Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Hakkito
Ratatoskr
Level 56
God Stats
2W - 6L
1,731 SR
Queue Stats
73W - 94L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
JPatter
Baron Samedi
Level 139
God Stats
5W - 3L
1,613 SR
Queue Stats
113W - 130L
1,482 Elo+
Party 1
Gilgamesh
Gilgamesh
omgimeli
Gilgamesh
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 45L
1,545 Elo+
Party 1
Martichoras
Martichoras
spid3rf4te
Martichoras
Level 49
God Stats
2W - 1L
1,803 SR
Queue Stats
64W - 73L
1,401 Elo+
Party 1
Team Averages
Level 98
1,629 SR
1,475 Elo+

VS

Team Averages
Level 116
1,691 SR
1,574 Elo+
Surtr
Surtr
Hammies123
Surtr
Level 17
God Stats
7W - 2L
1,828 SR
Queue Stats
34W - 23L
1,644 Elo+
Party 2
Da Ji
Da Ji
ItsNeverEnough
Da Ji
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
250W - 183L
1,717 Elo+
Party 2
Hachiman
Hachiman
Mc3pic
Hachiman
Level 155
God Stats
5W - 9L
1,822 SR
Queue Stats
188W - 220L
1,552 Elo+
Solo
Ymir
Ymir
REVEL123
Ymir
Level 158
God Stats
5W - 2L
1,613 SR
Queue Stats
286W - 287L
1,431 Elo+
Solo
Nu Wa
Nu Wa
annoyedenough
Nu Wa
Level 124
God Stats
105W - 69L
1,693 SR
Queue Stats
479W - 437L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 2 / 3
8,571
612
8,321
12,875
7,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
Hakkito
Ratatoskr
11
1 / 3 / 3
6,294
450
7,889
14,152
8,573
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
JPatter
Baron Samedi
13
4 / 2 / 3
8,286
592
7,579
8,059
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
omgimeli
Gilgamesh
13
4 / 3 / 4
7,916
565
6,679
14,064
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Martichoras
spid3rf4te
Martichoras
12
1 / 6 / 0
6,795
485
5,535
12,889
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
1 / 3 / 2
6,529
466
9,343
14,464
10,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 4 / 4
8,145
582
10,931
13,423
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Mc3pic
Hachiman
13
7 / 3 / 1
8,025
573
10,721
9,920
4,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
1 / 1 / 8
7,134
510
5,219
10,756
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 3 / 4
7,197
514
7,061
5,668
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
13
Kills
16
16
Deaths
14
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
3
2.25
W
Ratatoskr
Hakkito
Ratatoskr
1
3
3
0.83
L
Surtr
1
3
2
0.67
L
6
4
4
2
W
Baron Samedi
JPatter
Baron Samedi
4
2
3
2.75
L
Hachiman
Mc3pic
Hachiman
7
3
1
2.5
L
Ymir
1
1
8
5
L
1
3
4
1
W
Gilgamesh
omgimeli
Gilgamesh
4
3
4
2
W
Martichoras
spid3rf4te
Martichoras
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,003
Damage
43,275
62,039
Taken
54,231
31,744
Mitigated
31,925
10,427
Healing
15,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,321
741
0
4,084
12,875
7,978
140
841
11,986
0
66,264
W
Ratatoskr
Hakkito
Ratatoskr
7,889
1,161
0
1,020
14,152
8,573
86
4,450
9,654
0
29,658
L
Surtr
9,343
3,001
0
6,231
14,464
10,031
0
1,008
13,456
497
38,824
L
10,931
3,906
0
425
13,423
5,939
0
1,812
11,611
0
59,465
W
Baron Samedi
JPatter
Baron Samedi
7,579
1,270
667
2,178
8,059
3,674
0
3,017
4,863
60,499
0
L
Hachiman
Mc3pic
Hachiman
10,721
7,166
0
4,486
9,920
4,193
977
871
9,049
0
61,218
L
Ymir
5,219
1,116
401
3,194
10,756
9,881
0
2,090
8,666
24,791
0
L
7,061
1,720
0
750
5,668
1,881
335
1,798
3,870
47,636
0
W
Gilgamesh
omgimeli
Gilgamesh
6,679
3,038
0
1,253
14,064
6,178
0
2,496
11,430
0
61,003
W
Martichoras
spid3rf4te
Martichoras
5,535
1,921
0
1,225
12,889
5,341
594
1,325
11,516
0
44,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,862
Gold Earned
37,030
428
Minions Killed
350
0
Camps Cleared
0
1,290,849
Distance Traveled
1,258,664
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,571
612
98
7
0
256,377
1
W
Ratatoskr
6,294
450
42
3
0
258,104
0
L
Surtr
6,529
466
52
4
0
255,467
0
L
Da Ji
8,145
582
87
6
0
299,320
6
W
Baron Samedi
8,286
592
122
9
0
249,749
0
L
Hachiman
8,025
573
103
7
0
246,874
3
L
Ymir
7,134
510
20
1
0
255,847
0
L
Nu Wa
7,197
514
88
6
0
201,156
0
W
Gilgamesh
7,916
565
97
7
0
291,781
0
W
Martichoras
6,795
485
69
5
0
234,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role