Player Matchup

Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum III
Dax-yf
Mercury
Platinum III
Level 175
God Stats
18W - 13L
1,623 SR
Queue Stats
663W - 643L
1,591 MMR
Solo
Nike
Nike
Gold IV
Fox1Hound1
Nike
Gold IV
Level 128
God Stats
59W - 39L
1,586 SR
Queue Stats
432W - 433L
1,545 MMR
Solo
Nu Wa
Nu Wa
Gold III
SirCúmcised
Nu Wa
Gold III
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
46W - 45L
1,573 MMR
Solo
Anubis
Anubis
Gold III
Sykhu
Anubis
Gold III
Level 78
God Stats
20W - 4L
1,234 SR
Queue Stats
295W - 279L
1,591 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,489 SR
1,560 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,616 SR
1,526 MMR
Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver I
Amaury59h
Hades
Silver I
Level 79
God Stats
1W - 2L
1,718 SR
Queue Stats
17W - 20L
1,471 MMR
Party 1
Atlas
Atlas
Bronze III
GrannyBuster911
Atlas
Bronze III
Level 75
God Stats
0W - 1L
1,779 SR
Queue Stats
5W - 3L
1,544 MMR
Solo
Sol
Sol
Gold III
Sadliven
Sol
Gold III
Level 149
God Stats
2W - 3L
1,581 SR
Queue Stats
23W - 32L
1,509 MMR
Solo
Thor
Thor
Gold II
oshnorse
Thor
Gold II
Level 156
God Stats
12W - 12L
1,504 SR
Queue Stats
271W - 263L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
1 / 0 / 2
4,940
706
2,432
3,942
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
Dax-yf
Mercury
10
5 / 0 / 2
5,799
828
5,263
7,114
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 1 / 1
4,546
649
2,953
5,375
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 2 / 0
4,942
706
3,337
3,879
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Sykhu
Anubis
9
2 / 3 / 1
5,198
743
4,365
4,902
2,212
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
KhepriAphroditeHe Bo

VS

Bans
Ne ZhaGebSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 3 / 2
4,430
633
4,530
7,316
2,254
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hades
Amaury59h
Hades
7
2 / 4 / 1
4,212
602
2,835
6,586
1,950
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,868
410
0
313
135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 0
4,545
649
4,337
5,734
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
9
3 / 2 / 1
4,976
711
3,558
6,876
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
6
6
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
2
2
L
Chang'e
 
Chang'e
0
3
2
0.33
L
Hades
Amaury59h
Hades
2
4
1
0.63
W
Mercury
Dax-yf
Mercury
5
0
2
6
W
2
1
1
2.5
L
0
0
0
0
L
1
2
0
0.5
W
1
2
0
0.5
W
Anubis
Sykhu
Anubis
2
3
1
0.83
L
Thor
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,350
Damage
15,260
25,212
Taken
26,825
9,581
Mitigated
8,282
5,867
Healing
8,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,432
1,186
0
1,541
3,942
1,378
812
1,950
1,992
0
29,894
L
Chang'e
 
Chang'e
4,530
686
160
2,368
7,316
2,254
0
1,311
6,005
29,614
0
L
Hades
Amaury59h
Hades
2,835
880
0
1,822
6,586
1,950
0
4,223
2,363
17,892
0
W
Mercury
Dax-yf
Mercury
5,263
2,473
0
1,325
7,114
2,500
0
3,624
3,490
0
35,797
W
2,953
412
98
1,143
5,375
2,479
0
2,420
2,955
0
19,138
L
0
0
0
0
313
135
0
313
0
0
0
L
4,337
2,232
0
2,318
5,734
1,607
0
202
5,532
31,978
0
W
3,337
496
0
693
3,879
1,012
350
1,474
2,405
33,295
0
W
Anubis
Sykhu
Anubis
4,365
932
0
1,067
4,902
2,212
499
2,234
2,668
35,805
0
L
Thor
3,558
1,049
0
1,868
6,876
2,336
0
1,653
5,223
0
23,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
21,031
255
Minions Killed
172
0
Camps Cleared
0
745,105
Distance Traveled
566,578
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
4,940
706
62
9
0
131,437
1
L
Chang'e
4,430
633
55
8
0
139,669
0
L
Hades
4,212
602
27
4
0
135,438
2
W
Mercury
5,799
828
64
9
0
181,396
1
W
Nike
4,546
649
19
3
0
149,721
1
L
Atlas
2,868
410
0
0
0
669
0
L
Sol
4,545
649
51
7
0
140,138
0
W
Nu Wa
4,942
706
56
8
0
144,905
0
W
Anubis
5,198
743
54
8
0
137,646
0
L
Thor
4,976
711
39
6
0
150,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role