
The Morrigan
Kewenyy
The Morrigan
9,051
1,297
32
1,717
6,361
2,911
2,201
102
6,147
14,377
960
W
Anhur
Kojiro57
Anhur
17,740
12,014
0
2,009
11,051
5,854
3,355
32
10,938
0
29,440
L
Ne Zha
6,529
551
1,188
2,626
11,616
12,311
571
3,216
8,277
0
19,601
L
Martichoras
MooWA
Martichoras
13,896
2,970
463
2,150
11,171
5,999
0
3,570
7,327
0
23,568
L
Danzaburou
Qokap
Danzaburou
8,824
3,624
550
2,504
13,852
6,409
1,193
3,478
10,074
0
20,826
W
Odin
7,981
1,615
816
1,624
12,386
18,930
359
59
12,185
2,673
12,958
L
Ullr
givenup
Ullr
7,090
3,035
30
144
8,654
3,913
1,803
2,985
5,567
0
11,868
W
Cerberus
rogelio34
Cerberus
7,834
467
810
3,587
16,329
24,125
258
135
16,027
13,750
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
41,542
114
Minions Killed
80
0
Camps Cleared
0
856,427
Distance Traveled
870,636
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,170
917
36
4
0
163,861
0
L
Fenrir
8,210
821
9
1
0
194,903
0
W
The Morrigan
8,379
838
10
1
0
176,976
0
W
Anhur
10,108
1,011
31
3
0
162,053
0
L
Ne Zha
8,661
866
13
1
0
157,568
0
L
Martichoras
7,807
781
21
2
0
168,528
0
L
Danzaburou
8,951
895
23
2
0
166,447
0
W
Odin
8,567
857
14
1
0
177,407
0
L
Ullr
7,913
791
14
1
0
183,190
0
W
Cerberus
8,786
879
23
2
0
176,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role