Player Matchup

Sylvanus
Sylvanus
Rhynocorn
Sylvanus
Level 102
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 7L
1,273 Elo+
Party 2
Neith
Neith
TheChunkyPotato
Neith
Level 100
God Stats
4W - 11L
1,326 SR
Queue Stats
5W - 13L
1,277 Elo+
Party 2
Lancelot
Lancelot
XGNCHEEZ
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,409 Elo+
Party 2
Team Averages
Level 97
1,357 SR
1,320 Elo+

VS

Team Averages
Level 92
1,588 SR
1,483 Elo+
Horus
Horus
BigDaddyMiro1
Horus
Level 106
God Stats
6W - 6L
1,570 SR
Queue Stats
274W - 268L
1,513 Elo+
Party 1
Atlas
Atlas
I_Am_Chewy24
Atlas
Level 42
God Stats
22W - 13L
1,471 SR
Queue Stats
112W - 106L
1,465 Elo+
Party 1
Martichoras
Martichoras
docxrager
Martichoras
Level 128
God Stats
12W - 5L
1,722 SR
Queue Stats
121W - 124L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Rhynocorn
Sylvanus
9
0 / 5 / 1
5,715
572
4,024
13,769
8,189
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 7 / 1
6,610
661
3,750
10,430
3,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
XGNCHEEZ
Lancelot
10
1 / 6 / 1
6,373
637
6,397
12,177
5,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 5
8,938
894
7,674
8,484
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 0 / 14
9,054
905
8,950
9,950
10,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Martichoras
docxrager
Martichoras
14
5 / 0 / 10
8,670
867
13,500
7,009
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
18
18
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
W
3
0
14
10
L
Sylvanus
Rhynocorn
Sylvanus
0
5
1
0.1
L
1
7
1
0.21
L
Lancelot
XGNCHEEZ
Lancelot
1
6
1
0.25
W
Martichoras
docxrager
Martichoras
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,171
Damage
30,124
36,376
Taken
25,443
17,113
Mitigated
18,420
4,505
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,674
3,764
2,105
2,332
8,484
4,238
792
1,053
7,431
0
21,113
W
8,950
3,405
0
1,431
9,950
10,941
0
1,827
8,123
15,388
1,172
L
Sylvanus
Rhynocorn
Sylvanus
4,024
925
504
1,918
13,769
8,189
0
3,014
10,755
8,053
0
L
3,750
1,064
0
372
10,430
3,722
0
1,822
8,608
0
19,347
L
Lancelot
XGNCHEEZ
Lancelot
6,397
1,355
0
1,711
12,177
5,202
0
2,988
9,189
0
20,054
W
Martichoras
docxrager
Martichoras
13,500
4,937
0
2,089
7,009
3,241
1,835
1,203
5,806
0
55,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,698
Gold Earned
26,662
60
Minions Killed
128
0
Camps Cleared
0
484,493
Distance Traveled
554,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,938
894
23
2
0
188,789
0
W
Atlas
9,054
905
17
2
0
186,684
0
L
Sylvanus
5,715
572
7
1
0
144,677
0
L
Neith
6,610
661
27
3
0
145,799
0
L
Lancelot
6,373
637
26
3
0
194,017
0
W
Martichoras
8,670
867
88
9
0
178,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role