Player Matchup

Ra
Ra
AldrichSixx
Ra
Level 138
God Stats
2W - 2L
1,715 SR
Queue Stats
318W - 314L
1,375 Elo+
Solo
Cabrakan
Cabrakan
SevereGameGuy
Cabrakan
Level 120
God Stats
4W - 0L
1,880 SR
Queue Stats
130W - 124L
1,452 Elo+
Party 1
Xing Tian
Xing Tian
Surging Rage
Xing Tian
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,749 Elo+
Party 4
Charybdis
Charybdis
TFL Orphan
Charybdis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 139L
1,457 Elo+
Party 1
He Bo
He Bo
VOIDxxWOLF
He Bo
Level 122
God Stats
2W - 2L
1,180 SR
Queue Stats
73W - 77L
1,502 Elo+
Party 4
Team Averages
Level 113
1,555 SR
1,507 Elo+

VS

Team Averages
Level 72
1,476 SR
1,482 Elo+
Ra
Ra
Gustapo152
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,440 Elo+
Party 3
Xing Tian
Xing Tian
Holymartyr6766
Xing Tian
Level 138
God Stats
6W - 8L
1,179 SR
Queue Stats
488W - 511L
1,460 Elo+
Solo
Danzaburou
Danzaburou
MadManDh1
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,440 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SystemSlayer525
Ah Muzen Cab
Level 52
God Stats
1W - 1L
1,702 SR
Queue Stats
13W - 13L
1,486 Elo+
Party 2
Hercules
Hercules
xNinjadude420x
Hercules
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 16
11,284
868
18,740
13,372
8,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cabrakan
SevereGameGuy
Cabrakan
16
2 / 6 / 22
10,043
773
9,328
20,735
38,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Surging Rage
Xing Tian
18
8 / 3 / 20
11,133
856
15,082
19,180
32,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
TFL Orphan
Charybdis
19
7 / 2 / 19
11,128
856
19,000
13,916
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
17
4 / 4 / 16
10,186
784
14,880
13,742
7,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 9
9,396
723
13,474
14,088
6,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Holymartyr6766
Xing Tian
14
1 / 5 / 10
9,026
694
7,463
17,828
21,507
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
MadManDh1
Danzaburou
16
5 / 6 / 3
9,310
716
11,785
16,121
8,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
SystemSlayer525
Ah Muzen Cab
18
7 / 6 / 7
10,696
823
16,393
16,622
8,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
14
0 / 5 / 13
8,705
670
13,329
25,256
29,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
59
29
Kills
17
17
Deaths
29
93
Assists
42
Player
Kills
Deaths
Assists
KDA
W
8
2
16
8
L
4
7
9
1.21
L
Xing Tian
Holymartyr6766
Xing Tian
1
5
10
1.2
L
Danzaburou
MadManDh1
Danzaburou
5
6
3
1.08
W
Cabrakan
SevereGameGuy
Cabrakan
2
6
22
2.17
W
Xing Tian
Surging Rage
Xing Tian
8
3
20
6
L
Ah Muzen Cab
SystemSlayer525
Ah Muzen Cab
7
6
7
1.75
W
Charybdis
TFL Orphan
Charybdis
7
2
19
8.25
W
He Bo
4
4
16
3
L
Hercules
0
5
13
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,030
Damage
62,444
80,945
Taken
89,915
94,516
Mitigated
73,932
34,649
Healing
33,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,740
2,138
11,636
6,362
13,372
8,354
2,217
3,244
9,932
44,117
0
L
13,474
2,195
3,811
2,730
14,088
6,397
669
10,393
3,233
31,648
0
L
Xing Tian
Holymartyr6766
Xing Tian
7,463
257
1,862
2,758
17,828
21,507
31
9,195
8,141
11,180
0
L
Danzaburou
MadManDh1
Danzaburou
11,785
4,104
2,486
3,795
16,121
8,208
752
10,317
5,508
0
22,859
W
Cabrakan
SevereGameGuy
Cabrakan
9,328
910
1,873
2,942
20,735
38,939
197
5,701
14,858
14,231
0
W
Xing Tian
Surging Rage
Xing Tian
15,082
1,143
266
1,760
19,180
32,113
696
4,672
14,508
19,716
0
L
Ah Muzen Cab
SystemSlayer525
Ah Muzen Cab
16,393
5,586
1,002
1,664
16,622
8,105
788
12,257
4,182
0
31,747
W
Charybdis
TFL Orphan
Charybdis
19,000
7,722
1,930
3,505
13,916
8,011
4,507
3,517
10,399
0
39,922
W
He Bo
14,880
946
1,615
2,760
13,742
7,099
1,356
3,266
10,311
27,919
0
L
Hercules
13,329
3,309
2,199
10,752
25,256
29,715
13
13,713
10,821
0
20,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,774
Gold Earned
47,133
185
Minions Killed
106
0
Camps Cleared
0
1,166,316
Distance Traveled
1,114,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,284
868
54
4
0
231,549
0
L
Ra
9,396
723
34
3
0
208,277
0
L
Xing Tian
9,026
694
11
1
0
231,267
0
L
Danzaburou
9,310
716
13
1
0
220,580
0
W
Cabrakan
10,043
773
6
0
0
229,383
0
W
Xing Tian
11,133
856
20
2
0
256,780
0
L
Ah Muzen Cab
10,696
823
34
3
0
203,317
0
W
Charybdis
11,128
856
71
5
0
215,923
0
W
He Bo
10,186
784
34
3
0
232,681
0
L
Hercules
8,705
670
14
1
0
251,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role