Player Matchup

Xing Tian
Xing Tian
ChapoGuzmn1
Xing Tian
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 162L
1,610 Elo+
Solo
Yemoja
Yemoja
EviiLise
Yemoja
Level 97
God Stats
3W - 7L
1,456 SR
Queue Stats
225W - 213L
1,478 Elo+
Party 3
Atlas
Atlas
ItsMightyy
Atlas
Level 95
God Stats
3W - 7L
1,291 SR
Queue Stats
387W - 383L
1,518 Elo+
Solo
Artemis
Artemis
JahnathanJoestar
Artemis
Level 115
God Stats
4W - 3L
1,352 SR
Queue Stats
192W - 186L
1,459 Elo+
Party 3
Fenrir
Fenrir
ohyeahbub
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,358 Elo+
Solo
Team Averages
Level 79
1,420 SR
1,485 Elo+

VS

Team Averages
Level 83
1,515 SR
1,469 Elo+
Fafnir
Fafnir
Chelo921
Fafnir
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 45L
1,422 Elo+
Party 2
Aphrodite
Aphrodite
Cruzin4Bruzn
Aphrodite
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 194L
1,485 Elo+
Party 1
Merlin
Merlin
Etzio88
Merlin
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
307W - 294L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
rhettrez
Nu Wa
Level 86
God Stats
2W - 0L
1,776 SR
Queue Stats
50W - 78L
1,443 Elo+
Solo
Neith
Neith
xRAMx10
Neith
Level 27
God Stats
1W - 0L
1,301 SR
Queue Stats
27W - 39L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChapoGuzmn1
Xing Tian
14
3 / 2 / 5
8,366
761
7,030
13,319
14,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
EviiLise
Yemoja
13
0 / 3 / 5
7,740
704
4,658
12,986
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atlas
17
4 / 2 / 3
9,291
845
14,567
13,053
6,684
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 4 / 4
8,044
731
13,371
12,811
5,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
ohyeahbub
Fenrir
12
0 / 5 / 4
7,206
655
3,632
10,630
10,480
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Chelo921
Fafnir
15
3 / 2 / 12
9,554
869
9,158
14,532
20,428
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Cruzin4Bruzn
Aphrodite
15
1 / 0 / 14
8,448
768
7,788
6,145
5,391
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
Etzio88
Merlin
15
5 / 2 / 8
8,969
815
15,387
9,483
5,456
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
rhettrez
Nu Wa
15
4 / 3 / 8
8,969
815
13,387
9,656
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
xRAMx10
Neith
16
3 / 2 / 10
9,171
834
11,411
8,545
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
9
Kills
16
16
Deaths
9
21
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ChapoGuzmn1
Xing Tian
3
2
5
2.75
W
Fafnir
Chelo921
Fafnir
3
2
12
4.5
W
Aphrodite
Cruzin4Bruzn
Aphrodite
1
0
14
8
W
Merlin
Etzio88
Merlin
5
2
8
4.5
L
Yemoja
EviiLise
Yemoja
0
3
5
0.83
L
Atlas
4
2
3
2.75
L
2
4
4
1
L
Fenrir
ohyeahbub
Fenrir
0
5
4
0.4
W
Nu Wa
rhettrez
Nu Wa
4
3
8
2.67
W
Neith
xRAMx10
Neith
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,258
Damage
57,131
62,799
Taken
48,361
50,300
Mitigated
40,468
22,707
Healing
25,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ChapoGuzmn1
Xing Tian
7,030
281
1,221
2,681
13,319
14,797
0
9,814
3,505
11,522
0
W
Fafnir
Chelo921
Fafnir
9,158
1,406
2,054
3,552
14,532
20,428
212
7,033
7,499
11,457
0
W
Aphrodite
Cruzin4Bruzn
Aphrodite
7,788
183
8,082
4,189
6,145
5,391
288
2,696
3,449
12,535
0
W
Merlin
Etzio88
Merlin
15,387
2,100
926
1,032
9,483
5,456
1,367
5,475
4,008
27,480
0
L
Yemoja
EviiLise
Yemoja
4,658
858
5,661
2,023
12,986
13,081
0
9,370
3,616
12,824
0
L
Atlas
14,567
2,925
1,043
2,806
13,053
6,684
0
8,311
4,742
42,971
0
L
13,371
6,176
1,497
3,284
12,811
5,258
0
10,007
2,804
0
26,452
L
Fenrir
ohyeahbub
Fenrir
3,632
601
1,083
1,408
10,630
10,480
0
8,218
2,412
0
6,592
W
Nu Wa
rhettrez
Nu Wa
13,387
4,577
639
1,460
9,656
4,379
932
5,142
4,514
26,207
0
W
Neith
xRAMx10
Neith
11,411
2,533
933
2,765
8,545
4,814
1,350
5,909
2,636
0
28,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
45,111
113
Minions Killed
120
0
Camps Cleared
0
958,272
Distance Traveled
1,041,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,366
761
3
0
0
191,108
0
W
Fafnir
9,554
869
7
1
0
212,709
0
W
Aphrodite
8,448
768
16
1
0
245,283
0
W
Merlin
8,969
815
24
2
0
204,251
0
L
Yemoja
7,740
704
8
1
0
190,197
0
L
Atlas
9,291
845
47
4
0
219,720
0
L
Artemis
8,044
731
47
4
0
175,803
0
L
Fenrir
7,206
655
8
1
0
181,444
0
W
Nu Wa
8,969
815
27
2
0
189,807
0
W
Neith
9,171
834
46
4
0
189,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role