Player Matchup

Cthulhu
Cthulhu
SimbaTaga
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 21L
1,353 Elo+
Party 1
Neith
Neith
Zouille
Neith
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,335 Elo+
Party 1
Eset
Eset
razormin1
Eset
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,353 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,347 Elo+

VS

Team Averages
Level 52
1,577 SR
1,397 Elo+
Hercules
Hercules
 
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
TobyGeee
Ra
Level 44
God Stats
10W - 7L
1,731 SR
Queue Stats
43W - 45L
1,345 Elo+
Party 2
Da Ji
Da Ji
Vanquishxy
Da Ji
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SimbaTaga
Cthulhu
11
0 / 4 / 0
6,509
651
4,533
10,212
9,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Zouille
Neith
5
0 / 4 / 0
5,621
562
1,101
6,787
2,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
10
0 / 5 / 0
6,349
635
5,524
9,549
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 0 / 8
8,105
811
7,010
10,265
9,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 0 / 8
8,798
880
9,372
5,065
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
13
5 / 0 / 7
8,417
842
7,498
6,853
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
8
7
L
Cthulhu
SimbaTaga
Cthulhu
0
4
0
0
W
5
0
8
9
W
Da Ji
5
0
7
8.5
L
Neith
Zouille
Neith
0
4
0
0
L
Eset
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,158
Damage
23,880
26,548
Taken
22,183
15,320
Mitigated
14,615
1,407
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,010
2,255
0
3,178
10,265
9,270
408
3,363
6,664
0
23,003
L
Cthulhu
SimbaTaga
Cthulhu
4,533
438
0
720
10,212
9,587
0
3,551
6,591
13,865
0
W
9,372
840
2,261
3,112
5,065
2,108
526
2,964
1,939
52,625
0
W
Da Ji
7,498
1,886
0
1,538
6,853
3,237
673
3,254
3,448
0
29,315
L
Neith
Zouille
Neith
1,101
184
0
105
6,787
2,195
0
2,734
3,949
0
5,932
L
Eset
5,524
370
0
582
9,549
3,538
0
2,913
6,636
25,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,479
Gold Earned
25,320
75
Minions Killed
152
0
Camps Cleared
0
444,685
Distance Traveled
610,473
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,105
811
36
4
0
227,085
0
L
Cthulhu
6,509
651
19
2
0
180,586
0
W
Ra
8,798
880
83
8
0
187,593
5
W
Da Ji
8,417
842
33
3
0
195,795
1
L
Neith
5,621
562
12
1
0
76,733
0
L
Eset
6,349
635
44
4
0
187,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role