Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Futuretoast
Serqet
Level 159
God Stats
2W - 1L
1,746 SR
Queue Stats
287W - 123L
1,666 Elo+
Solo
Baron Samedi
Baron Samedi
GreatHenC
Baron Samedi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 53L
1,521 Elo+
Party 1
Zeus
Zeus
Pendulummm
Zeus
Level 65
God Stats
2W - 0L
1,682 SR
Queue Stats
26W - 24L
1,527 Elo+
Party 1
Medusa
Medusa
Worldsaver2
Medusa
Level 133
God Stats
1W - 1L
1,353 SR
Queue Stats
67W - 54L
1,547 Elo+
Party 1
Team Averages
Level 124
1,556 SR
1,552 Elo+

VS

Team Averages
Level 135
1,467 SR
1,492 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
G3TM3AD3W
Chaac
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,507 Elo+
Party 2
Persephone
Persephone
Gamer05
Persephone
Level 154
God Stats
1W - 1L
1,174 SR
Queue Stats
85W - 83L
1,531 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
squats2pee
Morgan Le Fay
Level 147
God Stats
1W - 3L
1,487 SR
Queue Stats
51W - 59L
1,435 Elo+
Party 2
Hercules
Hercules
zippopyro
Hercules
Level 179
God Stats
4W - 7L
1,673 SR
Queue Stats
206W - 270L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 15
7,823
869
3,573
11,885
17,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
12
3 / 3 / 12
7,557
840
2,982
9,397
9,472
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
GreatHenC
Baron Samedi
13
1 / 1 / 14
7,681
853
5,943
6,684
4,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 10
9,669
1,074
17,313
5,275
2,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
15
8 / 1 / 6
8,984
998
9,346
7,823
3,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,280
253
0
0
0
Chaac
G3TM3AD3W
Chaac
15
2 / 1 / 6
6,990
777
5,814
12,515
15,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Persephone
Gamer05
Persephone
10
0 / 5 / 5
6,371
708
3,528
6,212
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
squats2pee
Morgan Le Fay
14
3 / 7 / 3
7,493
833
10,287
11,615
4,819
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
zippopyro
Hercules
14
4 / 5 / 1
7,583
843
5,715
11,613
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
18
Kills
9
9
Deaths
18
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
2
15
3.75
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Serqet
3
3
12
3
L
Chaac
G3TM3AD3W
Chaac
2
1
6
5
L
Persephone
Gamer05
Persephone
0
5
5
0.5
W
Baron Samedi
GreatHenC
Baron Samedi
1
1
14
8
W
6
2
10
5.5
W
Medusa
8
1
6
11
L
Morgan Le Fay
squats2pee
Morgan Le Fay
3
7
3
0.64
L
Hercules
zippopyro
Hercules
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,157
Damage
25,344
41,064
Taken
41,955
37,922
Mitigated
28,596
17,893
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,573
766
2,534
2,912
11,885
17,359
510
3,601
8,284
5,168
0
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
2,982
412
790
2,599
9,397
9,472
323
2,650
6,747
0
3,407
L
Chaac
G3TM3AD3W
Chaac
5,814
525
0
6,918
12,515
15,519
0
8,136
4,076
964
12,019
L
Persephone
Gamer05
Persephone
3,528
81
51
129
6,212
2,034
0
4,504
1,674
10,394
0
W
Baron Samedi
GreatHenC
Baron Samedi
5,943
352
3,328
1,676
6,684
4,693
1,102
3,002
3,682
13,124
0
W
17,313
2,677
231
850
5,275
2,431
861
1,303
3,972
40,520
0
W
Medusa
9,346
4,332
797
2,176
7,823
3,967
3,229
3,782
4,041
0
14,375
L
Morgan Le Fay
squats2pee
Morgan Le Fay
10,287
1,723
264
1,520
11,615
4,819
0
6,832
4,653
18,104
0
L
Hercules
zippopyro
Hercules
5,715
1,609
994
3,012
11,613
6,224
0
7,348
4,187
0
8,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,714
Gold Earned
30,717
90
Minions Killed
56
0
Camps Cleared
0
874,850
Distance Traveled
504,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,823
869
0
0
0
178,782
0
L
Cthulhu
2,280
253
0
0
0
0
0
W
Serqet
7,557
840
1
0
0
183,710
0
L
Chaac
6,990
777
8
1
0
170,202
0
L
Persephone
6,371
708
17
2
0
88,264
0
W
Baron Samedi
7,681
853
20
2
0
171,149
0
W
Zeus
9,669
1,074
57
6
0
148,387
0
W
Medusa
8,984
998
12
1
0
192,822
0
L
Morgan Le Fay
7,493
833
21
2
0
108,881
0
L
Hercules
7,583
843
10
1
0
136,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role