Player Matchup

Neith
Neith
Doodoobutter11
Neith
Level 98
God Stats
6W - 4L
1,673 SR
Queue Stats
28W - 28L
1,482 Elo+
Party 1
Hun Batz
Hun Batz
Fallen Albaz903
Hun Batz
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 29L
1,535 Elo+
Solo
Chronos
Chronos
LoAD1NGGoDMoDE3
Chronos
Level 84
God Stats
0W - 1L
1,344 SR
Queue Stats
25W - 24L
1,488 Elo+
Party 1
Aphrodite
Aphrodite
SlamminJaminG
Aphrodite
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 28L
1,482 Elo+
Party 1
King Arthur
King Arthur
lx Solace
King Arthur
Level 144
God Stats
13W - 13L
1,676 SR
Queue Stats
115W - 111L
1,471 Elo+
Solo
Team Averages
Level 104
1,539 SR
1,492 Elo+

VS

Team Averages
Level 129
1,454 SR
1,464 Elo+
Anubis
Anubis
DaAngryTimmy
Anubis
Level 159
God Stats
8W - 7L
1,602 SR
Queue Stats
276W - 273L
1,483 Elo+
Party 2
Chernobog
Chernobog
MasterOogwae
Chernobog
Level 159
God Stats
1W - 1L
1,267 SR
Queue Stats
251W - 257L
1,486 Elo+
Party 2
Ah Puch
Ah Puch
SaltyBunnyTV
Ah Puch
Level 107
God Stats
12W - 7L
1,566 SR
Queue Stats
165W - 157L
1,472 Elo+
Party 2
Achilles
Achilles
WATS UR FLAVA
Achilles
Level 64
God Stats
3W - 7L
1,221 SR
Queue Stats
48W - 80L
1,402 Elo+
Solo
Vamana
Vamana
drascan
Vamana
Level 156
God Stats
8W - 5L
1,614 SR
Queue Stats
85W - 92L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,079
508
6,611
6,502
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
7
0 / 2 / 0
4,590
459
2,183
8,601
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 4 / 0
5,351
535
1,725
7,824
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
SlamminJaminG
Aphrodite
8
0 / 3 / 1
5,322
532
3,059
7,832
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
lx Solace
King Arthur
12
3 / 1 / 0
6,692
669
7,256
10,003
8,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 0 / 2
6,764
676
7,170
5,271
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
MasterOogwae
Chernobog
9
0 / 2 / 4
4,977
498
4,222
7,469
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
SaltyBunnyTV
Ah Puch
12
5 / 1 / 2
7,053
705
7,769
5,406
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
WATS UR FLAVA
Achilles
8
1 / 0 / 2
5,350
535
2,792
7,503
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
drascan
Vamana
10
0 / 3 / 0
6,008
601
6,171
10,698
5,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
5
Kills
11
11
Deaths
6
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
0
2
6
L
1
1
0
1
L
Hun Batz
0
2
0
0
L
1
4
0
0.25
W
Chernobog
MasterOogwae
Chernobog
0
2
4
1
W
Ah Puch
SaltyBunnyTV
Ah Puch
5
1
2
6
L
Aphrodite
SlamminJaminG
Aphrodite
0
3
1
0.17
W
Achilles
WATS UR FLAVA
Achilles
1
0
2
2
W
Vamana
drascan
Vamana
0
3
0
0
L
King Arthur
lx Solace
King Arthur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,834
Damage
28,124
40,762
Taken
36,347
21,385
Mitigated
18,961
12,984
Healing
14,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,170
324
0
3,913
5,271
2,476
0
780
4,433
50,960
0
L
6,611
3,443
0
1,642
6,502
2,785
539
1,280
5,222
0
35,222
L
Hun Batz
2,183
527
0
1,759
8,601
2,411
0
3,153
5,448
0
27,136
L
1,725
198
0
1,262
7,824
2,660
0
6,469
1,355
28,785
0
W
Chernobog
MasterOogwae
Chernobog
4,222
2,097
0
2,707
7,469
2,475
0
1,517
5,952
0
36,912
W
Ah Puch
SaltyBunnyTV
Ah Puch
7,769
179
0
2,154
5,406
1,787
0
1,029
4,239
45,994
0
L
Aphrodite
SlamminJaminG
Aphrodite
3,059
846
2,319
3,612
7,832
4,832
376
2,563
5,269
21,173
0
W
Achilles
WATS UR FLAVA
Achilles
2,792
836
0
2,390
7,503
6,366
0
1,337
6,166
0
9,691
W
Vamana
drascan
Vamana
6,171
2,935
0
3,300
10,698
5,857
600
87
10,611
0
48,725
L
King Arthur
lx Solace
King Arthur
7,256
1,320
0
2,390
10,003
8,697
0
1,474
8,529
315
47,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,034
Gold Earned
30,152
269
Minions Killed
313
0
Camps Cleared
0
920,645
Distance Traveled
1,045,588
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,764
676
86
9
0
244,107
0
L
Neith
5,079
508
53
5
0
184,291
0
L
Hun Batz
4,590
459
42
4
0
174,724
1
L
Chronos
5,351
535
62
6
0
185,262
0
W
Chernobog
4,977
498
50
5
0
191,817
0
W
Ah Puch
7,053
705
80
8
0
215,198
0
L
Aphrodite
5,322
532
28
3
0
181,816
0
W
Achilles
5,350
535
10
1
0
209,361
2
W
Vamana
6,008
601
87
9
0
185,105
0
L
King Arthur
6,692
669
84
8
0
194,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role