Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
AlphaBulbdog
Hercules
Level 108
God Stats
2W - 2L
1,746 SR
Queue Stats
181W - 158L
1,469 Elo+
Party 1
Nemesis
Nemesis
FIRE-BRIMSTONE-9
Nemesis
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 135L
1,468 Elo+
Party 1
Nox
Nox
archojas
Nox
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 31L
1,424 Elo+
Solo
Team Averages
Level 108
1,549 SR
1,472 Elo+

VS

Team Averages
Level 115
1,542 SR
1,593 Elo+
Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
JRSG_31
Cu Chulainn
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,721 Elo+
Party 3
Arachne
Arachne
Kaseio
Arachne
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,721 Elo+
Party 3
Artemis
Artemis
Kungfoo_Samurai
Artemis
Level 139
God Stats
11W - 9L
1,712 SR
Queue Stats
404W - 421L
1,466 Elo+
Solo
Nu Wa
Nu Wa
MJLB151
Nu Wa
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 0 / 6
6,224
622
4,283
6,321
4,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
 
Neith
10
3 / 0 / 0
5,937
594
4,895
5,121
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
AlphaBulbdog
Hercules
10
1 / 0 / 0
6,115
612
4,373
5,768
5,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 0 / 1
5,898
590
1,655
5,273
1,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
6 / 3 / 3
6,579
658
7,294
6,343
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 1
4,761
476
2,493
8,609
7,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
JRSG_31
Cu Chulainn
9
0 / 1 / 0
4,919
492
2,792
7,139
5,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Kaseio
Arachne
8
2 / 2 / 0
5,287
529
2,555
7,767
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 2 / 0
4,507
451
3,293
6,076
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
MJLB151
Nu Wa
8
1 / 5 / 1
5,080
508
3,568
6,504
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
6
4
W
Neith
 
Neith
3
0
0
3
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Hercules
AlphaBulbdog
Hercules
1
0
0
1
W
1
0
1
1.5
L
Cu Chulainn
JRSG_31
Cu Chulainn
0
1
0
0
L
Arachne
Kaseio
Arachne
2
2
0
1
L
0
2
0
0
L
Nu Wa
MJLB151
Nu Wa
1
5
1
0.3
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,500
Damage
14,701
28,826
Taken
36,095
16,603
Mitigated
19,897
12,055
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,283
1,300
1,781
4,396
6,321
4,487
56
1,803
4,518
17,740
0
W
Neith
 
Neith
4,895
1,725
0
1,177
5,121
2,172
288
757
4,364
0
45,575
L
Bacchus
 
Bacchus
2,493
319
146
2,507
8,609
7,625
0
4,507
4,102
12,957
0
W
Hercules
AlphaBulbdog
Hercules
4,373
1,351
0
2,924
5,768
5,295
0
1,087
4,681
0
41,791
W
1,655
397
0
1,697
5,273
1,780
0
274
4,999
0
38,200
L
Cu Chulainn
JRSG_31
Cu Chulainn
2,792
379
0
1,685
7,139
5,321
0
0
6,562
778
28,244
L
Arachne
Kaseio
Arachne
2,555
1,962
0
1,712
7,767
2,768
15
1,906
5,819
0
29,813
L
3,293
857
0
1,182
6,076
1,902
0
217
5,859
0
28,259
L
Nu Wa
MJLB151
Nu Wa
3,568
1,116
0
750
6,504
2,281
0
4,947
1,557
27,396
0
W
7,294
1,187
0
80
6,343
2,869
192
2,410
3,933
38,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,753
Gold Earned
24,554
323
Minions Killed
184
0
Camps Cleared
0
979,938
Distance Traveled
974,960
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,224
622
18
2
0
182,156
0
W
Neith
5,937
594
85
9
0
168,541
0
L
Bacchus
4,761
476
12
1
0
202,750
1
W
Hercules
6,115
612
76
8
0
189,222
1
W
Nemesis
5,898
590
75
8
0
240,008
0
L
Cu Chulainn
4,919
492
44
4
0
211,899
0
L
Arachne
5,287
529
49
5
0
224,369
2
L
Artemis
4,507
451
39
4
0
164,814
0
L
Nu Wa
5,080
508
40
4
0
171,128
0
W
Nox
6,579
658
69
7
0
200,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role