Player Matchup

Ymir
Ymir
ANUBISTUDIOS
Ymir
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 81L
1,485 Elo+
Solo
Surtr
Surtr
Leat_moaf-
Surtr
Level 139
God Stats
8W - 7L
1,294 SR
Queue Stats
90W - 102L
1,394 Elo+
Party 3
Neith
Neith
Ram1rez433
Neith
Level 19
God Stats
2W - 3L
1,546 SR
Queue Stats
46W - 39L
1,460 Elo+
Party 3
Zeus
Zeus
Smackimus Alpha
Zeus
Level 109
God Stats
109W - 69L
1,610 SR
Queue Stats
329W - 310L
1,494 Elo+
Solo
Mercury
Mercury
mjram99_
Mercury
Level 66
God Stats
27W - 24L
1,595 SR
Queue Stats
132W - 145L
1,450 Elo+
Party 3
Team Averages
Level 86
1,509 SR
1,457 Elo+

VS

Team Averages
Level 52
1,395 SR
1,351 Elo+
Sol
Sol
Cam is high
Sol
Level 30
God Stats
2W - 7L
1,084 SR
Queue Stats
121W - 134L
1,316 Elo+
Party 2
Thor
Thor
LobaAndradesFeet
Thor
Level 52
God Stats
0W - 4L
1,304 SR
Queue Stats
30W - 29L
1,400 Elo+
Party 1
Khepri
Khepri
PPGetter
Khepri
Level 43
God Stats
1W - 4L
1,735 SR
Queue Stats
184W - 190L
1,348 Elo+
Party 2
Neith
Neith
SimilarJaguar53
Neith
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 116L
1,286 Elo+
Party 2
King Arthur
King Arthur
ll_Nostalgic_ll
King Arthur
Level 111
God Stats
2W - 5L
1,351 SR
Queue Stats
32W - 34L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 6
4,929
493
1,832
8,444
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
11
4 / 1 / 3
7,080
708
5,973
8,784
5,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
9
4 / 2 / 2
5,496
550
8,476
9,308
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 2
6,671
667
7,651
5,247
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
mjram99_
Mercury
12
5 / 1 / 7
7,401
740
3,003
5,565
2,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,165
617
3,229
9,155
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
3 / 3 / 1
5,887
589
3,009
8,276
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
PPGetter
Khepri
8
0 / 5 / 2
5,040
504
3,796
9,696
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 1
4,996
500
5,074
6,134
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ll_Nostalgic_ll
King Arthur
10
2 / 4 / 0
5,446
545
2,869
9,206
7,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
18
Kills
8
8
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
2
4
2
0.75
W
Surtr
4
1
3
5.5
L
3
3
1
1.17
L
Khepri
PPGetter
Khepri
0
5
2
0.2
W
Neith
4
2
2
2.5
L
1
2
1
0.75
W
5
2
2
3
L
King Arthur
ll_Nostalgic_ll
King Arthur
2
4
0
0.5
W
Mercury
mjram99_
Mercury
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,935
Damage
17,977
37,348
Taken
42,467
18,099
Mitigated
24,276
9,295
Healing
6,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,832
434
0
1,366
8,444
5,723
252
1,846
6,598
17,957
0
L
3,229
1,116
0
3,160
9,155
3,385
1,959
4,494
4,661
36,971
0
W
Surtr
5,973
2,109
0
2,447
8,784
5,197
162
107
8,677
251
44,828
L
3,009
1,308
0
357
8,276
2,990
0
1,846
6,430
0
34,257
L
Khepri
PPGetter
Khepri
3,796
712
164
1,509
9,696
7,966
0
1,834
7,862
14,301
0
W
Neith
8,476
2,461
0
2,517
9,308
3,027
0
2,753
6,555
0
35,365
L
5,074
2,260
0
1,084
6,134
2,420
0
1,309
4,825
0
24,392
W
7,651
1,068
0
648
5,247
1,696
0
1,421
3,826
51,478
0
L
King Arthur
ll_Nostalgic_ll
King Arthur
2,869
276
0
500
9,206
7,515
0
169
9,037
0
20,627
W
Mercury
mjram99_
Mercury
3,003
1,633
0
2,317
5,565
2,456
0
898
4,667
0
47,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,577
Gold Earned
27,534
319
Minions Killed
182
0
Camps Cleared
0
1,068,559
Distance Traveled
1,006,403
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,929
493
25
3
0
198,279
0
L
Sol
6,165
617
54
5
0
189,881
0
W
Surtr
7,080
708
76
8
0
207,493
0
L
Thor
5,887
589
59
6
0
210,104
0
L
Khepri
5,040
504
14
1
0
210,038
0
W
Neith
5,496
550
45
5
0
184,065
0
L
Neith
4,996
500
29
3
0
177,607
0
W
Zeus
6,671
667
88
9
0
204,157
1
L
King Arthur
5,446
545
26
3
0
218,773
2
W
Mercury
7,401
740
85
9
0
274,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role