Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lockhat
Sun Wukong
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 47L
1,828 Elo+
Party 1
Set
Set
SquallLeonhard
Set
Level 186
God Stats
3W - 0L
1,500 SR
Queue Stats
249W - 114L
1,848 Elo+
Party 1
Team Averages
Level 131
1,500 SR
1,725 Elo+

VS

Team Averages
Level 26
1,438 SR
1,367 Elo+
Lancelot
Lancelot
El_chulin-_-
Lancelot
Level 48
God Stats
6W - 8L
1,306 SR
Queue Stats
151W - 205L
1,326 Elo+
Party 2
Sun Wukong
Sun Wukong
ZalvaheDelBush
Sun Wukong
Level 27
God Stats
2W - 4L
1,507 SR
Queue Stats
18W - 19L
1,359 Elo+
Party 2
Terra
Terra
warierpaper96
Terra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 8
9,623
740
13,867
8,810
4,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sun Wukong
Lockhat
Sun Wukong
16
5 / 0 / 10
9,915
763
12,083
13,058
12,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 9
10,195
784
17,647
14,287
15,170
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
El_chulin-_-
Lancelot
12
0 / 5 / 1
7,341
565
9,683
17,699
8,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
ZalvaheDelBush
Sun Wukong
12
1 / 7 / 0
7,802
600
10,363
17,362
13,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 1
8,047
619
2,319
16,440
21,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
8
8
L
Lancelot
El_chulin-_-
Lancelot
0
5
1
0.1
W
Sun Wukong
Lockhat
Sun Wukong
5
0
10
10
W
6
1
9
10.5
L
Sun Wukong
ZalvaheDelBush
Sun Wukong
1
7
0
0.14
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,597
Damage
22,365
36,155
Taken
51,501
32,064
Mitigated
43,395
11,891
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,867
359
2,587
3,531
8,810
4,480
616
682
8,128
47,276
0
L
Lancelot
El_chulin-_-
Lancelot
9,683
1,251
0
801
17,699
8,497
0
4,437
13,262
0
34,899
W
Sun Wukong
Lockhat
Sun Wukong
12,083
3,119
0
2,964
13,058
12,414
351
885
12,173
0
49,801
W
17,647
11,589
0
2,809
14,287
15,170
1,264
828
13,459
0
50,830
L
Sun Wukong
ZalvaheDelBush
Sun Wukong
10,363
2,205
0
1,145
17,362
13,020
0
3,434
13,928
0
34,546
L
2,319
126
2,869
2,993
16,440
21,878
0
6,056
10,384
4,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
23,190
186
Minions Killed
105
0
Camps Cleared
0
725,094
Distance Traveled
658,327
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,623
740
51
4
0
234,735
4
L
Lancelot
7,341
565
53
4
0
234,549
0
W
Sun Wukong
9,915
763
72
6
0
261,746
0
W
Set
10,195
784
63
5
0
228,613
0
L
Sun Wukong
7,802
600
49
4
0
220,832
1
L
Terra
8,047
619
3
0
0
202,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role