Player Matchup

Hel
Hel
Platinum I
 
Hel
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Diamond III
Herensume
Surtr
Diamond III
Level 141
God Stats
14W - 6L
1,666 SR
Queue Stats
87W - 54L
2,070 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum III
mortalbeta
Kuzenbo
Platinum III
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 42L
2,027 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,555 SR
1,866 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,530 SR
2,059 MMR
Agni
Agni
Platinum I
lI Asada Il
Agni
Platinum I
Level 162
God Stats
20W - 18L
1,625 SR
Queue Stats
160W - 172L
2,072 MMR
Party 1
Fenrir
Fenrir
Platinum IV
qxorr
Fenrir
Platinum IV
Level 144
God Stats
8W - 29L
1,302 SR
Queue Stats
679W - 810L
1,944 MMR
Solo
Bacchus
Bacchus
Diamond IV
sieIoo
Bacchus
Diamond IV
Level 122
God Stats
29W - 25L
1,662 SR
Queue Stats
199W - 224L
2,161 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 0
5,056
722
2,750
4,948
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
Herensume
Surtr
10
0 / 0 / 0
5,182
740
3,006
5,786
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Kuzenbo
mortalbeta
Kuzenbo
7
0 / 0 / 0
4,858
694
926
1,753
1,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ne ZhaAphroditeAchilles

VS

Bans
Ao KuangMorgan Le FayVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,410
773
3,215
3,089
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
qxorr
Fenrir
9
0 / 0 / 3
5,061
723
3,757
4,438
2,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
sieIoo
Bacchus
10
3 / 0 / 0
6,280
897
3,540
1,827
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
3
3
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
L
Surtr
Herensume
Surtr
0
0
0
0
W
0
0
3
1.5
L
Kuzenbo
mortalbeta
Kuzenbo
0
0
0
0
W
Fenrir
qxorr
Fenrir
0
0
3
1.5
W
Bacchus
sieIoo
Bacchus
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,682
Damage
10,512
12,487
Taken
9,354
8,315
Mitigated
5,129
4,657
Healing
2,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,750
40
629
1,049
4,948
2,029
0
2,782
2,085
20,297
0
L
Surtr
Herensume
Surtr
3,006
1,148
46
1,638
5,786
4,995
0
2,841
2,630
686
16,710
W
3,215
432
0
720
3,089
1,030
378
788
2,109
27,486
0
L
Kuzenbo
mortalbeta
Kuzenbo
926
385
507
788
1,753
1,291
0
1,163
558
4,263
0
W
Fenrir
qxorr
Fenrir
3,757
1,030
162
1,264
4,438
2,838
0
1,980
2,119
0
11,496
W
Bacchus
sieIoo
Bacchus
3,540
654
0
740
1,827
1,261
370
776
936
9,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,096
Gold Earned
16,751
84
Minions Killed
107
0
Camps Cleared
0
332,823
Distance Traveled
406,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,056
722
41
6
0
112,354
0
L
Surtr
5,182
740
36
5
0
143,153
0
W
Agni
5,410
773
71
10
0
132,809
0
L
Kuzenbo
4,858
694
7
1
0
77,316
0
W
Fenrir
5,061
723
19
3
0
127,462
0
W
Bacchus
6,280
897
17
2
0
146,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role