Player Matchup

Rama
Rama
 
Rama
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BeanBlaster3000
Bakasura
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,826 Elo+
Party 1
Set
Set
KxngSinatra05
Set
Level 61
God Stats
18W - 15L
1,766 SR
Queue Stats
172W - 122L
1,660 Elo+
Party 1
Geb
Geb
TTVshieldrust
Geb
Level 47
God Stats
63W - 12L
1,910 SR
Queue Stats
204W - 75L
1,765 Elo+
Party 1
Team Averages
Level 49
1,635 SR
1,650 Elo+

VS

Team Averages
Level 156
1,567 SR
1,591 Elo+
Artio
Artio
JoeyMacaroni
Artio
Level 191
God Stats
0W - 5L
1,500 SR
Queue Stats
422W - 317L
1,614 Elo+
Solo
Hachiman
Hachiman
Purе
Hachiman
Level 153
God Stats
0W - 2L
1,557 SR
Queue Stats
20W - 34L
1,503 Elo+
Solo
Bakasura
Bakasura
PØØPSY
Bakasura
Level 141
God Stats
9W - 7L
1,667 SR
Queue Stats
67W - 74L
1,601 Elo+
Solo
Susano
Susano
ZemorSmite
Susano
Level 125
God Stats
14W - 10L
1,612 SR
Queue Stats
188W - 169L
1,633 Elo+
Solo
Zeus
Zeus
eddieRF8
Zeus
Level 169
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 164L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 0 / 0
6,901
690
5,175
4,145
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baron Samedi
 
Baron Samedi
10
0 / 2 / 2
5,326
533
2,190
5,776
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
11
3 / 0 / 2
6,375
638
5,987
7,538
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 5 / 3
6,209
621
4,248
9,471
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 2
5,627
563
2,705
8,671
5,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,205
521
2,705
8,424
5,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Purе
Hachiman
9
0 / 1 / 1
5,230
523
3,078
5,572
1,780
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
PØØPSY
Bakasura
11
3 / 2 / 0
6,485
649
4,015
7,959
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
ZemorSmite
Susano
8
1 / 1 / 2
5,148
515
2,730
5,505
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
10
1 / 2 / 1
6,000
600
5,126
4,489
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
6
8
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
0
3
W
Baron Samedi
 
Baron Samedi
0
2
2
0.5
W
Bakasura
3
0
2
4
L
1
2
1
0.75
W
1
5
3
0.5
L
Hachiman
Purе
Hachiman
0
1
1
0.5
L
Bakasura
PØØPSY
Bakasura
3
2
0
1.5
W
1
1
2
2
L
Susano
ZemorSmite
Susano
1
1
2
2
L
Zeus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,305
Damage
17,654
35,601
Taken
31,949
16,920
Mitigated
14,027
12,816
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,175
4,476
0
2,274
4,145
1,489
867
860
3,285
0
54,058
W
Baron Samedi
 
Baron Samedi
2,190
117
130
1,870
5,776
2,558
0
2,669
3,107
37,664
0
W
Bakasura
5,987
4,325
0
2,728
7,538
2,889
0
898
6,620
0
44,387
L
2,705
398
545
2,988
8,424
5,710
0
3,239
4,715
7,816
0
W
4,248
2,478
0
1,760
9,471
4,263
0
648
8,675
0
45,675
L
Hachiman
Purе
Hachiman
3,078
1,522
0
1,685
5,572
1,780
0
292
5,255
0
35,474
L
Bakasura
PØØPSY
Bakasura
4,015
2,580
0
3,447
7,959
3,435
0
0
7,426
0
35,840
W
2,705
486
1,318
2,736
8,671
5,721
0
2,756
5,915
13,451
0
L
Susano
ZemorSmite
Susano
2,730
414
0
654
5,505
1,698
0
239
5,216
0
28,117
L
Zeus
5,126
495
0
1,061
4,489
1,404
0
1,125
2,995
56,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
28,068
353
Minions Killed
334
0
Camps Cleared
0
1,121,396
Distance Traveled
1,055,781
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,901
690
94
9
0
232,320
0
W
Baron Samedi
5,326
533
71
7
0
198,565
0
W
Bakasura
6,375
638
93
9
0
244,180
0
L
Artio
5,205
521
11
1
0
219,523
1
W
Set
6,209
621
79
8
0
198,283
0
L
Hachiman
5,230
523
75
8
0
194,545
0
L
Bakasura
6,485
649
90
9
0
236,954
3
W
Geb
5,627
563
16
2
0
248,048
1
L
Susano
5,148
515
52
5
0
209,487
0
L
Zeus
6,000
600
106
11
0
195,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role