Player Matchup

Cliodhna
Cliodhna
Calobbb
Cliodhna
Level 146
God Stats
4W - 3L
1,495 SR
Queue Stats
21W - 17L
1,552 Elo+
Party 3
Amaterasu
Amaterasu
ShellFlare
Amaterasu
Level 159
God Stats
1W - 0L
1,476 SR
Queue Stats
70W - 68L
1,578 Elo+
Party 2
Ishtar
Ishtar
leeumm
Ishtar
Level 126
God Stats
6W - 9L
1,443 SR
Queue Stats
21W - 17L
1,552 Elo+
Party 3
Hades
Hades
mph20
Hades
Level 86
God Stats
5W - 6L
1,689 SR
Queue Stats
52W - 51L
1,563 Elo+
Party 2
Khepri
Khepri
sporco96
Khepri
Level 117
God Stats
6W - 5L
1,568 SR
Queue Stats
99W - 75L
1,610 Elo+
Solo
Team Averages
Level 127
1,534 SR
1,571 Elo+

VS

Team Averages
Level 136
1,559 SR
1,571 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JACKHAMMATHEDJ
Danzaburou
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 31L
1,518 Elo+
Party 1
Hel
Hel
Junca2000
Hel
Level 105
God Stats
8W - 6L
1,795 SR
Queue Stats
267W - 224L
1,600 Elo+
Solo
Fenrir
Fenrir
Multicrysis
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,695 Elo+
Party 1
Guan Yu
Guan Yu
shockdemon
Guan Yu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Calobbb
Cliodhna
10
4 / 1 / 5
6,404
582
3,912
8,932
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
ShellFlare
Amaterasu
11
0 / 0 / 0
5,841
531
1,831
7,997
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
leeumm
Ishtar
10
3 / 0 / 5
6,347
577
8,664
6,249
2,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
mph20
Hades
12
5 / 0 / 0
7,450
677
3,830
5,080
1,884
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
sporco96
Khepri
9
0 / 1 / 7
5,721
520
2,509
9,008
6,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 0 / 0
7,336
667
5,484
5,027
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
JACKHAMMATHEDJ
Danzaburou
8
0 / 4 / 0
5,297
482
5,956
8,755
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 0
6,844
622
1,351
4,939
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
8
2 / 4 / 0
5,706
519
4,624
9,553
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
shockdemon
Guan Yu
8
0 / 3 / 1
5,231
476
2,309
8,108
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
12
Kills
2
2
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
W
Cliodhna
Calobbb
Cliodhna
4
1
5
6.5
L
Danzaburou
JACKHAMMATHEDJ
Danzaburou
0
4
0
0
L
0
1
0
0
L
Fenrir
2
4
0
0.5
W
Amaterasu
ShellFlare
Amaterasu
0
0
0
0
W
Ishtar
leeumm
Ishtar
3
0
5
5.5
W
Hades
mph20
Hades
5
0
0
5
L
Guan Yu
shockdemon
Guan Yu
0
3
1
0.17
W
Khepri
sporco96
Khepri
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,746
Damage
19,724
37,266
Taken
36,382
17,925
Mitigated
14,663
19,551
Healing
14,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,484
2,341
0
4,305
5,027
1,760
715
0
5,027
62,479
4,735
W
Cliodhna
Calobbb
Cliodhna
3,912
395
0
4,171
8,932
3,073
632
535
8,397
0
36,986
L
Danzaburou
JACKHAMMATHEDJ
Danzaburou
5,956
2,118
0
1,880
8,755
3,036
0
1,767
6,988
0
39,228
L
1,351
45
214
2,900
4,939
1,504
0
2,390
2,549
59,370
0
L
Fenrir
4,624
1,920
0
1,568
9,553
3,246
0
655
8,898
0
31,602
W
Amaterasu
ShellFlare
Amaterasu
1,831
563
0
3,629
7,997
4,203
0
4,706
3,291
0
42,328
W
Ishtar
leeumm
Ishtar
8,664
7,067
0
2,323
6,249
2,684
66
0
6,249
0
46,447
W
Hades
mph20
Hades
3,830
102
450
4,511
5,080
1,884
0
1,229
3,729
55,828
0
L
Guan Yu
shockdemon
Guan Yu
2,309
731
846
2,704
8,108
5,117
0
1,527
6,581
0
14,099
W
Khepri
sporco96
Khepri
2,509
408
1,009
3,458
9,008
6,081
204
0
9,008
16,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,763
Gold Earned
30,414
351
Minions Killed
363
0
Camps Cleared
0
1,218,928
Distance Traveled
1,110,545
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,336
667
112
10
0
213,026
0
W
Cliodhna
6,404
582
63
6
0
263,559
4
L
Danzaburou
5,297
482
56
5
0
205,671
0
L
Hel
6,844
622
126
11
0
228,798
2
L
Fenrir
5,706
519
49
4
0
225,075
0
W
Amaterasu
5,841
531
81
7
0
239,481
0
W
Ishtar
6,347
577
86
8
0
237,383
0
W
Hades
7,450
677
110
10
0
238,672
0
L
Guan Yu
5,231
476
20
2
0
237,975
2
W
Khepri
5,721
520
11
1
0
239,833
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role