Player Matchup

Lancelot
Lancelot
Astro Silver
Lancelot
Level 94
God Stats
1W - 6L
1,299 SR
Queue Stats
846W - 824L
1,517 Elo+
Party 1
Vamana
Vamana
AySeniorPepe
Vamana
Level 56
God Stats
56W - 52L
1,556 SR
Queue Stats
57W - 52L
1,495 Elo+
Party 1
Zeus
Zeus
Magriok
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,409 Elo+
Solo
Fafnir
Fafnir
Rogue Strength
Fafnir
Level 106
God Stats
3W - 4L
1,458 SR
Queue Stats
102W - 85L
1,537 Elo+
Party 1
Artemis
Artemis
ll DAT DUDE ll
Artemis
Level 62
God Stats
3W - 2L
1,845 SR
Queue Stats
144W - 131L
1,508 Elo+
Party 1
Team Averages
Level 89
1,532 SR
1,493 Elo+

VS

Team Averages
Level 169
1,448 SR
1,489 Elo+
Sol
Sol
Meiokiumi
Sol
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
149W - 141L
1,494 Elo+
Party 2
Surtr
Surtr
Spartan05131970
Surtr
Level 152
God Stats
21W - 30L
1,461 SR
Queue Stats
654W - 625L
1,517 Elo+
Solo
Cabrakan
Cabrakan
TreChavis
Cabrakan
Level 95
God Stats
10W - 8L
1,249 SR
Queue Stats
236W - 232L
1,494 Elo+
Party 2
Hachiman
Hachiman
bristolSK8king
Hachiman
Level 159
God Stats
18W - 15L
1,429 SR
Queue Stats
353W - 330L
1,481 Elo+
Solo
Bastet
Bastet
iTZ_DeeJaY_K-oS
Bastet
Level 294
God Stats
5W - 3L
1,599 SR
Queue Stats
1,044W - 989L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Astro Silver
Lancelot
12
1 / 3 / 1
7,548
472
4,692
12,779
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
14
1 / 5 / 0
8,689
543
7,732
15,755
14,337
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Zeus
Magriok
Zeus
14
0 / 7 / 1
8,055
503
11,979
10,641
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 3 / 1
7,093
443
2,750
12,295
14,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 4 / 1
7,080
443
6,951
9,499
3,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 5
9,246
578
9,820
9,472
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 0 / 2
10,548
659
12,036
14,207
13,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
TreChavis
Cabrakan
12
1 / 1 / 8
8,279
517
4,026
11,443
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
15
6 / 0 / 2
9,689
606
10,819
9,214
4,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 4
8,375
523
6,360
14,545
9,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
22
22
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Astro Silver
Lancelot
1
3
1
0.5
L
Vamana
1
5
0
0.2
L
Zeus
Magriok
Zeus
0
7
1
0.07
W
6
1
5
8.5
L
0
3
1
0.17
W
5
0
2
6
W
Cabrakan
TreChavis
Cabrakan
1
1
8
5
W
Hachiman
6
0
2
7
W
4
1
4
6
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
43,061
60,969
Taken
58,881
42,298
Mitigated
44,188
13,765
Healing
23,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Astro Silver
Lancelot
4,692
521
0
4,325
12,779
5,783
0
2,517
10,154
0
56,580
L
Vamana
7,732
5,932
0
3,344
15,755
14,337
0
726
15,003
0
74,915
L
Zeus
Magriok
Zeus
11,979
1,223
0
537
10,641
3,770
0
4,509
5,808
69,447
0
W
9,820
2,048
0
4,160
9,472
4,097
2,413
5,304
4,168
62,436
0
L
2,750
488
0
2,990
12,295
14,646
0
3,834
8,257
16,018
0
W
12,036
4,708
0
7,398
14,207
13,458
943
1,485
12,722
1,338
90,033
W
Cabrakan
TreChavis
Cabrakan
4,026
679
0
2,188
11,443
12,657
58
4,268
7,175
21,209
0
W
Hachiman
10,819
6,352
0
4,513
9,214
4,173
462
2,937
6,277
0
83,375
W
6,360
1,624
0
5,108
14,545
9,803
569
735
13,810
359
44,043
L
6,951
3,751
0
2,569
9,499
3,762
0
2,251
7,208
0
41,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,465
Gold Earned
46,137
434
Minions Killed
486
0
Camps Cleared
0
1,539,015
Distance Traveled
1,532,507
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,548
472
91
6
0
373,218
5
L
Vamana
8,689
543
129
8
0
271,314
0
L
Zeus
8,055
503
129
8
0
300,505
2
W
Sol
9,246
578
113
7
0
307,278
2
L
Fafnir
7,093
443
14
1
0
323,232
10
W
Surtr
10,548
659
147
9
0
245,088
0
W
Cabrakan
8,279
517
26
2
0
307,790
0
W
Hachiman
9,689
606
139
9
0
300,760
4
W
Bastet
8,375
523
61
4
0
371,591
0
L
Artemis
7,080
443
71
4
0
270,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role