Player Matchup

Jing Wei
Jing Wei
Entrsndmn601
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,591 Elo+
Party 2
Neith
Neith
OMGDontPeek
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,601 Elo+
Party 2
Lancelot
Lancelot
Wildtaco2
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,282 Elo+
Party 2
Ymir
Ymir
Zeref400
Ymir
Level 68
God Stats
0W - 1L
1,124 SR
Queue Stats
14W - 12L
1,523 Elo+
Party 2
Yemoja
Yemoja
nfmajor19
Yemoja
Level 28
God Stats
2W - 3L
1,298 SR
Queue Stats
139W - 133L
1,503 Elo+
Solo
Team Averages
Level 62
1,384 SR
1,500 Elo+

VS

Team Averages
Level 83
1,404 SR
1,522 Elo+
Hel
Hel
AlsoUpi
Hel
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 189L
1,548 Elo+
Party 1
Da Ji
Da Ji
Enyucado
Da Ji
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 238L
1,477 Elo+
Solo
Heimdallr
Heimdallr
SaucyyiQ
Heimdallr
Level 58
God Stats
1W - 1L
1,269 SR
Queue Stats
75W - 78L
1,544 Elo+
Party 1
Hera
Hera
mathhewbeast
Hera
Level 82
God Stats
5W - 3L
1,200 SR
Queue Stats
171W - 154L
1,522 Elo+
Party 1
Geb
Geb
pandamonium193
Geb
Level 119
God Stats
14W - 5L
1,549 SR
Queue Stats
215W - 216L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Entrsndmn601
Jing Wei
13
0 / 7 / 2
7,130
648
7,148
13,026
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 1
5,779
525
87
1,148
429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Wildtaco2
Lancelot
15
2 / 8 / 1
7,795
709
9,057
15,574
7,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
12
0 / 5 / 2
6,942
631
6,426
13,944
7,661
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
nfmajor19
Yemoja
15
1 / 1 / 2
8,208
746
4,047
10,123
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
8 / 0 / 12
10,288
935
8,031
7,966
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
Enyucado
Da Ji
5
0 / 0 / 0
6,398
582
0
0
0
Heimdallr
SaucyyiQ
Heimdallr
16
3 / 1 / 14
9,374
852
16,069
10,304
6,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 13
10,406
946
15,611
5,251
2,707
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 13
9,812
892
9,346
16,590
20,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
3
Kills
22
22
Deaths
4
8
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hel
8
0
12
14
L
Jing Wei
Entrsndmn601
Jing Wei
0
7
2
0.14
W
Da Ji
Enyucado
Da Ji
0
0
0
0
L
0
1
1
0.5
W
Heimdallr
SaucyyiQ
Heimdallr
3
1
14
10
L
Lancelot
Wildtaco2
Lancelot
2
8
1
0.31
L
Ymir
0
5
2
0.2
W
7
1
13
13.5
L
Yemoja
nfmajor19
Yemoja
1
1
2
2
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,765
Damage
49,057
53,815
Taken
40,111
32,489
Mitigated
34,337
13,272
Healing
26,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
8,031
881
12,793
6,973
7,966
4,700
963
2,643
5,279
21,791
0
L
Jing Wei
Entrsndmn601
Jing Wei
7,148
5,387
0
718
13,026
5,644
0
8,140
4,886
0
18,785
W
Da Ji
Enyucado
Da Ji
0
0
0
0
0
0
0
0
0
0
0
L
87
0
0
0
1,148
429
0
663
485
0
87
W
Heimdallr
SaucyyiQ
Heimdallr
16,069
7,777
177
1,792
10,304
6,421
3,135
3,091
7,055
0
30,225
L
Lancelot
Wildtaco2
Lancelot
9,057
2,256
0
649
15,574
7,985
0
7,751
7,823
0
16,601
L
Ymir
6,426
0
349
1,785
13,944
7,661
0
9,773
4,171
17,219
0
W
15,611
4,856
471
297
5,251
2,707
1,686
1,323
3,890
27,892
0
L
Yemoja
nfmajor19
Yemoja
4,047
428
5,486
4,285
10,123
10,770
0
6,661
3,462
8,731
0
W
9,346
1,078
695
3,320
16,590
20,509
931
2,920
13,414
14,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
46,278
75
Minions Killed
111
0
Camps Cleared
0
845,885
Distance Traveled
881,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,288
935
33
3
0
234,424
0
L
Jing Wei
7,130
648
23
2
0
199,600
0
W
Da Ji
6,398
582
0
0
0
0
0
L
Neith
5,779
525
0
0
0
73,780
0
W
Heimdallr
9,374
852
30
3
0
217,703
0
L
Lancelot
7,795
709
16
1
0
188,875
0
L
Ymir
6,942
631
28
3
0
192,348
0
W
Hera
10,406
946
35
3
0
205,036
0
L
Yemoja
8,208
746
8
1
0
191,282
0
W
Geb
9,812
892
13
1
0
224,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role