Player Matchup

Danzaburou
Danzaburou
LobeyWubs
Danzaburou
Level 14
God Stats
4W - 7L
1,491 SR
Queue Stats
11W - 18L
1,217 Elo+
Party 2
Vulcan
Vulcan
NobGoblin93
Vulcan
Level 56
God Stats
0W - 2L
1,271 SR
Queue Stats
25W - 22L
1,342 Elo+
Party 2
Fenrir
Fenrir
hachimannn
Fenrir
Level 42
God Stats
8W - 8L
1,703 SR
Queue Stats
65W - 77L
1,312 Elo+
Solo
Team Averages
Level 37
1,488 SR
1,290 Elo+

VS

Team Averages
Level 36
1,320 SR
1,238 Elo+
Ishtar
Ishtar
SimbaTaga
Ishtar
Level 7
God Stats
5W - 9L
1,280 SR
Queue Stats
11W - 21L
1,235 Elo+
Party 1
Nu Wa
Nu Wa
Zouille
Nu Wa
Level 98
God Stats
2W - 1L
1,179 SR
Queue Stats
12W - 23L
1,243 Elo+
Party 1
Horus
Horus
razormin1
Horus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LobeyWubs
Danzaburou
15
0 / 1 / 0
9,666
690
5,265
10,925
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
14
0 / 6 / 0
8,837
631
7,310
11,694
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
hachimannn
Fenrir
12
0 / 3 / 0
8,240
589
3,590
13,715
13,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
SimbaTaga
Ishtar
16
5 / 0 / 4
10,500
750
10,902
9,005
4,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Zouille
Nu Wa
15
1 / 0 / 7
9,913
708
10,076
4,854
1,902
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
razormin1
Horus
16
4 / 0 / 5
10,552
754
10,017
12,759
14,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
10
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
LobeyWubs
Danzaburou
0
1
0
0
L
Vulcan
0
6
0
0
W
Ishtar
SimbaTaga
Ishtar
5
0
4
7
W
Nu Wa
Zouille
Nu Wa
1
0
7
4.5
L
Fenrir
hachimannn
Fenrir
0
3
0
0
W
Horus
razormin1
Horus
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,165
Damage
30,995
36,334
Taken
26,618
22,125
Mitigated
20,977
5,093
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
LobeyWubs
Danzaburou
5,265
2,943
0
3,814
10,925
4,139
200
4,179
6,746
0
55,769
L
Vulcan
7,310
1,761
0
419
11,694
4,615
111
3,074
8,620
47,364
0
W
Ishtar
SimbaTaga
Ishtar
10,902
7,073
0
3,062
9,005
4,427
1,008
2,976
5,904
0
47,521
W
Nu Wa
Zouille
Nu Wa
10,076
3,914
0
1,135
4,854
1,902
1,920
2,035
2,736
45,776
0
L
Fenrir
hachimannn
Fenrir
3,590
927
0
860
13,715
13,371
0
2,882
10,833
0
16,658
W
Horus
razormin1
Horus
10,017
3,566
1,520
3,886
12,759
14,648
201
2,920
9,568
0
32,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,743
Gold Earned
30,965
208
Minions Killed
181
0
Camps Cleared
0
739,841
Distance Traveled
814,065
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,666
690
106
8
0
250,275
0
L
Vulcan
8,837
631
75
5
0
224,928
0
W
Ishtar
10,500
750
70
5
0
259,947
0
W
Nu Wa
9,913
708
73
5
0
237,245
0
L
Fenrir
8,240
589
27
2
0
264,638
0
W
Horus
10,552
754
38
3
0
316,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role