Player Matchup

Aphrodite
Aphrodite
Pot_stickers
Aphrodite
Level 140
God Stats
12W - 9L
1,637 SR
Queue Stats
304W - 292L
1,543 Elo+
Party 3
King Arthur
King Arthur
Svenl
King Arthur
Level 126
God Stats
24W - 18L
1,679 SR
Queue Stats
37W - 26L
1,525 Elo+
Party 2
Rama
Rama
TheBeansMan751
Rama
Level 68
God Stats
7W - 5L
1,669 SR
Queue Stats
9W - 9L
1,382 Elo+
Party 2
Mercury
Mercury
achaotickiller
Mercury
Level 122
God Stats
13W - 9L
1,659 SR
Queue Stats
176W - 160L
1,520 Elo+
Party 3
Persephone
Persephone
iConcha
Persephone
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,705 Elo+
Party 2
Team Averages
Level 104
1,629 SR
1,535 Elo+

VS

Team Averages
Level 136
1,499 SR
1,523 Elo+
King Arthur
King Arthur
BTLmatt
King Arthur
Level 164
God Stats
10W - 12L
1,330 SR
Queue Stats
296W - 273L
1,562 Elo+
Party 4
Nu Wa
Nu Wa
Jharifasc
Nu Wa
Level 108
God Stats
9W - 4L
1,547 SR
Queue Stats
116W - 109L
1,487 Elo+
Party 1
Thor
Thor
Living lMasTeR
Thor
Level 148
God Stats
10W - 4L
1,763 SR
Queue Stats
678W - 647L
1,524 Elo+
Party 1
Athena
Athena
Themilkman69420
Athena
Level 102
God Stats
8W - 1L
1,749 SR
Queue Stats
60W - 37L
1,510 Elo+
Solo
Jing Wei
Jing Wei
joeyypwnsj00
Jing Wei
Level 159
God Stats
6W - 8L
1,108 SR
Queue Stats
274W - 246L
1,534 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Pot_stickers
Aphrodite
11
0 / 5 / 2
7,532
443
3,829
15,829
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Svenl
King Arthur
16
1 / 3 / 2
9,561
562
15,249
15,213
19,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 6 / 2
7,101
418
11,068
15,652
5,989
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 5 / 2
9,999
588
8,443
15,609
6,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
iConcha
Persephone
13
2 / 2 / 0
8,714
513
8,830
11,837
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BTLmatt
King Arthur
15
7 / 1 / 3
9,207
542
15,260
16,890
17,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Jharifasc
Nu Wa
15
3 / 3 / 5
8,872
522
13,315
8,329
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 1 / 3
9,552
562
8,707
15,238
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 3 / 16
9,187
540
6,190
16,475
17,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
joeyypwnsj00
Jing Wei
17
4 / 0 / 2
9,888
582
9,866
13,648
6,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
21
21
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BTLmatt
King Arthur
7
1
3
8.5
W
Nu Wa
Jharifasc
Nu Wa
3
3
5
1.83
W
7
1
3
8.5
L
Aphrodite
Pot_stickers
Aphrodite
0
5
2
0.2
L
King Arthur
Svenl
King Arthur
1
3
2
0.67
L
1
6
2
0.33
W
0
3
16
2.67
L
4
5
2
1
L
Persephone
iConcha
Persephone
2
2
0
1
W
Jing Wei
joeyypwnsj00
Jing Wei
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,419
Damage
53,338
74,140
Taken
70,580
46,990
Mitigated
51,761
18,876
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BTLmatt
King Arthur
15,260
2,112
433
4,434
16,890
17,827
0
3,884
13,006
0
68,678
W
Nu Wa
Jharifasc
Nu Wa
13,315
2,390
0
455
8,329
3,506
617
1,945
6,384
68,270
0
W
8,707
1,520
0
471
15,238
6,702
522
1,162
14,076
0
64,974
L
Aphrodite
Pot_stickers
Aphrodite
3,829
891
1,747
8,100
15,829
11,484
190
2,892
12,937
32,345
0
L
King Arthur
Svenl
King Arthur
15,249
1,682
0
1,210
15,213
19,834
10
2,133
13,080
0
95,930
L
11,068
9,092
0
3,389
15,652
5,989
756
3,920
11,732
0
45,595
W
6,190
1,996
0
2,385
16,475
17,685
8
5,086
11,389
27,726
0
L
8,443
4,134
0
1,081
15,609
6,233
0
5,258
10,351
0
104,240
L
Persephone
iConcha
Persephone
8,830
812
0
3,349
11,837
3,450
0
5,293
6,509
71,607
0
W
Jing Wei
joeyypwnsj00
Jing Wei
9,866
8,851
0
6,975
13,648
6,041
354
582
13,066
0
80,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,907
Gold Earned
46,706
545
Minions Killed
440
0
Camps Cleared
0
1,565,631
Distance Traveled
1,746,059
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,207
542
90
5
0
357,353
0
W
Nu Wa
8,872
522
99
6
0
316,714
0
W
Thor
9,552
562
95
6
0
355,387
0
L
Aphrodite
7,532
443
48
3
0
282,880
4
L
King Arthur
9,561
562
148
9
0
333,012
1
L
Rama
7,101
418
73
4
0
303,637
0
W
Athena
9,187
540
29
2
0
366,876
0
L
Mercury
9,999
588
151
9
0
347,781
0
L
Persephone
8,714
513
125
7
0
298,321
0
W
Jing Wei
9,888
582
127
7
0
349,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role