Player Matchup

Set
Set
Gold V
PosionPyro
Set
Gold V
Level 129
God Stats
4W - 1L
1,729 SR
Queue Stats
67W - 63L
1,448 MMR
Solo
Hades
Hades
Gold V
SithOrder-66
Hades
Gold V
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 142L
1,424 MMR
Solo
Artemis
Artemis
Gold III
thehippogamer
Artemis
Gold III
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 175L
1,391 MMR
Solo
Ymir
Ymir
Silver III
vadepichula89
Ymir
Silver III
Level 85
God Stats
5W - 6L
1,296 SR
Queue Stats
261W - 260L
1,418 MMR
Solo
He Bo
He Bo
Gold II
xXHAMMERTIMEEXx
He Bo
Gold II
Level 155
God Stats
5W - 1L
1,769 SR
Queue Stats
240W - 235L
1,466 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,559 SR
1,429 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,534 SR
1,429 MMR
Chaac
Chaac
Gold III
Fallout RecKs
Chaac
Gold III
Level 171
God Stats
11W - 10L
1,542 SR
Queue Stats
235W - 243L
1,451 MMR
Solo
Ne Zha
Ne Zha
Gold V
HIGHpotenuse417
Ne Zha
Gold V
Level 84
God Stats
1W - 3L
1,677 SR
Queue Stats
128W - 144L
1,409 MMR
Solo
Ishtar
Ishtar
Bronze III
PandasWRLD
Ishtar
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 127L
1,376 MMR
Solo
Sobek
Sobek
Bronze III
shadeblade989
Sobek
Bronze III
Level 123
God Stats
2W - 2L
1,492 SR
Queue Stats
10W - 8L
1,500 MMR
Party 1
Ra
Ra
Bronze III
venomeminem
Ra
Bronze III
Level 60
God Stats
0W - 1L
1,459 SR
Queue Stats
7W - 7L
1,410 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,600
660
6,169
6,874
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 1
7,166
717
8,094
9,718
6,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
9
1 / 0 / 2
5,426
543
8,943
5,667
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 0 / 4
5,444
544
2,812
9,236
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 0
6,065
607
3,269
3,853
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PoseidonSkadiAo KuangAnubis

VS

Bans
SurtrAphroditeMercuryTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,012
501
5,945
10,844
5,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
4,911
491
2,354
10,344
3,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
PandasWRLD
Ishtar
8
0 / 3 / 0
4,810
481
4,036
7,592
2,445
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 0
4,909
491
4,486
10,491
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 0
5,780
578
1,984
4,981
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
11
Kills
0
0
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
2
0
0
L
Ishtar
PandasWRLD
Ishtar
0
3
0
0
W
3
0
2
4
W
4
0
1
4.5
L
0
0
0
0
W
Artemis
1
0
2
2
W
1
0
4
3
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,287
Damage
18,805
35,348
Taken
44,252
18,451
Mitigated
20,763
14,381
Healing
10,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,945
1,997
0
2,770
10,844
5,642
0
6,584
4,260
0
37,405
L
2,354
1,048
0
1,231
10,344
3,409
0
1,880
8,412
0
30,593
L
Ishtar
PandasWRLD
Ishtar
4,036
2,910
0
1,121
7,592
2,445
0
789
6,803
0
35,156
W
6,169
3,214
0
928
6,874
3,159
20
399
6,475
0
57,469
W
8,094
1,823
240
7,295
9,718
6,404
0
0
9,718
54,409
0
L
4,486
530
135
4,289
10,491
7,594
0
2,342
8,147
14,779
0
W
Artemis
8,943
4,309
0
3,192
5,667
2,170
0
1,462
4,205
0
43,633
W
2,812
805
0
2,226
9,236
5,472
0
2,876
6,360
14,897
0
L
1,984
428
84
1,026
4,981
1,673
0
2,382
2,455
46,989
0
W
3,269
58
0
500
3,853
1,246
0
1,733
2,120
34,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,701
Gold Earned
25,422
353
Minions Killed
275
0
Camps Cleared
0
1,024,462
Distance Traveled
977,216
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,012
501
52
5
0
195,459
1
L
Ne Zha
4,911
491
59
6
0
227,308
0
L
Ishtar
4,810
481
68
7
0
183,778
0
W
Set
6,600
660
97
10
0
242,693
0
W
Hades
7,166
717
94
9
0
184,182
0
L
Sobek
4,909
491
19
2
0
189,142
0
W
Artemis
5,426
543
62
6
0
173,235
0
W
Ymir
5,444
544
20
2
0
198,247
0
L
Ra
5,780
578
77
8
0
181,529
4
W
He Bo
6,065
607
80
8
0
226,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role