Player Matchup

Tiamat
Tiamat
Davestre
Tiamat
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,543 Elo+
Party 2
Hel
Hel
EmoKids
Hel
Level 203
God Stats
0W - 3L
1,793 SR
Queue Stats
54W - 64L
1,586 Elo+
Party 2
Cabrakan
Cabrakan
Kylobek
Cabrakan
Level 123
God Stats
1W - 2L
1,723 SR
Queue Stats
96W - 85L
1,598 Elo+
Party 2
Set
Set
MrH00D
Set
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 118L
1,568 Elo+
Party 2
Jing Wei
Jing Wei
Satansulcuir
Jing Wei
Level 135
God Stats
2W - 8L
1,677 SR
Queue Stats
281W - 271L
1,552 Elo+
Party 2
Team Averages
Level 143
1,638 SR
1,570 Elo+

VS

Team Averages
Level 163
1,417 SR
1,531 Elo+
Ullr
Ullr
 
Ullr
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Jabba_Bakes
Bacchus
Level 155
God Stats
4W - 1L
1,188 SR
Queue Stats
218W - 224L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
JaxsonPowles
Sun Wukong
Level 149
God Stats
3W - 2L
1,398 SR
Queue Stats
73W - 54L
1,561 Elo+
Party 1
Aphrodite
Aphrodite
TyOakheart
Aphrodite
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 134L
1,575 Elo+
Solo
Hachiman
Hachiman
Zannath
Hachiman
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 67L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Davestre
Tiamat
15
0 / 8 / 5
9,821
517
17,477
22,669
25,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hel
20
2 / 2 / 9
12,871
677
17,694
19,661
12,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Kylobek
Cabrakan
18
2 / 9 / 7
11,141
586
11,315
30,978
36,235
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Set
MrH00D
Set
20
5 / 5 / 5
12,482
657
21,152
23,952
19,737
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Satansulcuir
Jing Wei
20
5 / 5 / 4
12,085
636
29,478
21,192
11,816
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
3 / 3 / 19
12,176
641
11,447
19,516
15,231
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Jabba_Bakes
Bacchus
20
5 / 5 / 23
12,509
658
19,825
35,054
74,951
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
JaxsonPowles
Sun Wukong
20
4 / 2 / 19
12,910
679
23,577
24,148
47,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
TyOakheart
Aphrodite
20
9 / 2 / 18
13,682
720
25,779
22,115
20,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hachiman
Zannath
Hachiman
20
8 / 2 / 16
13,572
714
25,166
9,760
6,129
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
124
14
Kills
29
29
Deaths
14
30
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
3
19
4.17
L
Tiamat
Davestre
Tiamat
0
8
5
0.31
L
Hel
2
2
9
3.25
W
Bacchus
Jabba_Bakes
Bacchus
5
5
23
3.3
W
Sun Wukong
JaxsonPowles
Sun Wukong
4
2
19
6.75
L
Cabrakan
Kylobek
Cabrakan
2
9
7
0.61
L
Set
MrH00D
Set
5
5
5
1.5
L
Jing Wei
Satansulcuir
Jing Wei
5
5
4
1.4
W
Aphrodite
TyOakheart
Aphrodite
9
2
18
9
W
Hachiman
Zannath
Hachiman
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,116
Damage
105,794
118,452
Taken
110,593
105,749
Mitigated
164,360
56,026
Healing
65,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
11,447
4,165
2,535
2,397
19,516
15,231
3,585
8,768
9,979
0
29,617
L
Tiamat
Davestre
Tiamat
17,477
901
925
1,901
22,669
25,508
274
8,557
13,687
23,649
563
L
Hel
17,694
637
28,555
13,952
19,661
12,453
35
8,605
9,848
51,792
0
W
Bacchus
Jabba_Bakes
Bacchus
19,825
1,926
3,553
6,377
35,054
74,951
686
11,229
21,916
26,653
0
W
Sun Wukong
JaxsonPowles
Sun Wukong
23,577
2,115
3,108
5,279
24,148
47,228
430
8,525
14,398
0
37,294
L
Cabrakan
Kylobek
Cabrakan
11,315
895
65
624
30,978
36,235
35
12,914
17,404
16,281
0
L
Set
MrH00D
Set
21,152
9,439
1,249
3,991
23,952
19,737
450
6,422
16,938
0
42,015
L
Jing Wei
Satansulcuir
Jing Wei
29,478
25,808
781
3,983
21,192
11,816
51
7,523
12,656
0
58,481
W
Aphrodite
TyOakheart
Aphrodite
25,779
3,679
24,040
15,893
22,115
20,821
1,544
10,440
11,444
63,368
0
W
Hachiman
Zannath
Hachiman
25,166
13,907
1,563
750
9,760
6,129
3,777
3,776
5,692
0
58,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,400
Gold Earned
64,849
207
Minions Killed
207
0
Camps Cleared
0
1,717,194
Distance Traveled
1,769,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,176
641
33
2
0
373,797
0
L
Tiamat
9,821
517
14
1
0
334,007
0
L
Hel
12,871
677
73
4
0
401,912
0
W
Bacchus
12,509
658
15
1
0
320,227
0
W
Sun Wukong
12,910
679
22
1
0
366,126
0
L
Cabrakan
11,141
586
15
1
0
311,935
0
L
Set
12,482
657
38
2
0
355,973
0
L
Jing Wei
12,085
636
67
4
0
313,367
0
W
Aphrodite
13,682
720
84
4
0
366,548
0
W
Hachiman
13,572
714
53
3
0
343,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role