Player Matchup

Geb
Geb
CackSafari
Geb
Level 88
God Stats
6W - 2L
1,721 SR
Queue Stats
59W - 74L
1,477 Elo+
Party 2
Hera
Hera
GlacierJX
Hera
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 98L
1,510 Elo+
Solo
Chaac
Chaac
Smalliezz
Chaac
Level 103
God Stats
2W - 1L
1,723 SR
Queue Stats
7W - 9L
1,396 Elo+
Party 3
Shiva
Shiva
TheGiantGerman
Shiva
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,592 Elo+
Party 3
Jing Wei
Jing Wei
UhSuhShogun
Jing Wei
Level 142
God Stats
3W - 7L
1,130 SR
Queue Stats
347W - 338L
1,559 Elo+
Party 2
Team Averages
Level 112
1,515 SR
1,507 Elo+

VS

Team Averages
Level 87
1,557 SR
1,424 Elo+
Ullr
Ullr
DiceMorgan
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,611 Elo+
Solo
Cupid
Cupid
ImBlem4Real
Cupid
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,119 Elo+
Solo
Tsukuyomi
Tsukuyomi
PinkMangoMadness
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,451 Elo+
Party 1
Rama
Rama
SinfulFruits
Rama
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
1,414 Elo+
Party 1
Ah Puch
Ah Puch
Truu Central
Ah Puch
Level 104
God Stats
5W - 3L
1,787 SR
Queue Stats
298W - 305L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 12
10,435
745
9,747
16,692
20,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
18
10 / 2 / 8
12,167
869
19,203
11,582
5,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Smalliezz
Chaac
17
3 / 2 / 10
10,477
748
10,036
14,840
18,994
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 2 / 15
9,717
694
10,785
15,984
19,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
UhSuhShogun
Jing Wei
17
6 / 2 / 6
10,474
748
9,501
11,282
5,324
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
8,182
584
5,375
12,591
5,112
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 2 / 7
8,663
619
6,800
10,572
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
17
4 / 4 / 4
9,509
679
10,986
12,286
6,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 8 / 3
8,315
594
9,189
15,156
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
Truu Central
Ah Puch
20
3 / 2 / 7
11,036
788
19,840
12,014
5,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
22
Kills
10
10
Deaths
22
51
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
L
1
6
4
0.5
W
Hera
10
2
8
7
L
0
2
7
1.75
L
Tsukuyomi
4
4
4
1.5
L
2
8
3
0.44
W
Chaac
Smalliezz
Chaac
3
2
10
4
W
2
2
15
4.75
L
Ah Puch
Truu Central
Ah Puch
3
2
7
3.25
W
Jing Wei
UhSuhShogun
Jing Wei
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,272
Damage
52,190
70,380
Taken
62,619
70,174
Mitigated
28,432
27,377
Healing
19,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,747
375
2,564
5,021
16,692
20,575
154
4,593
12,099
13,818
0
L
5,375
2,797
826
950
12,591
5,112
0
7,808
4,783
0
12,267
W
Hera
19,203
2,861
1,927
2,577
11,582
5,764
2,038
3,738
7,844
42,401
0
L
6,800
2,482
2,087
3,609
10,572
4,929
0
6,340
4,232
0
20,730
L
Tsukuyomi
10,986
1,405
488
2,610
12,286
6,163
0
4,758
7,528
0
24,891
L
9,189
6,680
519
1,574
15,156
6,817
0
4,573
10,583
0
10,698
W
Chaac
Smalliezz
Chaac
10,036
483
839
3,929
14,840
18,994
831
3,587
11,253
0
27,795
W
10,785
1,418
4,523
3,124
15,984
19,517
492
4,061
11,923
0
15,627
L
Ah Puch
Truu Central
Ah Puch
19,840
108
1,519
4,908
12,014
5,411
0
5,471
6,543
55,185
0
W
Jing Wei
UhSuhShogun
Jing Wei
9,501
8,210
223
2,650
11,282
5,324
4,741
3,861
7,421
0
24,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,270
Gold Earned
45,705
178
Minions Killed
148
0
Camps Cleared
0
1,402,546
Distance Traveled
1,147,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,435
745
6
0
0
319,939
0
L
Ullr
8,182
584
10
1
0
203,354
0
W
Hera
12,167
869
60
4
0
270,214
0
L
Cupid
8,663
619
30
2
0
249,644
0
L
Tsukuyomi
9,509
679
18
1
0
242,266
0
L
Rama
8,315
594
1
0
0
195,653
0
W
Chaac
10,477
748
33
2
0
281,564
0
W
Shiva
9,717
694
19
1
0
267,959
0
L
Ah Puch
11,036
788
89
6
0
256,302
0
W
Jing Wei
10,474
748
60
4
0
262,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role