Player Matchup

Surtr
Surtr
Gold IV
Azxzeel
Surtr
Gold IV
Level 156
God Stats
3W - 1L
1,598 SR
Queue Stats
78W - 71L
1,615 MMR
Party 2
Fenrir
Fenrir
Gold IV
Joosse_10
Fenrir
Gold IV
Level 167
God Stats
20W - 6L
1,653 SR
Queue Stats
81W - 71L
1,707 MMR
Party 2
Ganesha
Ganesha
Gold I
Joеrt
Ganesha
Gold I
Level 98
God Stats
4W - 5L
1,700 SR
Queue Stats
393W - 391L
1,660 MMR
Party 1
Izanami
Izanami
Gold I
LinoGen
Izanami
Gold I
Level 88
God Stats
3W - 3L
1,675 SR
Queue Stats
146W - 147L
1,632 MMR
Party 1
Ah Puch
Ah Puch
Gold III
Panthados
Ah Puch
Gold III
Level 158
God Stats
54W - 41L
1,620 SR
Queue Stats
618W - 633L
1,664 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,649 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,562 SR
1,656 MMR
Guan Yu
Guan Yu
Gold I
Ajez26
Guan Yu
Gold I
Level 145
God Stats
1W - 2L
1,321 SR
Queue Stats
249W - 246L
1,658 MMR
Solo
Rama
Rama
Platinum V
Docbar
Rama
Platinum V
Level 64
God Stats
27W - 18L
1,794 SR
Queue Stats
406W - 417L
1,657 MMR
Solo
Scylla
Scylla
Gold II
PhiIIip
Scylla
Gold II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,672 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
Saucy Santana
Kumbhakarna
Gold I
Level 141
God Stats
4W - 1L
1,570 SR
Queue Stats
98W - 97L
1,643 MMR
Solo
Thanatos
Thanatos
Platinum IV
beaginator
Thanatos
Platinum IV
Level 127
God Stats
40W - 34L
1,625 SR
Queue Stats
277W - 243L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Azxzeel
Surtr
16
4 / 5 / 1
11,101
505
13,794
25,575
29,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Joosse_10
Fenrir
17
1 / 3 / 4
10,403
473
10,471
21,321
9,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Joеrt
Ganesha
14
0 / 3 / 6
9,442
429
5,409
18,964
23,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
LinoGen
Izanami
19
3 / 5 / 1
12,168
553
15,203
16,229
7,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Panthados
Ah Puch
14
2 / 3 / 4
9,710
441
18,149
8,954
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
SusanoAo KuangAgni

VS

Bans
BakasuraMartichorasHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ajez26
Guan Yu
18
2 / 4 / 12
12,109
550
12,204
29,511
34,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
Docbar
Rama
20
7 / 2 / 10
14,045
638
21,011
17,516
8,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
PhiIIip
Scylla
18
1 / 3 / 5
11,922
542
6,031
13,059
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Saucy Santana
Kumbhakarna
16
1 / 0 / 15
11,552
525
6,148
27,903
35,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
beaginator
Thanatos
19
8 / 1 / 5
13,178
599
16,343
18,773
9,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
10
Kills
19
19
Deaths
10
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ajez26
Guan Yu
2
4
12
2
L
Surtr
Azxzeel
Surtr
4
5
1
0.9
W
Rama
Docbar
Rama
7
2
10
6
L
Fenrir
Joosse_10
Fenrir
1
3
4
1
L
Ganesha
Joеrt
Ganesha
0
3
6
1
L
Izanami
LinoGen
Izanami
3
5
1
0.7
L
Ah Puch
Panthados
Ah Puch
2
3
4
1.33
W
Scylla
PhiIIip
Scylla
1
3
5
1.17
W
Kumbhakarna
Saucy Santana
Kumbhakarna
1
0
15
8.5
W
Thanatos
beaginator
Thanatos
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,026
Damage
61,737
91,043
Taken
106,762
73,749
Mitigated
93,753
19,468
Healing
55,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ajez26
Guan Yu
12,204
2,884
4,357
14,413
29,511
34,937
811
4,361
25,150
0
86,248
L
Surtr
Azxzeel
Surtr
13,794
4,175
0
5,383
25,575
29,972
4
5,083
20,458
2,167
90,578
W
Rama
Docbar
Rama
21,011
18,903
0
8,125
17,516
8,282
6,752
2,687
14,829
0
151,350
L
Fenrir
Joosse_10
Fenrir
10,471
4,397
0
7,183
21,321
9,136
400
1,443
19,878
0
111,340
L
Ganesha
Joеrt
Ganesha
5,409
404
0
2,607
18,964
23,290
76
5,047
13,880
18,522
0
L
Izanami
LinoGen
Izanami
15,203
10,886
0
2,348
16,229
7,639
1,510
1,592
14,626
0
139,982
L
Ah Puch
Panthados
Ah Puch
18,149
257
0
1,947
8,954
3,712
213
2,666
6,288
87,804
0
W
Scylla
PhiIIip
Scylla
6,031
350
0
1,926
13,059
5,866
418
5,939
7,120
106,256
0
W
Kumbhakarna
Saucy Santana
Kumbhakarna
6,148
1,089
252
8,422
27,903
35,653
525
10,960
16,943
30,242
0
W
Thanatos
beaginator
Thanatos
16,343
6,591
0
17,801
18,773
9,015
452
3,779
14,994
0
130,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,824
Gold Earned
62,806
631
Minions Killed
707
0
Camps Cleared
0
2,132,972
Distance Traveled
2,324,324
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,109
550
142
6
0
463,104
4
L
Surtr
11,101
505
131
6
0
384,982
6
W
Rama
14,045
638
196
9
0
424,130
4
L
Fenrir
10,403
473
147
7
0
481,948
3
L
Ganesha
9,442
429
7
0
0
442,016
7
L
Izanami
12,168
553
226
10
0
412,583
4
L
Ah Puch
9,710
441
120
5
0
411,443
1
W
Scylla
11,922
542
203
9
0
437,617
2
W
Kumbhakarna
11,552
525
32
1
0
456,484
12
W
Thanatos
13,178
599
134
6
0
542,989
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role