Player Matchup

Agni
Agni
HilarysHammer
Agni
Level 88
God Stats
29W - 13L
1,629 SR
Queue Stats
30W - 19L
1,579 Elo+
Party 2
Odin
Odin
MuChette
Odin
Level 32
God Stats
3W - 0L
1,501 SR
Queue Stats
28W - 21L
1,715 Elo+
Party 2
Chiron
Chiron
mrcooki3monster
Chiron
Level 100
God Stats
5W - 1L
1,735 SR
Queue Stats
27W - 16L
1,570 Elo+
Party 2
Team Averages
Level 73
1,622 SR
1,621 Elo+

VS

Team Averages
Level 57
1,600 SR
1,552 Elo+
Zeus
Zeus
Dragnarik
Zeus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,574 Elo+
Party 1
Da Ji
Da Ji
Hakest
Da Ji
Level 67
God Stats
6W - 4L
1,703 SR
Queue Stats
24W - 19L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
Huushran
Cthulhu
Level 18
God Stats
11W - 9L
1,598 SR
Queue Stats
14W - 17L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 14
9,893
824
16,816
7,372
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
14
3 / 5 / 13
8,880
740
6,557
13,154
11,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
11 / 1 / 6
10,429
869
12,214
12,275
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
4 / 6 / 4
9,016
751
14,165
12,038
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Hakest
Da Ji
12
4 / 7 / 4
8,428
702
6,353
13,116
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Huushran
Cthulhu
12
0 / 5 / 6
8,145
679
5,150
14,873
12,677
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
18
Kills
8
9
Deaths
18
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
4
6
4
1
L
Da Ji
Hakest
Da Ji
4
7
4
0.86
W
4
3
14
3.67
L
Cthulhu
Huushran
Cthulhu
0
5
6
0.6
W
Odin
3
5
13
1.9
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,587
Damage
25,668
32,801
Taken
40,027
20,976
Mitigated
21,122
6,704
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
14,165
2,446
0
1,814
12,038
3,885
0
4,299
7,317
43,372
0
L
Da Ji
Hakest
Da Ji
6,353
1,817
0
1,057
13,116
4,560
0
6,222
6,317
0
14,841
W
16,816
1,312
0
1,694
7,372
3,245
1,084
4,185
3,187
49,585
0
L
Cthulhu
Huushran
Cthulhu
5,150
638
276
680
14,873
12,677
0
5,482
8,904
22,413
0
W
Odin
6,557
2,989
329
1,877
13,154
11,971
575
8,912
4,242
89
16,662
W
12,214
5,083
552
2,252
12,275
5,760
1,495
6,270
6,005
0
43,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
25,589
157
Minions Killed
117
0
Camps Cleared
0
628,870
Distance Traveled
568,634
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,016
751
54
5
0
170,278
0
L
Da Ji
8,428
702
26
2
0
179,729
4
W
Agni
9,893
824
71
6
0
206,357
0
L
Cthulhu
8,145
679
37
3
0
218,627
2
W
Odin
8,880
740
18
2
0
191,988
0
W
Chiron
10,429
869
68
6
0
230,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role