Player Matchup

Hachiman
Hachiman
G3TM3AD3W
Hachiman
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Horus
Horus
Gamer05
Horus
Level 154
God Stats
2W - 2L
1,518 SR
Queue Stats
85W - 83L
1,531 Elo+
Party 2
Charybdis
Charybdis
churly7799
Charybdis
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 41L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
squats2pee
Morgan Le Fay
Level 147
God Stats
1W - 3L
1,306 SR
Queue Stats
51W - 59L
1,428 Elo+
Party 2
Hercules
Hercules
zippopyro
Hercules
Level 179
God Stats
4W - 7L
1,658 SR
Queue Stats
206W - 270L
1,486 Elo+
Party 2
Team Averages
Level 110
1,496 SR
1,469 Elo+

VS

Team Averages
Level 133
1,396 SR
1,504 Elo+
Tiamat
Tiamat
AFlyGuy_
Tiamat
Level 159
God Stats
1W - 1L
1,428 SR
Queue Stats
112W - 133L
1,488 Elo+
Solo
Sobek
Sobek
CrackyMcTrav
Sobek
Level 126
God Stats
3W - 6L
1,317 SR
Queue Stats
140W - 133L
1,507 Elo+
Party 1
Chang'e
Chang'e
HexBigWeenug
Chang'e
Level 129
God Stats
2W - 8L
1,377 SR
Queue Stats
742W - 721L
1,510 Elo+
Party 1
Rama
Rama
epsilon857
Rama
Level 122
God Stats
2W - 4L
1,356 SR
Queue Stats
395W - 378L
1,509 Elo+
Solo
Sol
Sol
itzprune23
Sol
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
454W - 463L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
G3TM3AD3W
Hachiman
17
1 / 3 / 13
10,053
718
11,484
11,922
6,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Gamer05
Horus
19
6 / 3 / 12
11,304
807
7,812
24,994
25,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
churly7799
Charybdis
16
1 / 5 / 11
10,008
715
10,294
11,809
5,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
squats2pee
Morgan Le Fay
17
4 / 6 / 13
10,435
745
20,821
15,734
8,741
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
zippopyro
Hercules
19
9 / 5 / 7
11,296
807
19,352
21,580
14,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AFlyGuy_
Tiamat
18
3 / 5 / 12
10,826
773
18,357
13,676
10,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 12
10,332
738
9,155
21,035
27,308
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
HexBigWeenug
Chang'e
17
5 / 4 / 11
10,531
752
18,872
16,844
7,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 4 / 10
12,026
859
11,904
14,307
6,894
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 11
9,915
708
13,508
16,536
6,369
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
78
21
Kills
22
22
Deaths
22
56
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AFlyGuy_
Tiamat
3
5
12
1.8
L
3
4
12
2.25
W
Hachiman
G3TM3AD3W
Hachiman
1
3
13
2.5
W
Horus
Gamer05
Horus
6
3
12
4
L
Chang'e
HexBigWeenug
Chang'e
5
4
11
2.63
W
Charybdis
churly7799
Charybdis
1
5
11
1.3
L
9
4
10
3.5
L
2
5
11
1.5
W
Morgan Le Fay
squats2pee
Morgan Le Fay
4
6
13
1.75
W
Hercules
zippopyro
Hercules
9
5
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,763
Damage
71,796
86,039
Taken
82,398
61,131
Mitigated
58,675
39,871
Healing
34,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AFlyGuy_
Tiamat
18,357
1,302
490
3,012
13,676
10,764
851
2,551
10,976
33,918
0
L
9,155
220
3,569
5,406
21,035
27,308
412
5,075
15,353
18,978
0
W
Hachiman
G3TM3AD3W
Hachiman
11,484
7,659
578
956
11,922
6,525
2,504
10,207
1,715
0
28,105
W
Horus
Gamer05
Horus
7,812
4,215
12,934
14,603
24,994
25,362
553
15,589
9,405
0
18,289
L
Chang'e
HexBigWeenug
Chang'e
18,872
994
9,648
6,196
16,844
7,340
1,245
5,149
11,172
29,891
0
W
Charybdis
churly7799
Charybdis
10,294
6,595
0
1,132
11,809
5,643
3,059
8,782
3,027
0
27,954
L
11,904
10,743
1,100
2,241
14,307
6,894
2,940
2,351
11,720
0
20,487
L
13,508
4,791
547
2,704
16,536
6,369
2,718
3,800
12,356
32,617
0
W
Morgan Le Fay
squats2pee
Morgan Le Fay
20,821
3,400
790
1,209
15,734
8,741
1,016
11,514
4,220
42,789
0
W
Hercules
zippopyro
Hercules
19,352
8,905
2,480
5,189
21,580
14,860
1,082
13,800
7,780
0
27,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,096
Gold Earned
53,630
178
Minions Killed
143
0
Camps Cleared
0
1,261,615
Distance Traveled
1,136,840
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,826
773
29
2
0
232,438
0
L
Sobek
10,332
738
16
1
0
232,079
0
W
Hachiman
10,053
718
40
3
0
237,312
0
W
Horus
11,304
807
27
2
0
306,775
0
L
Chang'e
10,531
752
31
2
0
229,004
0
W
Charybdis
10,008
715
51
4
0
223,284
0
L
Rama
12,026
859
27
2
0
213,704
2
L
Sol
9,915
708
40
3
0
229,615
0
W
Morgan Le Fay
10,435
745
44
3
0
220,211
0
W
Hercules
11,296
807
16
1
0
274,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role