Player Matchup

Atlas
Atlas
DeadliestBridge
Atlas
Level 28
God Stats
4W - 7L
1,364 SR
Queue Stats
10W - 23L
1,275 Elo+
Party 2
Sol
Sol
intheNlCKoftime
Sol
Level 36
God Stats
4W - 10L
1,327 SR
Queue Stats
10W - 25L
1,231 Elo+
Party 2
Pele
Pele
realmso
Pele
Level 43
God Stats
3W - 3L
1,364 SR
Queue Stats
5W - 11L
1,200 Elo+
Party 2
Team Averages
Level 36
1,352 SR
1,235 Elo+

VS

Team Averages
Level 36
1,351 SR
1,275 Elo+
Nu Wa
Nu Wa
CrimSolus7575
Nu Wa
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,151 Elo+
Solo
Ymir
Ymir
Ishk5
Ymir
Level 22
God Stats
15W - 16L
1,458 SR
Queue Stats
101W - 109L
1,233 Elo+
Party 1
Awilix
Awilix
Slick Pup446
Awilix
Level 33
God Stats
7W - 8L
1,093 SR
Queue Stats
221W - 240L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
10,223
852
8,449
16,152
18,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 7
8,347
696
10,191
11,568
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
realmso
Pele
15
6 / 1 / 3
9,910
826
14,728
10,508
4,454
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,778
648
8,774
10,783
6,724
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
Ishk5
Ymir
14
0 / 3 / 3
8,570
714
6,691
14,503
15,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
13
5 / 3 / 1
8,983
749
9,763
13,508
5,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
6
6
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
3
1
7
6.5
L
Ymir
Ishk5
Ymir
0
3
3
0.5
L
Awilix
5
3
1
1.83
W
1
4
7
1.13
W
Pele
realmso
Pele
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,368
Damage
25,228
38,228
Taken
38,794
27,411
Mitigated
27,229
13,487
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,774
3,834
223
525
10,783
6,724
0
4,692
6,091
22,722
0
W
8,449
3,296
2,616
3,612
16,152
18,109
266
8,094
8,058
22,913
0
L
Ymir
Ishk5
Ymir
6,691
505
0
2,365
14,503
15,444
0
7,837
6,666
24,262
0
L
Awilix
9,763
2,377
0
2,391
13,508
5,061
0
5,674
7,834
0
30,414
W
10,191
2,899
0
3,899
11,568
4,848
296
3,609
7,959
44,725
4,198
W
Pele
realmso
Pele
14,728
4,692
354
3,006
10,508
4,454
1,910
4,158
6,350
0
54,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
25,331
156
Minions Killed
114
0
Camps Cleared
0
677,577
Distance Traveled
658,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,778
648
33
3
0
177,048
0
W
Atlas
10,223
852
14
1
0
226,963
0
L
Ymir
8,570
714
41
3
0
222,938
0
L
Awilix
8,983
749
40
3
0
258,684
0
W
Sol
8,347
696
70
6
0
212,104
0
W
Pele
9,910
826
72
6
0
238,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role