Player Matchup

Discordia
Discordia
Silver III
 
Discordia
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
BBehemothh
Cerberus
Silver II
Level 107
God Stats
12W - 7L
1,533 SR
Queue Stats
144W - 181L
1,017 MMR
Solo
Awilix
Awilix
Silver III
Hellbent Squire
Awilix
Silver III
Level 139
God Stats
30W - 32L
1,450 SR
Queue Stats
192W - 238L
1,062 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,494 SR
1,193 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 81
1,488 SR
997 MMR
Chang'e
Chang'e
Bronze IV
KjBuddy
Chang'e
Bronze IV
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 17L
997 MMR
Party 1
Ymir
Ymir
Bronze IV
S1LL3NT N1T3
Ymir
Bronze IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
997 MMR
Party 1
Da Ji
Da Ji
Bronze IV
Zanican
Da Ji
Bronze IV
Level 67
God Stats
0W - 3L
1,464 SR
Queue Stats
4W - 17L
997 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
5 / 0 / 1
10,350
796
11,680
5,951
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
BBehemothh
Cerberus
14
2 / 0 / 4
10,026
771
10,682
14,021
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 3 / 3
9,204
708
7,386
11,415
5,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SurtrAphroditeBaron SamediMartichoras

VS

Bans
AtlasHeraCthulhuAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KjBuddy
Chang'e
14
2 / 3 / 0
8,453
650
5,743
12,099
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 1 / 3
8,702
669
4,735
11,679
9,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Zanican
Da Ji
13
1 / 4 / 1
7,996
615
8,127
13,681
5,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
3
3
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
1
5.5
W
Cerberus
BBehemothh
Cerberus
2
0
4
4
W
1
3
3
0.83
L
Chang'e
KjBuddy
Chang'e
2
3
0
0.67
L
0
1
3
1.5
L
Da Ji
Zanican
Da Ji
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,748
Damage
18,605
31,387
Taken
37,459
20,506
Mitigated
19,695
11,708
Healing
8,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,680
574
0
2,217
5,951
2,654
1,246
2,049
3,902
59,729
0
W
Cerberus
BBehemothh
Cerberus
10,682
820
0
7,157
14,021
12,486
610
5,242
8,779
28,959
0
W
7,386
2,076
0
2,334
11,415
5,366
750
3,755
7,660
0
40,931
L
Chang'e
KjBuddy
Chang'e
5,743
470
1,851
2,875
12,099
4,917
0
8,851
3,248
31,081
0
L
4,735
967
1,419
1,584
11,679
9,453
0
6,553
5,126
28,372
0
L
Da Ji
Zanican
Da Ji
8,127
2,014
0
398
13,681
5,325
0
7,030
6,651
0
16,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,580
Gold Earned
25,151
204
Minions Killed
108
0
Camps Cleared
0
733,556
Distance Traveled
628,949
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,350
796
95
7
0
243,760
4
W
Cerberus
10,026
771
59
5
0
236,729
0
W
Awilix
9,204
708
50
4
0
253,067
0
L
Chang'e
8,453
650
49
4
0
174,984
0
L
Ymir
8,702
669
39
3
0
214,014
0
L
Da Ji
7,996
615
20
2
0
239,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role