Player Matchup

Terra
Terra
 
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
EnTaraAdun
Xbalanque
Level 89
God Stats
0W - 2L
1,713 SR
Queue Stats
32W - 109L
1,319 Elo+
Party 1
Thanatos
Thanatos
SRGT_bob
Thanatos
Level 146
God Stats
0W - 3L
1,319 SR
Queue Stats
26W - 71L
1,339 Elo+
Party 1
Bacchus
Bacchus
Valorum_
Bacchus
Level 29
God Stats
1W - 2L
1,497 SR
Queue Stats
31W - 108L
1,323 Elo+
Party 1
Charybdis
Charybdis
thayson g1
Charybdis
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 41L
1,456 Elo+
Solo
Team Averages
Level 83
1,506 SR
1,387 Elo+

VS

Team Averages
Level 22
1,516 SR
1,434 Elo+
Nemesis
Nemesis
Carialylia
Nemesis
Level 29
God Stats
1W - 0L
1,749 SR
Queue Stats
7W - 6L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
DELOW2COOL120
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Chang'e
Chang'e
FoolestCactus4
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,246 Elo+
Solo
Da Ji
Da Ji
Moriinoku
Da Ji
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,405 Elo+
Solo
Danzaburou
Danzaburou
l0ll0l00ll00l0l
Danzaburou
Level 26
God Stats
5W - 9L
1,333 SR
Queue Stats
473W - 516L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 4 / 5
8,055
806
9,271
15,310
18,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
EnTaraAdun
Xbalanque
14
3 / 7 / 2
7,576
758
8,596
12,788
6,280
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SRGT_bob
Thanatos
15
6 / 5 / 2
8,782
878
13,818
12,803
6,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Valorum_
Bacchus
14
0 / 5 / 9
7,822
782
7,476
15,117
19,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
thayson g1
Charybdis
12
0 / 8 / 3
6,930
693
5,656
12,490
5,530
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Carialylia
Nemesis
17
17 / 2 / 11
11,253
1,125
19,114
12,719
7,178
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
DELOW2COOL120
Zhong Kui
15
2 / 3 / 20
9,247
925
10,542
12,505
14,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 20
8,994
899
7,551
13,065
5,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Moriinoku
Da Ji
15
7 / 4 / 13
9,384
938
12,051
11,163
5,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
l0ll0l00ll00l0l
Danzaburou
15
1 / 1 / 14
9,192
919
10,063
9,082
4,869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
107
11
Kills
29
29
Deaths
12
21
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
5
1.13
W
Nemesis
Carialylia
Nemesis
17
2
11
11.25
W
Zhong Kui
DELOW2COOL120
Zhong Kui
2
3
20
4
L
Xbalanque
EnTaraAdun
Xbalanque
3
7
2
0.57
W
2
2
20
6
W
Da Ji
Moriinoku
Da Ji
7
4
13
3.38
L
Thanatos
SRGT_bob
Thanatos
6
5
2
1.4
L
Bacchus
Valorum_
Bacchus
0
5
9
0.9
W
Danzaburou
l0ll0l00ll00l0l
Danzaburou
1
1
14
8
L
Charybdis
thayson g1
Charybdis
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,817
Damage
59,321
68,508
Taken
58,534
55,916
Mitigated
38,136
18,239
Healing
30,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,271
194
3,949
4,633
15,310
18,570
0
3,351
11,959
15,275
0
W
Nemesis
Carialylia
Nemesis
19,114
11,021
646
3,207
12,719
7,178
2,530
4,191
8,528
0
31,594
W
Zhong Kui
DELOW2COOL120
Zhong Kui
10,542
1,356
376
1,829
12,505
14,486
1,688
2,744
9,761
20,005
0
L
Xbalanque
EnTaraAdun
Xbalanque
8,596
2,526
898
995
12,788
6,280
0
3,417
9,371
544
17,994
W
7,551
1,835
9,666
7,200
13,065
5,938
606
4,055
9,010
17,031
0
W
Da Ji
Moriinoku
Da Ji
12,051
2,461
1,106
1,627
11,163
5,665
732
3,223
7,940
0
20,401
L
Thanatos
SRGT_bob
Thanatos
13,818
2,293
467
5,330
12,803
6,217
0
3,404
9,399
0
24,268
L
Bacchus
Valorum_
Bacchus
7,476
428
0
1,465
15,117
19,319
0
4,390
10,727
12,745
0
W
Danzaburou
l0ll0l00ll00l0l
Danzaburou
10,063
2,842
2,072
2,943
9,082
4,869
790
3,078
6,004
0
26,747
L
Charybdis
thayson g1
Charybdis
5,656
2,021
217
285
12,490
5,530
0
3,531
8,959
0
13,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,165
Gold Earned
48,070
84
Minions Killed
113
0
Camps Cleared
0
894,166
Distance Traveled
963,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,055
806
9
1
0
197,454
0
W
Nemesis
11,253
1,125
27
3
0
205,633
0
W
Zhong Kui
9,247
925
13
1
0
193,071
0
L
Xbalanque
7,576
758
18
2
0
154,342
0
W
Chang'e
8,994
899
20
2
0
188,452
0
W
Da Ji
9,384
938
13
1
0
190,213
0
L
Thanatos
8,782
878
18
2
0
195,092
0
L
Bacchus
7,822
782
13
1
0
181,874
0
W
Danzaburou
9,192
919
40
4
0
185,908
0
L
Charybdis
6,930
693
26
3
0
165,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role