Player Matchup

Izanami
Izanami
SimbaTaga
Izanami
Level 6
God Stats
1W - 1L
1,280 SR
Queue Stats
11W - 21L
1,716 Elo+
Party 2
Sol
Sol
Zouille
Sol
Level 98
God Stats
1W - 4L
1,268 SR
Queue Stats
12W - 23L
1,460 Elo+
Party 2
Yemoja
Yemoja
razormin1
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,716 Elo+
Party 2
Team Averages
Level 36
1,350 SR
1,631 Elo+

VS

Team Averages
Level 44
1,638 SR
1,476 Elo+
Thor
Thor
Rogue CN
Thor
Level 29
God Stats
5W - 3L
1,718 SR
Queue Stats
47W - 41L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Vankia
Morgan Le Fay
Level 57
God Stats
7W - 3L
1,478 SR
Queue Stats
54W - 45L
1,477 Elo+
Party 1
Mulan
Mulan
alfiebaker17
Mulan
Level 45
God Stats
2W - 1L
1,718 SR
Queue Stats
50W - 40L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SimbaTaga
Izanami
13
0 / 5 / 0
8,187
546
4,326
15,375
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
14
0 / 4 / 0
8,715
581
7,933
15,210
5,244
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
razormin1
Yemoja
14
0 / 3 / 0
9,322
621
5,311
15,995
15,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
1 / 0 / 7
9,725
648
5,222
7,773
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Vankia
Morgan Le Fay
18
6 / 0 / 6
11,553
770
29,304
7,888
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 0 / 6
10,562
704
6,946
14,694
11,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
12
12
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thor
1
0
7
4.5
L
Izanami
SimbaTaga
Izanami
0
5
0
0
W
Morgan Le Fay
Vankia
Morgan Le Fay
6
0
6
9
L
Sol
0
4
0
0
W
5
0
6
8
L
Yemoja
razormin1
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,570
Damage
41,472
46,580
Taken
30,355
25,996
Mitigated
18,914
11,483
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
5,222
125
0
438
7,773
3,951
539
3,690
4,083
0
24,082
L
Izanami
SimbaTaga
Izanami
4,326
2,479
0
1,605
15,375
5,345
0
9,059
5,310
0
30,902
W
Morgan Le Fay
Vankia
Morgan Le Fay
29,304
2,024
0
1,250
7,888
3,819
1,686
4,617
3,271
87,418
0
L
Sol
7,933
1,302
0
3,195
15,210
5,244
0
9,248
4,929
41,383
0
W
6,946
712
183
4,284
14,694
11,144
534
4,951
9,743
0
30,414
L
Yemoja
razormin1
Yemoja
5,311
860
2,596
4,087
15,995
15,407
0
7,885
6,212
20,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,224
Gold Earned
31,840
144
Minions Killed
206
0
Camps Cleared
0
711,520
Distance Traveled
874,163
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,725
648
45
3
0
288,753
0
L
Izanami
8,187
546
54
4
0
219,704
0
W
Morgan Le Fay
11,553
770
125
8
0
297,666
0
L
Sol
8,715
581
69
5
0
227,809
0
W
Mulan
10,562
704
36
2
0
287,744
0
L
Yemoja
9,322
621
21
1
0
264,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role