Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RogZHardStyl3
Neith
Level 66
God Stats
31W - 34L
1,456 SR
Queue Stats
71W - 104L
1,312 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XxxPredatorxxX6
Morgan Le Fay
Level 67
God Stats
9W - 5L
1,660 SR
Queue Stats
424W - 430L
1,547 Elo+
Solo
Team Averages
Level 79
1,539 SR
1,453 Elo+

VS

Team Averages
Level 136
1,562 SR
1,563 Elo+
Hel
Hel
CloudPLaysSmite
Hel
Level 202
God Stats
10W - 4L
1,753 SR
Queue Stats
426W - 210L
1,694 Elo+
Party 1
Heimdallr
Heimdallr
GnomeWithNoHome
Heimdallr
Level 160
God Stats
1W - 1L
1,212 SR
Queue Stats
123W - 65L
1,662 Elo+
Party 1
Thanatos
Thanatos
mody128
Thanatos
Level 46
God Stats
1W - 0L
1,723 SR
Queue Stats
10W - 15L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 1 / 2
7,384
671
3,985
10,273
10,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 8 / 2
6,765
615
4,050
11,844
3,704
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
XxxPredatorxxX6
Morgan Le Fay
12
2 / 3 / 1
7,367
670
10,686
9,173
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
8,968
815
13,486
7,979
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
GnomeWithNoHome
Heimdallr
14
4 / 0 / 7
8,942
813
9,466
10,047
4,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
mody128
Thanatos
13
4 / 3 / 5
8,560
778
4,415
8,094
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
2
1
W
4
0
7
7.5
W
Heimdallr
GnomeWithNoHome
Heimdallr
4
0
7
7.5
L
1
8
2
0.25
L
Morgan Le Fay
XxxPredatorxxX6
Morgan Le Fay
2
3
1
0.83
W
Thanatos
mody128
Thanatos
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,721
Damage
27,367
31,290
Taken
26,120
17,627
Mitigated
11,917
7,772
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,985
1,453
1,918
2,831
10,273
10,161
0
2,770
7,503
15,150
0
W
13,486
251
4,767
4,344
7,979
3,549
825
4,786
3,193
45,531
0
W
Heimdallr
GnomeWithNoHome
Heimdallr
9,466
4,471
0
2,594
10,047
4,717
1,002
6,189
3,858
0
38,092
L
4,050
2,069
131
994
11,844
3,704
0
6,724
5,120
0
13,579
L
Morgan Le Fay
XxxPredatorxxX6
Morgan Le Fay
10,686
745
0
1,898
9,173
3,762
0
4,059
5,114
32,466
0
W
Thanatos
mody128
Thanatos
4,415
758
0
3,050
8,094
3,651
0
3,742
4,352
0
25,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,516
Gold Earned
26,470
89
Minions Killed
166
0
Camps Cleared
0
551,949
Distance Traveled
687,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,384
671
18
2
0
201,759
0
W
Hel
8,968
815
67
6
0
242,264
0
W
Heimdallr
8,942
813
49
4
0
205,223
0
L
Neith
6,765
615
18
2
0
154,010
0
L
Morgan Le Fay
7,367
670
53
5
0
196,180
0
W
Thanatos
8,560
778
50
5
0
239,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role