Player Matchup

Hel
Hel
 
Hel
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Earth Finger
Ne Zha
Level 169
God Stats
13W - 6L
1,626 SR
Queue Stats
502W - 517L
1,488 Elo+
Party 1
Yu Huang
Yu Huang
FloatenDeadFish
Yu Huang
Level 150
God Stats
2W - 2L
1,623 SR
Queue Stats
112W - 104L
1,497 Elo+
Party 1
Anhur
Anhur
MemeBeanSupreme
Anhur
Level 129
God Stats
3W - 1L
1,540 SR
Queue Stats
101W - 103L
1,469 Elo+
Party 1
Osiris
Osiris
SlyrDragneel
Osiris
Level 148
God Stats
4W - 2L
1,774 SR
Queue Stats
205W - 217L
1,419 Elo+
Party 1
Team Averages
Level 136
1,612 SR
1,475 Elo+

VS

Team Averages
Level 169
1,431 SR
1,520 Elo+
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ChillTrouble
Zhong Kui
Level 250
God Stats
44W - 52L
1,433 SR
Queue Stats
819W - 770L
1,547 Elo+
Solo
Geb
Geb
Diabloshark3
Geb
Level 158
God Stats
0W - 1L
1,354 SR
Queue Stats
17W - 10L
1,529 Elo+
Party 2
Awilix
Awilix
KILLA__ANT__
Awilix
Level 159
God Stats
0W - 1L
1,367 SR
Queue Stats
2W - 2L
1,579 Elo+
Party 2
Amaterasu
Amaterasu
TangentOrphan85
Amaterasu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 91L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 7 / 6
8,952
497
6,025
15,690
13,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
16
6 / 2 / 2
9,952
553
9,066
16,409
7,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
16
2 / 2 / 3
9,985
555
13,032
10,800
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 1
9,319
518
9,225
13,496
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
15
6 / 2 / 2
10,144
564
12,376
17,407
15,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 4 / 5
8,363
465
9,817
13,928
4,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ChillTrouble
Zhong Kui
16
4 / 1 / 0
9,744
541
6,556
11,649
8,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 2 / 6
7,619
423
7,580
18,053
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
14
3 / 5 / 4
8,708
484
6,269
16,478
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
TangentOrphan85
Amaterasu
12
1 / 6 / 1
7,560
420
7,368
14,477
8,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
18
Kills
11
15
Deaths
18
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
7
6
0.71
L
Ullr
 
Ullr
2
4
5
1.13
L
Zhong Kui
ChillTrouble
Zhong Kui
4
1
0
4
L
1
2
6
2
W
Ne Zha
6
2
2
3.5
W
Yu Huang
2
2
3
1.75
L
Awilix
3
5
4
1
W
2
2
1
1.25
W
Osiris
6
2
2
3.5
L
Amaterasu
TangentOrphan85
Amaterasu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,724
Damage
37,590
73,802
Taken
74,585
46,350
Mitigated
43,588
33,132
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,025
1,194
5,399
5,192
15,690
13,201
595
2,511
13,179
21,206
0
L
Ullr
 
Ullr
9,817
2,890
0
1,385
13,928
4,873
651
4,814
9,114
0
65,476
L
Zhong Kui
ChillTrouble
Zhong Kui
6,556
864
0
3,342
11,649
8,200
0
4,401
7,248
78,484
0
L
7,580
1,345
0
3,335
18,053
14,799
108
6,925
11,128
24,610
0
W
Ne Zha
9,066
2,711
0
7,663
16,409
7,876
0
1,613
14,796
0
74,560
W
Yu Huang
13,032
924
0
1,591
10,800
4,884
1,697
5,287
5,513
93,935
0
L
Awilix
6,269
4,014
0
14
16,478
6,899
181
2,917
13,561
0
60,579
W
9,225
5,912
0
6,942
13,496
5,080
1,388
2,663
10,833
0
82,968
W
Osiris
12,376
5,715
0
6,345
17,407
15,309
1,181
2,062
15,345
0
73,583
L
Amaterasu
TangentOrphan85
Amaterasu
7,368
3,679
0
2,647
14,477
8,817
0
0
14,477
0
45,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,352
Gold Earned
41,994
499
Minions Killed
435
0
Camps Cleared
0
1,681,372
Distance Traveled
1,604,706
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,952
497
31
2
0
318,027
3
L
Ullr
8,363
465
95
5
0
293,784
0
L
Zhong Kui
9,744
541
148
8
0
307,633
6
L
Geb
7,619
423
23
1
0
372,561
6
W
Ne Zha
9,952
553
102
6
0
366,075
1
W
Yu Huang
9,985
555
140
8
0
337,838
4
L
Awilix
8,708
484
97
5
0
370,913
0
W
Anhur
9,319
518
125
7
0
331,843
0
W
Osiris
10,144
564
101
6
0
327,589
2
L
Amaterasu
7,560
420
72
4
0
259,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role