Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dougie TM
Ah Muzen Cab
Level 68
God Stats
0W - 2L
1,708 SR
Queue Stats
37W - 54L
1,545 Elo+
Party 2
Xing Tian
Xing Tian
SHOWTIME669
Xing Tian
Level 81
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 10L
1,658 Elo+
Party 2
Agni
Agni
holdmyrasengan
Agni
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 71L
1,605 Elo+
Party 2
Team Averages
Level 92
1,502 SR
1,603 Elo+

VS

Team Averages
Level 62
1,562 SR
1,517 Elo+
Maui
Maui
ChubbyVirus
Maui
Level 50
God Stats
3W - 4L
1,568 SR
Queue Stats
108W - 88L
1,507 Elo+
Solo
Izanami
Izanami
FranklyIDRC
Izanami
Level 50
God Stats
293W - 259L
1,576 SR
Queue Stats
304W - 292L
1,543 Elo+
Party 1
Hel
Hel
Hxneyyy_Pot
Hel
Level 86
God Stats
120W - 94L
1,542 SR
Queue Stats
1,043W - 1,036L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dougie TM
Ah Muzen Cab
13
0 / 2 / 1
8,410
601
12,398
11,524
5,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SHOWTIME669
Xing Tian
13
0 / 1 / 1
9,012
644
6,448
20,103
20,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 1 / 0
9,368
669
16,827
10,372
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 4
10,261
733
6,660
22,074
28,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
FranklyIDRC
Izanami
16
2 / 0 / 2
9,883
706
15,664
12,940
6,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 1 / 1
9,667
691
12,376
11,403
6,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
4
4
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Ah Muzen Cab
Dougie TM
Ah Muzen Cab
0
2
1
0.25
W
Izanami
FranklyIDRC
Izanami
2
0
2
3
W
2
1
1
2.5
L
Xing Tian
SHOWTIME669
Xing Tian
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,673
Damage
34,700
41,999
Taken
46,417
30,079
Mitigated
41,789
9,025
Healing
31,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,660
1,988
77
9,014
22,074
28,460
88
9,114
12,960
14,984
0
L
Ah Muzen Cab
Dougie TM
Ah Muzen Cab
12,398
4,543
564
341
11,524
5,110
0
6,404
5,120
0
37,695
W
Izanami
FranklyIDRC
Izanami
15,664
11,880
0
3,388
12,940
6,976
3,451
7,992
4,948
0
78,234
W
12,376
574
10,066
8,842
11,403
6,353
228
6,470
4,933
44,847
0
L
Xing Tian
SHOWTIME669
Xing Tian
6,448
650
2,758
2,325
20,103
20,658
0
7,170
12,933
13,801
0
L
16,827
954
975
2,062
10,372
4,311
0
5,515
4,857
57,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,790
Gold Earned
29,811
150
Minions Killed
210
0
Camps Cleared
0
784,190
Distance Traveled
802,571
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,261
733
15
1
0
268,183
4
L
Ah Muzen Cab
8,410
601
41
3
0
262,826
0
W
Izanami
9,883
706
103
7
0
248,032
0
W
Hel
9,667
691
92
7
0
286,356
0
L
Xing Tian
9,012
644
13
1
0
264,190
0
L
Agni
9,368
669
96
7
0
257,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role