Player Matchup

Cthulhu
Cthulhu
BlueSky20
Cthulhu
Level 29
God Stats
18W - 19L
1,492 SR
Queue Stats
26W - 36L
1,379 Elo+
Party 2
Vulcan
Vulcan
Elpapito_oficiaL
Vulcan
Level 123
God Stats
11W - 6L
1,745 SR
Queue Stats
232W - 241L
1,444 Elo+
Party 3
Sun Wukong
Sun Wukong
HighwayBlue13
Sun Wukong
Level 149
God Stats
1W - 1L
1,195 SR
Queue Stats
98W - 97L
1,490 Elo+
Solo
Hun Batz
Hun Batz
SalvadorFG03
Hun Batz
Level 68
God Stats
9W - 8L
1,340 SR
Queue Stats
108W - 100L
1,461 Elo+
Party 3
Izanami
Izanami
Zafylie
Izanami
Level 47
God Stats
10W - 8L
1,581 SR
Queue Stats
28W - 37L
1,386 Elo+
Party 2
Team Averages
Level 83
1,471 SR
1,432 Elo+

VS

Team Averages
Level 81
1,490 SR
1,482 Elo+
Loki
Loki
Caloss
Loki
Level 64
God Stats
20W - 9L
1,556 SR
Queue Stats
60W - 45L
1,520 Elo+
Party 1
Surtr
Surtr
DemonsFromBehind
Surtr
Level 143
God Stats
2W - 1L
1,308 SR
Queue Stats
264W - 260L
1,487 Elo+
Solo
Olorun
Olorun
YourLord228
Olorun
Level 67
God Stats
11W - 10L
1,587 SR
Queue Stats
86W - 84L
1,451 Elo+
Solo
Neith
Neith
ZelyaDry
Neith
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 46L
1,422 Elo+
Party 1
Cerberus
Cerberus
éphaïstos
Cerberus
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 157L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueSky20
Cthulhu
12
0 / 1 / 4
7,584
506
4,923
9,039
6,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 0 / 6
9,552
637
7,297
4,298
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
HighwayBlue13
Sun Wukong
13
2 / 1 / 3
8,325
555
8,737
11,031
8,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
SalvadorFG03
Hun Batz
14
9 / 1 / 3
9,063
604
8,916
11,251
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Zafylie
Izanami
13
1 / 0 / 1
7,626
508
6,611
5,529
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Caloss
Loki
11
2 / 4 / 0
7,211
481
4,251
11,485
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
6,962
464
6,093
13,579
16,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
11
1 / 8 / 0
7,022
468
7,023
14,241
5,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
ZelyaDry
Neith
10
0 / 1 / 0
5,655
377
3,084
4,505
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
éphaïstos
Cerberus
10
0 / 0 / 1
6,492
433
4,044
10,893
8,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
3
3
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlueSky20
Cthulhu
0
1
4
2
L
Loki
Caloss
Loki
2
4
0
0.5
L
0
3
2
0.33
W
4
0
6
7
W
Sun Wukong
HighwayBlue13
Sun Wukong
2
1
3
3.5
W
Hun Batz
SalvadorFG03
Hun Batz
9
1
3
10.5
L
Olorun
1
8
0
0.13
W
Izanami
Zafylie
Izanami
1
0
1
1.5
L
Neith
ZelyaDry
Neith
0
1
0
0
L
Cerberus
éphaïstos
Cerberus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,484
Damage
24,495
41,148
Taken
54,703
23,594
Mitigated
35,118
11,355
Healing
12,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlueSky20
Cthulhu
4,923
357
1,925
2,366
9,039
6,324
0
2,197
6,842
20,475
0
L
Loki
Caloss
Loki
4,251
807
0
1,671
11,485
3,672
0
2,711
8,774
0
43,626
L
6,093
2,476
0
4,191
13,579
16,352
0
1,564
12,015
510
46,747
W
7,297
1,100
0
500
4,298
1,838
423
2,385
1,913
68,545
0
W
Sun Wukong
HighwayBlue13
Sun Wukong
8,737
2,041
0
842
11,031
8,484
310
1,003
10,028
0
59,239
W
Hun Batz
SalvadorFG03
Hun Batz
8,916
3,657
0
3,677
11,251
4,818
0
3,691
7,560
0
61,090
L
Olorun
7,023
3,155
84
2,077
14,241
5,311
0
3,194
11,047
52,509
0
W
Izanami
Zafylie
Izanami
6,611
4,868
0
2,045
5,529
2,130
830
1,958
3,571
0
73,049
L
Neith
ZelyaDry
Neith
3,084
706
0
850
4,505
1,641
0
1,348
3,157
0
22,543
L
Cerberus
éphaïstos
Cerberus
4,044
52
0
3,301
10,893
8,142
0
3,403
7,490
27,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,150
Gold Earned
33,342
449
Minions Killed
320
0
Camps Cleared
0
1,481,486
Distance Traveled
1,389,694
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,584
506
20
1
0
306,044
0
L
Loki
7,211
481
75
5
0
324,606
2
L
Surtr
6,962
464
77
5
0
253,361
0
W
Vulcan
9,552
637
117
8
0
299,605
2
W
Sun Wukong
8,325
555
108
7
0
291,161
2
W
Hun Batz
9,063
604
85
6
0
322,405
5
L
Olorun
7,022
468
82
5
0
250,159
0
W
Izanami
7,626
508
119
8
0
262,271
0
L
Neith
5,655
377
32
2
0
259,569
5
L
Cerberus
6,492
433
54
4
0
301,999
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role